Spawn_Void
Server/NPC/Roles/Void/Spawn_Void.json, 1.7 KB
Fields
| Field | Type |
|---|---|
Type | string |
Reference | string |
Modify | object |
Parameters | object |
Source
{
"Type": "Variant",
"Reference": "Template_Intelligent",
"Modify": {
"DeathParticles": "Effect_Death_Void",
"MaxHealth": 193,
"DropList": "Drop_Spawn_Void",
"Appearance": "Spawn_Void",
"AttitudeGroup": "Void",
"WakingPeriod": [
0,
24
],
"DefaultOffHandSlot": -1,
"NighttimeOffhandSlot": -1,
"Weapons": [
"Weapon_Longsword_Void"
],
"OffHand": [],
"FlockArray": [
"Crawler_Void",
"Spawn_Void"
],
"Attack": "Root_NPC_Spawn_Void_Attack",
"AttackDistance": 2.5,
"DesiredAttackDistanceRange": [
2,
2.5
],
"CombatAlwaysMovingWeight": 20,
"CombatBackOffDistanceRange": [
3,
3.5
],
"CombatBackOffDurationRange": [
2,
2
],
"CombatBackwardsRelativeSpeed": 0.2,
"CombatAttackPostDelay": [
0.6,
1
],
"CombatMessageTargetGroups": [
"Skeleton"
],
"IsMemory": true,
"MemoriesCategory": "Voidspawn",
"_InteractionVars": {
"Melee_Damage": {
"Interactions": [
{
"Parent": "NPC_Attack_Melee_Damage",
"DamageCalculator": {
"Type": "Absolute",
"BaseDamage": {
"Physical": 48
},
"RandomPercentageModifier": 0.1
},
"DamageEffects": {
"Knockback": {
"Force": 0.5
}
}
}
]
}
},
"NameTranslationKey": {
"Compute": "NameTranslationKey"
}
},
"Parameters": {
"NameTranslationKey": {
"Value": "server.npcRoles.Spawn_Void.name",
"Description": "Translation key for NPC name display"
}
}
}