Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.10 / NPC / Roles / Intelligent / Neutral / Kweebec / Kweebec_Merchant.json

Kweebec_Merchant

Server/NPC/Roles/Intelligent/Neutral/Kweebec/Kweebec_Merchant.json, 6.3 KB

Fields

FieldType
Typestring
Parametersobject
StartStatestring
DefaultNPCAttitudestring
DefaultPlayerAttitudestring
Appearancestring
MaxHealthnumber
IsMemoryboolean
MemoriesCategorystring
MemoriesNameOverrideobject
DisableDamageGroupsarray[1]
CombatConfigobject
BusyStatesarray[1]
Invulnerableobject
KnockbackScalenumber
MotionControllerListarray[1]
Instructionsarray[1]
InteractionInstructionobject
NameTranslationKeyobject

Source

{
  "Type": "Generic",
  "Parameters": {
    "Invulnerable": {
      "Value": false,
      "Description": "Whether this NPC is invulnerable."
    },
    "MemoriesNameOverride": {
      "Value": "Kweebec_Rootling",
      "Description": "Overrides the memory name if set"
    },
    "NameTranslationKey": {
      "Value": "server.npcRoles.Kweebec_Merchant.name",
      "Description": "Translation key for NPC name display"
    }
  },
  "StartState": "Idle",
  "DefaultNPCAttitude": "Ignore",
  "DefaultPlayerAttitude": "Neutral",
  "Appearance": "Kweebec_Rootling",
  "MaxHealth": 50,
  "IsMemory": true,
  "MemoriesCategory": "Kweebec",
  "MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
  "DisableDamageGroups": [ "Self" ],
  "CombatConfig": {
    "EntityEffects": ["Immunity_Environmental"]
  },
  "BusyStates": [ "$Interaction" ],
  "Invulnerable": { "Compute": "Invulnerable" },
  "KnockbackScale": 0.5,
  "MotionControllerList": [
    {
      "Type": "Walk",
      "MaxWalkSpeed": 5,
      "Gravity": 10,
      "RunThreshold": 0.3,
      "MaxFallSpeed": 15,
      "MaxRotationSpeed": 360,
      "Acceleration": 10
    }
  ],
  "Instructions": [
    {
      "Instructions": [
        {
          "$Comment": "Idle state - no player nearby",
          "Sensor": {
            "Type": "State",
            "State": "Idle"
          },
          "Instructions": [
            {
              "$Comment": "Wave at player when they approach",
              "ActionsBlocking": true,
              "Sensor": {
                "Type": "Player",
                "Range": 8
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status",
                  "Animation": "Wave"
                },
                {
                  "Type": "State",
                  "State": "Watching"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Any"
              },
              "BodyMotion": {
                "Type": "Nothing"
              }
            }
          ]
        },
        {
          "$Comment": "Watching state - player is nearby, just watch them",
          "Sensor": {
            "Type": "State",
            "State": "Watching"
          },
          "Instructions": [
            {
              "$Comment": "Watch nearby players with head",
              "Continue": true,
              "Sensor": {
                "Type": "Player",
                "Range": 12
              },
              "HeadMotion": {
                "Type": "Watch"
              }
            },
            {
              "$Comment": "Clear wave animation after delay",
              "Continue": true,
              "Sensor": {
                "Type": "Any"
              },
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 2, 2 ],
                  "Action": {
                    "Type": "PlayAnimation",
                    "Slot": "Status"
                  }
                }
              ]
            },
            {
              "$Comment": "Return to Idle when player leaves (clear animation first)",
              "Sensor": {
                "Type": "Not",
                "Sensor": {
                  "Type": "Player",
                  "Range": 12
                }
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status"
                },
                {
                  "Type": "State",
                  "State": "Idle"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Any"
              },
              "BodyMotion": {
                "Type": "Nothing"
              }
            }
          ]
        },
        {
          "$Comment": "Interaction state - look at player while shop is open",
          "Sensor": {
            "Type": "State",
            "State": "$Interaction"
          },
          "Instructions": [
            {
              "Continue": true,
              "Sensor": {
                "Type": "Target",
                "Range": 10
              },
              "HeadMotion": {
                "Type": "Watch"
              }
            },
            {
              "$Comment": "Return to Watching after interaction ends",
              "Sensor": {
                "Type": "Any"
              },
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 1, 1 ],
                  "Action": {
                    "Type": "Sequence",
                    "Actions": [
                      {
                        "Type": "ReleaseTarget"
                      },
                      {
                        "Type": "State",
                        "State": "Watching"
                      }
                    ]
                  }
                }
              ]
            }
          ]
        }
      ]
    }
  ],
  "InteractionInstruction": {
    "Instructions": [
      {
        "Sensor": {
          "Type": "Not",
          "Sensor": {
            "Type": "CanInteract",
            "ViewSector": 180
          }
        },
        "Actions": [
          {
            "Type": "SetInteractable",
            "Interactable": false
          }
        ]
      },
      {
        "Continue": true,
        "Sensor": {
          "Type": "Any"
        },
        "Actions": [
          {
            "Type": "SetInteractable",
            "Interactable": true,
            "Hint": "server.interactionHints.trade"
          }
        ]
      },
      {
        "Sensor": {
          "Type": "HasInteracted"
        },
        "Instructions": [
          {
            "Sensor": {
              "Type": "Not",
              "Sensor": {
                "Type": "State",
                "State": "$Interaction"
              }
            },
            "Actions": [
              {
                "Type": "LockOnInteractionTarget"
              },
              {
                "Type": "OpenBarterShop",
                "Shop": "Kweebec_Merchant"
              },
              {
                "Type": "State",
                "State": "$Interaction"
              }
            ]
          }
        ]
      }
    ]
  },
  "NameTranslationKey": { "Compute": "NameTranslationKey" }
}