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Versions / 0.6.0-pre.10 / NPC / Roles / Intelligent / Aggressive / Scarak / Templates / Template_Scarak_Louse.json

Template_Scarak_Louse

Server/NPC/Roles/Intelligent/Aggressive/Scarak/Templates/Template_Scarak_Louse.json, 21.2 KB

Fields

FieldType
Typestring
Parametersobject
IsMemoryobject
MemoriesCategoryobject
MemoriesNameOverrideobject
Appearanceobject
StartStatestring
DropListobject
DisableDamageGroupsarray[1]
DefaultNPCAttitudestring
DefaultPlayerAttitudestring
AttitudeGroupobject
FlockSpawnTypesobject
FlockAllowedNPCobject
BusyStatesarray[1]
KnockbackScalenumber
MotionControllerListarray[1]
MaxHealthobject
Instructionsarray[2]
NameTranslationKeyobject

Source

{
  "Type": "Abstract",
  "Parameters": {
    "Appearance": {
      "Value": "Scarak_Louse",
      "Description": "Model to be used"
    },
    "WanderRadius": {
      "Value": 6,
      "Description": "General wander radius"
    },
    "ViewRange": {
      "Value": 12,
      "Description": "View range"
    },
    "ViewSector": {
      "Value": 180,
      "Description": "View sector"
    },
    "HearingRange": {
      "Value": 8,
      "Description": "Hearing range"
    },
    "FleeRange": {
      "Value": 15,
      "Description": "How far to try and get away when fleeing"
    },
    "AlertedRange": {
      "Value": 30,
      "Description": "A range within which the player can be seen/sensed when the NPC is alerted to their presence"
    },
    "DropList": {
      "Value": "Drop_Scarak_Louse",
      "Description": "Drop Items"
    },
    "MaxSpeed": {
      "Value": 8,
      "Description": "Maximum walking speed"
    },
    "Attack": {
      "Value": "Root_NPC_Attack_Melee",
      "Description": "The attack to use"
    },
    "AttackDistance": {
      "Value": 3,
      "Description": "The distance to attack from"
    },
    "AttitudeGroup": {
      "Value": "Predators",
      "Description": "This NPCs attitude group"
    },
    "FlockArray": {
      "Value": [ "Template_Scarak_Louse" ],
      "Description": "Array containing NPCs for this flock type"
    },
    "CombatRelativeTurnSpeed": {
      "Value": 1.5,
      "Description": "Modifier that decides turn speed difference in combat"
    },
    "MaxHealth": {
      "Value": 100,
      "Description": "Max health for the NPC"
    },
    "IsMemory": {
      "Value": false,
      "Description": "Defines if the NPC is a memory"
    },
    "MemoriesCategory": {
      "Value": "Other",
      "Description": "Defines the category of the memory"
    },
    "MemoriesNameOverride": {
      "Value": "",
      "Description": "Overrides the memory name if set"
    },
    "NameTranslationKey": {
      "Value": "server.npcRoles.Template.name",
      "Description": "Translation key for NPC name display"
    }
  },
  "IsMemory": { "Compute": "IsMemory" },
  "MemoriesCategory": { "Compute": "MemoriesCategory" },
  "MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
  "Appearance": { "Compute": "Appearance" },
  "StartState": "Idle",
  "DropList": { "Compute": "DropList" },
  "DisableDamageGroups": [ "Self" ],
  "DefaultNPCAttitude": "Ignore",
  "DefaultPlayerAttitude": "Neutral",
  "AttitudeGroup": { "Compute": "AttitudeGroup" },
  "FlockSpawnTypes": { "Compute": "FlockArray" },
  "FlockAllowedNPC": { "Compute": "FlockArray" },
  "BusyStates": [ "Chase" ],
  "KnockbackScale": 0.5,
  "MotionControllerList": [
    {
      "Type": "Walk",
      "MaxWalkSpeed": { "Compute": "MaxSpeed" },
      "Gravity": 10,
      "RunThreshold": 0.3,
      "MaxFallSpeed": 15,
      "MaxRotationSpeed": 360,
      "Acceleration": 10
    }
  ],
  "MaxHealth": { "Compute": "MaxHealth" },
  "Instructions": [
    {
      "Continue": true,
      "$Comment": "This is separate so I can run it all the time regardless of the rest of the script",
      "Instructions": [
        {
          "Sensor": {
            "Type": "Beacon",
            "Message": "Kill_My_Pretties_KILL",
            "TargetSlot": "LockedTarget"
          },
          "Actions": [
            {
              "Type": "State",
              "State": "Chase"
            }
          ]
        },
        {
          "Enabled": { "Compute": "!isEmptyStringArray(FlockArray)" },
          "Continue": true,
          "Sensor": {
            "Type": "And",
            "Sensors": [
              {
                "Type": "FlockLeader"
              },
              {
                "Type": "Self",
                "Filters": [
                  {
                    "Type": "Flock",
                    "FlockStatus": "Follower"
                  }
                ]
              }
            ]
          },
          "Actions": [
            {
              "Type": "Timeout",
              "Delay": [ 0.5, 2 ],
              "Action": {
                "Type": "SetLeashPosition",
                "ToTarget": true
              }
            }
          ]
        },
        {
          "Enabled": { "Compute": "!isEmptyStringArray(FlockArray)" },
          "Sensor": {
            "Type": "Mob",
            "Range": 20,
            "ExcludeOwnType": false,
            "LockOnTarget": true,
            "Filters": [
              {
                "Type": "NPCGroup",
                "IncludeGroups": [ "Self" ]
              },
              {
                "Type": "Flock",
                "FlockStatus": "NotMember"
              }
            ]
          },
          "Actions": [
            {
              "Type": "JoinFlock"
            }
          ]
        }
      ]
    },
    {
      "Instructions": [
        {
          "Sensor": {
            "Type": "State",
            "State": "Idle"
          },
          "Instructions": [
            {
              "Reference": "Component_Instruction_Clear_Status_Animation"
            },
            {
              "Enabled": { "Compute": "!isEmptyStringArray(FlockArray)" },
              "Sensor": {
                "Type": "Beacon",
                "Message": "Flock_Attack",
                "TargetSlot": "LockedTarget"
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Chase"
                }
              ]
            },
            {
              "Reference": "Component_Instruction_Damage_Check",
              "Modify": {
                "_ExportStates": [ "Chase", "Panic" ],
                "AlertedRange": { "Compute": "AlertedRange" }
              }
            },
            {
              "Sensor": {
                "Type": "Or",
                "Sensors": [
                  {
                    "Reference": "Component_Sensor_Sight_By_Attitude",
                    "Modify": {
                      "ViewRange": { "Compute": "ViewRange" },
                      "ViewSector": { "Compute": "ViewSector" },
                      "Attitudes": [ "Hostile", "Neutral" ]
                    }
                  },
                  {
                    "Reference": "Component_Sensor_Sound_By_Attitude",
                    "Modify": {
                      "HearingRange": { "Compute": "HearingRange" },
                      "Attitudes": [ "Hostile", "Neutral" ]
                    }
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Alerted"
                }
              ]
            },
            {
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Mob",
                    "Range": 2,
                    "ExcludeOwnType": false,
                    "LockOnTarget": false,
                    "Filters": [
                      {
                        "Type": "NPCGroup",
                        "IncludeGroups": [ "Self" ]
                      }
                    ]
                  },
                  "BodyMotion": {
                    "Type": "Wander",
                    "MaxHeadingChange": 45,
                    "RelativeSpeed": 0.8
                  }
                },
                {
                  "Enabled": { "Compute": "!isEmptyStringArray(FlockArray)" },
                  "Sensor": {
                    "Type": "And",
                    "Sensors": [
                      {
                        "Type": "And",
                        "Sensors": [
                          {
                            "Type": "FlockLeader"
                          },
                          {
                            "Type": "Self",
                            "Filters": [
                              {
                                "Type": "Flock",
                                "FlockStatus": "Follower"
                              }
                            ]
                          }
                        ]
                      },
                      {
                        "Type": "Leash",
                        "Range": { "Compute": "WanderRadius" }
                      }
                    ]
                  },
                  "BodyMotion": {
                    "Type": "Seek",
                    "SlowDownDistance": 5,
                    "StopDistance": 3,
                    "RelativeSpeed": 1,
                    "AbortDistance": 100
                  }
                },
                {
                  "Sensor": {
                    "Type": "Any"
                  },
                  "BodyMotion": {
                    "Type": "Sequence",
                    "Looped": true,
                    "Motions": [
                      {
                        "Type": "Timer",
                        "Time": [ 1, 5 ],
                        "Motion": {
                          "Type": "WanderInCircle",
                          "Radius": { "Compute": "WanderRadius" },
                          "MaxHeadingChange": 60,
                          "RelativeSpeed": 0.43
                        }
                      },
                      {
                        "Type": "Timer",
                        "Time": [ 3, 8 ],
                        "Motion": {
                          "Type": "Nothing"
                        }
                      }
                    ]
                  }
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Alerted"
          },
          "Instructions": [
            {
              "Sensor": {
                "Type": "State",
                "State": ".Evaluate"
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "And",
                    "Sensors": [
                      {
                        "Type": "FlockLeader"
                      },
                      {
                        "Type": "Self",
                        "Filters": [
                          {
                            "Type": "Flock",
                            "FlockStatus": "Member"
                          }
                        ]
                      }
                    ]
                  },
                  "Actions": [
                    {
                      "Type": "State",
                      "State": "Chase"
                    }
                  ]
                },
                {
                  "Actions": [
                    {
                      "Type": "State",
                      "State": "Flee"
                    }
                  ]
                }
              ]
            },
            {
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status",
                  "Animation": "Alerted"
                },
                {
                  "Type": "SpawnParticles",
                  "Offset": [ 0, 0.8, 0 ],
                  "ParticleSystem": "Alerted"
                }
              ]
            },
            {
              "Reference": "Component_Instruction_Damage_Check",
              "Modify": {
                "_ExportStates": [ "Alerted.Evaluate", "Alerted.Evaluate" ],
                "AlertedRange": { "Compute": "AlertedRange" }
              }
            },
            {
              "Sensor": {
                "Type": "Target",
                "Range": 3,
                "Filters": [
                  {
                    "Type": "LineOfSight"
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 0.1, 0.1 ],
                  "Action": {
                    "Type": "State",
                    "State": ".Evaluate"
                  }
                }
              ],
              "HeadMotion": {
                "Type": "Watch"
              }
            },
            {
              "Sensor": {
                "Type": "Target",
                "Range": { "Compute": "ViewRange" }
              },
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 1, 1 ],
                  "Action": {
                    "Type": "State",
                    "State": ".Evaluate"
                  }
                }
              ],
              "HeadMotion": {
                "Type": "Watch"
              }
            },
            {
              "ActionsAtomic": true,
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 2, 2 ]
                },
                {
                  "Type": "ReleaseTarget"
                },
                {
                  "Type": "State",
                  "State": "Idle"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Chase"
          },
          "Instructions": [
            {
              "Reference": "Component_Instruction_Clear_Status_Animation"
            },
            {
              "Enabled": { "Compute": "!isEmptyStringArray(FlockArray)" },
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "FlockBeacon",
                  "Message": "Flock_Attack",
                  "SendTargetSlot": "LockedTarget"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Target",
                "Range": { "Compute": "AttackDistance" },
                "Filters": [
                  {
                    "Type": "LineOfSight"
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "Attack",
                  "Attack": { "Compute": "Attack" },
                  "AttackPauseRange": [ 1, 2 ]
                }
              ],
              "HeadMotion": {
                "Type": "Aim",
                "RelativeTurnSpeed": { "Compute": "CombatRelativeTurnSpeed" }
              }
            },
            {
              "Reference": "Component_Instruction_Intelligent_Chase",
              "Modify": {
                "_ExportStates": [ "Idle", "Idle", "Idle" ],
                "ViewRange": { "Compute": "AlertedRange" },
                "HearingRange": { "Compute": "HearingRange" },
                "StopDistance": { "Compute": "AttackDistance" },
                "RelativeSpeed": 0.67
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Flee"
          },
          "Instructions": [
            {
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status"
                }
              ]
            },
            {
              "Reference": "Component_Instruction_Damage_Check",
              "Modify": {
                "_ExportStates": [ "Chase", "Panic" ],
                "AlertedRange": { "Compute": "AlertedRange" }
              }
            },
            {
              "Continue": true,
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Mob",
                    "Range": 2,
                    "ExcludeOwnType": false,
                    "LockOnTarget": false,
                    "Filters": [
                      {
                        "Type": "NPCGroup",
                        "IncludeGroups": [ "Self" ]
                      }
                    ]
                  },
                  "BodyMotion": {
                    "Type": "Wander",
                    "MaxHeadingChange": 45,
                    "RelativeSpeed": 0.8
                  }
                },
                {
                  "Sensor": {
                    "Type": "Target",
                    "Range": { "Compute": "FleeRange" },
                    "Filters": [
                      {
                        "Type": "LineOfSight"
                      }
                    ]
                  },
                  "BodyMotion": {
                    "Type": "Flee",
                    "SlowDownDistance": { "Compute": "ViewRange" },
                    "StopDistance": { "Compute": "FleeRange + 1" },
                    "RelativeSpeed": 0.68
                  }
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Target",
                "Range": 2,
                "Filters": [
                  {
                    "Type": "LineOfSight"
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Chase"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Not",
                "Sensor": {
                  "Type": "Target",
                  "Range": { "Compute": "FleeRange" },
                  "Filters": [
                    {
                      "Type": "LineOfSight"
                    }
                  ]
                }
              },
              "Actions": [
                {
                  "Type": "ReleaseTarget"
                },
                {
                  "Type": "State",
                  "State": "Idle"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Panic"
          },
          "Instructions": [
            {
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status"
                },
                {
                  "Type": "SpawnParticles",
                  "Offset": [ 0, 0.8, 0 ],
                  "ParticleSystem": "Alerted"
                }
              ]
            },
            {
              "$Comment": "Motions",
              "Continue": true,
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Or",
                    "Sensors": [
                      {
                        "Type": "Player",
                        "Range": { "Compute": "ViewRange / 2" }
                      },
                      {
                        "Type": "Mob",
                        "GetPlayers": true,
                        "Range": { "Compute": "ViewRange / 2" },
                        "Filters": [
                          {
                            "Type": "NPCGroup",
                            "IncludeGroups": [ "Aggressive" ]
                          }
                        ]
                      }
                    ]
                  },
                  "BodyMotion": {
                    "Type": "Flee",
                    "SlowDownDistance": { "Compute": "ViewRange" },
                    "StopDistance": { "Compute": "FleeRange + 1" },
                    "RelativeSpeed": 1
                  }
                },
                {
                  "Sensor": {
                    "Type": "Any"
                  },
                  "BodyMotion": {
                    "Type": "WanderInCircle",
                    "Radius": { "Compute": "WanderRadius * 2" },
                    "MaxHeadingChange": 90,
                    "RelativeSpeed": 1
                  }
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Or",
                "Sensors": [
                  {
                    "Reference": "Component_Sensor_Sight_By_Attitude",
                    "Modify": {
                      "ViewRange": { "Compute": "AlertedRange" },
                      "ViewSector": { "Compute": "ViewSector" },
                      "Attitudes": [ "Hostile", "Neutral" ]
                    }
                  },
                  {
                    "Reference": "Component_Sensor_Sound_By_Attitude",
                    "Modify": {
                      "HearingRange": { "Compute": "HearingRange" },
                      "Attitudes": [ "Hostile", "Neutral" ]
                    }
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Alerted"
                }
              ]
            },
            {
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 5, 8 ],
                  "Action": {
                    "Type": "State",
                    "State": "Idle"
                  }
                }
              ]
            }
          ]
        }
      ]
    }
  ],
  "NameTranslationKey": { "Compute": "NameTranslationKey" }
}