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Versions / 0.6.0-pre.10 / NPC / Balancing / Intelligent / CAE_Goblin_Scavenger_Battleaxe.json

CAE_Goblin_Scavenger_Battleaxe

Server/NPC/Balancing/Intelligent/CAE_Goblin_Scavenger_Battleaxe.json, 6.9 KB

Fields

FieldType
Typestring
TargetMemoryDurationnumber
CombatActionEvaluatorobject

Source

{
  "Type": "CombatActionEvaluator",
  "TargetMemoryDuration": 10,
  "CombatActionEvaluator": {
    "RunConditions": [
      {
        "Type": "TimeSinceLastUsed",
        "Curve": {
          "ResponseCurve": "Linear",
          "XRange": [
            0,
            10
          ]
        }
      },
      {
        "Type": "Randomiser",
        "MinValue": 0.9,
        "MaxValue": 1
      }
    ],
    "MinRunUtility": 0.5,
    "MinActionUtility": 0.01,
    "AvailableActions": {
      "MeleeState": {
        "Type": "State",
        "Description": "Switch dynamically to melee during ranged",
        "State": "Chase",
        "SubState": "Melee",
        "Target": "Hostile",
        "Conditions": [
          {
            "Type": "RecentSustainedDamage",
            "Curve": {
              "Type": "Switch",
              "SwitchPoint": 1
            }
          },
          {
            "Type": "TargetDistance",
            "Curve": {
              "ResponseCurve": "SimpleDescendingLogistic",
              "XRange": [
                0,
                30
              ]
            }
          }
        ]
      },
      "SelectTarget": {
        "Type": "SelectBasicAttackTarget",
        "Description": "Select a target",
        "$Comment": "This would function better with a substate option",
        "WeaponSlot": 0,
        "Conditions": [
          {
            "Type": "TargetDistance",
            "Curve": {
              "ResponseCurve": "SimpleDescendingLogistic",
              "XRange": [
                0,
                15
              ]
            }
          }
        ]
      },
      "SelectTargetRanged": {
        "Type": "SelectBasicAttackTarget",
        "Description": "Select a target",
        "WeaponSlot": 0,
        "Conditions": [
          {
            "Type": "TargetDistance",
            "Curve": {
              "ResponseCurve": "SimpleDescendingLogistic",
              "XRange": [
                0,
                30
              ]
            }
          }
        ]
      }
    },
    "ActionSets": {
      "Melee": {
        "BasicAttacks": {
          "Attacks": [
            "Battleaxe_Attack"
          ],
          "InteractionVars": {
            "Battleaxe_Swing_Down_Left_Effect": {
              "Interactions": [
                {
                  "Parent": "Battleaxe_Swing_Down_Left_Effect",
                  "Effects": {
                    "WorldSoundEventId": "SFX_Light_Melee_T2_Swing",
                    "LocalSoundEventId": "SFX_Light_Melee_T2_Swing"
                  }
                }
              ]
            },
            "Battleaxe_Swing_Down_Left_Damage": {
              "Interactions": [
                {
                  "Parent": "Battleaxe_Swing_Down_Left_Damage",
                  "DamageCalculator": {
                    "Type": "Absolute",
                    "BaseDamage": {
                      "Physical": 11
                    },
                    "RandomPercentageModifier": 0
                  },
                  "DamageEffects": {
                    "WorldSoundEventId": "SFX_Battleaxe_T2_Impact",
                    "LocalSoundEventId": "SFX_Battleaxe_T2_Impact"
                  }
                }
              ]
            },
            "Battleaxe_Swing_Down_Right_Effect": {
              "Interactions": [
                {
                  "Parent": "Battleaxe_Swing_Down_Right_Effect",
                  "Effects": {
                    "WorldSoundEventId": "SFX_Light_Melee_T2_Swing",
                    "LocalSoundEventId": "SFX_Light_Melee_T2_Swing"
                  }
                }
              ]
            },
            "Battleaxe_Swing_Down_Right_Damage": {
              "Interactions": [
                {
                  "Parent": "Battleaxe_Swing_Down_Right_Damage",
                  "DamageCalculator": {
                    "Type": "Absolute",
                    "BaseDamage": {
                      "Physical": 11
                    },
                    "RandomPercentageModifier": 0
                  },
                  "DamageEffects": {
                    "WorldSoundEventId": "SFX_Battleaxe_T2_Impact",
                    "LocalSoundEventId": "SFX_Battleaxe_T2_Impact"
                  }
                }
              ]
            },
            "Battleaxe_Swing_Up_Right_Effect": {
              "Interactions": [
                {
                  "Parent": "Battleaxe_Swing_Up_Right_Effect",
                  "Effects": {
                    "WorldSoundEventId": "SFX_Light_Melee_T2_Swing",
                    "LocalSoundEventId": "SFX_Light_Melee_T2_Swing"
                  }
                }
              ]
            },
            "Battleaxe_Swing_Up_Right_Damage": {
              "Interactions": [
                {
                  "Parent": "Battleaxe_Swing_Up_Right_Damage",
                  "DamageCalculator": {
                    "Type": "Absolute",
                    "BaseDamage": {
                      "Physical": 16
                    },
                    "RandomPercentageModifier": 0
                  },
                  "DamageEffects": {
                    "WorldSoundEventId": "SFX_Battleaxe_T2_Impact",
                    "LocalSoundEventId": "SFX_Battleaxe_T2_Impact"
                  }
                }
              ]
            },
            "Battleaxe_Swing_Up_Left_Effect": {
              "Interactions": [
                {
                  "Parent": "Battleaxe_Swing_Up_Left_Effect",
                  "Effects": {
                    "WorldSoundEventId": "SFX_Light_Melee_T2_Swing",
                    "LocalSoundEventId": "SFX_Light_Melee_T2_Swing"
                  }
                }
              ]
            },
            "Battleaxe_Swing_Up_Left_Damage": {
              "Interactions": [
                {
                  "Parent": "Battleaxe_Swing_Up_Left_Damage",
                  "DamageCalculator": {
                    "Type": "Absolute",
                    "BaseDamage": {
                      "Physical": 16
                    },
                    "RandomPercentageModifier": 0
                  },
                  "DamageEffects": {
                    "WorldSoundEventId": "SFX_Battleaxe_T2_Impact",
                    "LocalSoundEventId": "SFX_Battleaxe_T2_Impact"
                  }
                }
              ]
            }
          },
          "Randomise": false,
          "MaxRange": 2.5,
          "Timeout": 0.5,
          "CooldownRange": [
            0.001,
            0.001
          ]
        },
        "Actions": [
          "SelectTarget"
        ]
      },
      "Ranged": {
        "BasicAttacks": {
          "Attacks": [
            "Goblin_Scavenger_Trash"
          ],
          "Randomise": false,
          "MaxRange": 30,
          "Timeout": 0.5,
          "CooldownRange": [
            0.01,
            0.05
          ]
        },
        "Actions": [
          "SelectTargetRanged",
          "MeleeState"
        ]
      }
    }
  }
}