Versions / 0.6.0-pre.10 / Audio / SoundEvents / SFX / Weapons / Axe / Crude / SFX_Axe_Crude_Swing.json
SFX_Axe_Crude_Swing
Server/Audio/SoundEvents/SFX/Weapons/Axe/Crude/SFX_Axe_Crude_Swing.json, 1.0 KB
Fields
| Field | Type |
|---|---|
AudioCategory | string |
Layers | array[2] |
Volume | number |
Pitch | number |
PreventSoundInterruption | boolean |
Parent | string |
Source
{
"AudioCategory": "AudioCat_Weapons",
"Layers": [
{
"Files": [
"Sounds/Weapons/Axe/Crude/Axe_Crude_Swing_01.ogg",
"Sounds/Weapons/Axe/Crude/Axe_Crude_Swing_02.ogg",
"Sounds/Weapons/Axe/Crude/Axe_Crude_Swing_03.ogg",
"Sounds/Weapons/Axe/Crude/Axe_Crude_Swing_04.ogg"
],
"RandomSettings": {
"MinPitch": -2,
"MaxPitch": 5,
"MinVolume": -2
},
"StartDelay": 0,
"Volume": -4.0
},
{
"Files": [
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_01.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_02.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_03.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_04.ogg"
],
"RandomSettings": {
"MinPitch": -2,
"MaxPitch": 5,
"MinVolume": -1
},
"Volume": -4.0
}
],
"Volume": 0,
"Pitch": 0,
"PreventSoundInterruption": true,
"Parent": "SFX_Attn_Moderate"
}