Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.10 / Audio / SoundEvents / BlockSounds / Glass / SFX_Glass_Walk.json

SFX_Glass_Walk

Server/Audio/SoundEvents/BlockSounds/Glass/SFX_Glass_Walk.json, 1.0 KB

Fields

FieldType
Layersarray[2]
PreventSoundInterruptionboolean
Volumenumber
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/PlayerActions/Footsteps/Block_Steps/Walk_Glass_01.ogg",
        "Sounds/PlayerActions/Footsteps/Block_Steps/Walk_Glass_02.ogg",
        "Sounds/PlayerActions/Footsteps/Block_Steps/Walk_Glass_03.ogg",
        "Sounds/PlayerActions/Footsteps/Block_Steps/Walk_Glass_04.ogg",
        "Sounds/PlayerActions/Footsteps/Block_Steps/Walk_Glass_05.ogg"
      ],
      "Volume": -4,
      "RoundRobinHistorySize": 2,
      "RandomSettings": {
        "MinVolume": -2
      }
    },
    {
      "Files": [
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_01.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_02.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_03.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_04.ogg"
      ],
      "Volume": 6.0,
      "RandomSettings": {
        "MinVolume": -1,
        "MinPitch": -1,
        "MaxPitch": 1
      }
    }
  ],
  "PreventSoundInterruption": true,
  "Volume": -13,
  "Parent": "SFX_Attn_Quiet"
}