SFX_Glass_Land
Server/Audio/SoundEvents/BlockSounds/Glass/SFX_Glass_Land.json, 981 B
Fields
| Field | Type |
|---|---|
Layers | array[2] |
PreventSoundInterruption | boolean |
Volume | number |
Parent | string |
Source
{
"Layers": [
{
"Files": [
"Sounds/Movement/Landing/FS_Land_Glass_01.ogg",
"Sounds/Movement/Landing/FS_Land_Glass_02.ogg",
"Sounds/Movement/Landing/FS_Land_Glass_03.ogg",
"Sounds/Movement/Landing/FS_Land_Glass_04.ogg",
"Sounds/Movement/Landing/FS_Land_Glass_05.ogg"
],
"Volume": -2,
"RoundRobinHistorySize": 2,
"RandomSettings": {
"MinVolume": -2
}
},
{
"Files": [
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_01.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_02.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_03.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_04.ogg"
],
"Volume": 6.0,
"RandomSettings": {
"MinVolume": -1,
"MinPitch": -1,
"MaxPitch": 1
}
}
],
"PreventSoundInterruption": true,
"Volume": -9,
"Parent": "SFX_Attn_Quiet"
}