Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.10 / Audio / AmbienceFX / ReverbZones / Interior / Rev_Zone_Hall.json

Rev_Zone_Hall

Server/Audio/AmbienceFX/ReverbZones/Interior/Rev_Zone_Hall.json, 599 B

Fields

FieldType
Conditionsobject
Prioritynumber
SoundEffectobject

Source

{
  "Conditions": {
    "Space": ["Large"],
    "Shelter": ["Sheltered", "Enclosed"],
    "SurfacePhysicalMaterials": [
      { "PhysicalMaterialId": "Wood", "Percent": { "Min": 0.25, "Max": 1.0 } },
      { "PhysicalMaterialId": "Wool", "Percent": { "Min": 0.15, "Max": 1.0 } },
      { "PhysicalMaterialId": "Glass", "Percent": { "Min": 0.1, "Max": 1.0 } },
      { "PhysicalMaterialId": "Metal", "Percent": { "Min": 0.15, "Max": 1.0 } }
    ],
    "SurfacePhysicalMaterialsMatchAny": true
  },
  "Priority": 2,
  "SoundEffect": {
    "ReverbEffectId": "Rev_Village",
    "IsInstant": false
  }
}