Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.1 / World / Default / Zones / Zone4_Tier4 / PrefabPatterns / Old / Forest_City.json

Forest_City

Server/World/Default/Zones/Zone4_Tier4/PrefabPatterns/Old/Forest_City.json, 862 B

Fields

FieldType
GridGeneratorobject
NoiseMaskobject
HeightThresholdobject
Maskobject
Parentarray[4]

Source

{
  "GridGenerator": {
    "Density": 1,
    "Scale": 0.09,
    "Jitter": 0.7
  },
  "NoiseMask": {
    "Type": "SUM",
    "Noise": [
      {
        "Seed": "Firelands-Base",
        "NoiseType": "OLD_SIMPLEX",
        "FractalMode": "OLDSCHOOL",
        "Octaves": 2,
        "Persistence": 0.3,
        "Scale": 0.002
      },
      {
        "Seed": "Grasslands-River-Noise",
        "NoiseType": "OLD_SIMPLEX",
        "FractalMode": "OLDSCHOOL",
        "Formula": "INVERTED_RIDGED_SQRT",
        "Octaves": 2,
        "Persistence": 0.3,
        "Scale": 0.004
      }
    ],
    "Factors": [0.6, 0.4],
    "Threshold": [0.32, 1]
  },
  "HeightThreshold": {
    "Positions": [92, 105],
    "Values": [0, 1]
  },
  "Mask": {
    "File": "Zones.Zone4_Tier4.Masks.Trees"
  },
  "Parent": ["Soil_Dirt_Burnt", "Soil_Grass", "Soil_Grass_Full", "Soil_Leaves"]
}