Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.1 / NPC / Roles / _Core / Tests / Test_Pet.json

Test_Pet

Server/NPC/Roles/_Core/Tests/Test_Pet.json, 11.1 KB

Fields

FieldType
Debugstring
StartStatestring
DefaultSubStatestring
Typestring
Appearancestring
Invulnerableboolean
MotionControllerListarray[1]
MaxHealthnumber
Instructionsarray[1]
InteractionInstructionobject
NameTranslationKeystring

Source

{
  "Debug": "DisplayState",
  "StartState": "Idle",
  "DefaultSubState": "Default",
  "Type": "Generic",
  "Appearance": "Corgi",
  "Invulnerable": true,
  "MotionControllerList": [
    {
      "Type": "Walk",
      "MaxWalkSpeed": 3,
      "RunThreshold": 0.7,
      "RunThresholdRange": 0.1,
      "Gravity": 10,
      "MaxFallSpeed": 20,
      "Acceleration": 10
    }
  ],
  "MaxHealth": 50,
  "Instructions": [
    {
      "Instructions": [
        {
          "Sensor": {
            "Type": "State",
            "State": "Idle"
          },
          "Instructions": [
            {
              "Sensor": {
                "Type": "State",
                "State": ".Default"
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Player",
                    "Range": 5,
                    "Filters": [
                      {
                        "Type": "SpotsMe",
                        "ViewAngle": 45
                      }
                    ]
                  },
                  "ActionsBlocking": true,
                  "Actions": [
                    {
                      "Type": "State",
                      "State": ".90"
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Type": "Player",
                    "Range": 15,
                    "LockOnTarget": true
                  },
                  "BodyMotion": {
                    "Type": "Seek",
                    "SlowDownDistance": 5,
                    "StopDistance": 3,
                    "RelativeSpeed": 1
                  }
                },
                {
                  "Sensor": {
                    "Type": "Target"
                  },
                  "BodyMotion": {
                    "Type": "Teleport"
                  }
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".90"
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Player",
                    "Range": 10,
                    "Filters": [
                      {
                        "Type": "SpotsMe",
                        "ViewAngle": 180
                      }
                    ]
                  },
                  "ActionsBlocking": true,
                  "Actions": [
                    {
                      "Type": "State",
                      "State": ".180"
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Type": "Target"
                  },
                  "BodyMotion": {
                    "Type": "MaintainDistance",
                    "DesiredDistanceRange": [ 2, 3 ],
                    "StrafingDurationRange": [ 1, 1 ],
                    "StrafingFrequencyRange": [ 2, 2 ],
                    "MoveThreshold": 0.2,
                    "RelativeForwardsSpeed": 1,
                    "RelativeBackwardsSpeed": 1
                  },
                  "ActionsBlocking": true,
                  "Actions": [
                    {
                      "Type": "Timeout",
                      "Delay": [ 2, 2 ]
                    },
                    {
                      "Type": "State",
                      "State": ".Default"
                    }
                  ]
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".180"
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Player",
                    "Range": 10,
                    "Filters": [
                      {
                        "Type": "Not",
                        "Filter": {
                          "Type": "SpotsMe",
                          "ViewAngle": 180
                        }
                      }
                    ]
                  },
                  "ActionsBlocking": true,
                  "Actions": [
                    {
                      "Type": "State",
                      "State": ".270"
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Type": "Target"
                  },
                  "BodyMotion": {
                    "Type": "MaintainDistance",
                    "DesiredDistanceRange": [ 2, 3 ],
                    "StrafingDurationRange": [ 1, 1 ],
                    "StrafingFrequencyRange": [ 2, 2 ],
                    "MoveThreshold": 0.2,
                    "RelativeForwardsSpeed": 1,
                    "RelativeBackwardsSpeed": 1
                  },
                  "ActionsBlocking": true,
                  "Actions": [
                    {
                      "Type": "Timeout",
                      "Delay": [ 2, 2 ]
                    },
                    {
                      "Type": "State",
                      "State": ".Default"
                    }
                  ]
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".270"
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Player",
                    "Range": 10,
                    "Filters": [
                      {
                        "Type": "SpotsMe",
                        "ViewAngle": 180
                      }
                    ]
                  },
                  "ActionsBlocking": true,
                  "Actions": [
                    {
                      "Type": "State",
                      "State": ".360"
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Type": "Target"
                  },
                  "BodyMotion": {
                    "Type": "MaintainDistance",
                    "DesiredDistanceRange": [ 2, 3 ],
                    "StrafingDurationRange": [ 1, 1 ],
                    "StrafingFrequencyRange": [ 2, 2 ],
                    "MoveThreshold": 0.2,
                    "RelativeForwardsSpeed": 1,
                    "RelativeBackwardsSpeed": 1
                  },
                  "ActionsBlocking": true,
                  "Actions": [
                    {
                      "Type": "Timeout",
                      "Delay": [ 2, 2 ]
                    },
                    {
                      "Type": "State",
                      "State": ".Default"
                    }
                  ]
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".360"
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Player",
                    "Range": 10,
                    "Filters": [
                      {
                        "Type": "SpotsMe",
                        "ViewAngle": 90
                      }
                    ]
                  },
                  "ActionsBlocking": true,
                  "Actions": [
                    {
                      "Type": "State",
                      "State": ".Spin"
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Type": "Target"
                  },
                  "BodyMotion": {
                    "Type": "MaintainDistance",
                    "DesiredDistanceRange": [ 2, 3 ],
                    "StrafingDurationRange": [ 1, 1 ],
                    "StrafingFrequencyRange": [ 2, 2 ],
                    "MoveThreshold": 0.2,
                    "RelativeForwardsSpeed": 1,
                    "RelativeBackwardsSpeed": 1
                  },
                  "ActionsBlocking": true,
                  "Actions": [
                    {
                      "Type": "Timeout",
                      "Delay": [ 2, 2 ]
                    },
                    {
                      "Type": "State",
                      "State": ".Default"
                    }
                  ]
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".Spin"
              },
              "Instructions": [
                {
                  "ActionsBlocking": true,
                  "Actions": [
                    {
                      "Type": "Timeout",
                      "Delay": [ 1, 1 ]
                    },
                    {
                      "Type": "PlayAnimation",
                      "Slot": "Status",
                      "Animation": "IdlePassive"
                    },
                    {
                      "Type": "Timeout",
                      "Delay": [ 2.55, 2.55 ]
                    },
                    {
                      "Type": "PlayAnimation",
                      "Slot": "Status"
                    },
                    {
                      "Type": "State",
                      "State": ".Default"
                    }
                  ]
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Pet"
          },
          "Instructions": [
            {
              "ActionsBlocking": true,
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 1, 1 ]
                },
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status",
                  "Animation": "Alerted2"
                },
                {
                  "Type": "Timeout",
                  "Delay": [ 1.5, 1.5 ]
                },
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status"
                },
                {
                  "Type": "State",
                  "State": "Idle"
                }
              ]
            }
          ]
        }
      ]
    }
  ],
  "InteractionInstruction": {
    "Instructions": [
      {
        "Continue": true,
        "Sensor": {
          "Type": "Any"
        },
        "Actions": [
          {
            "Type": "SetInteractable",
            "Interactable": true
          }
        ]
      },
      {
        "Sensor": {
          "Type": "HasInteracted"
        },
        "Instructions": [
          {
            "Sensor": {
              "Type": "Not",
              "Sensor": {
                "Type": "State",
                "State": "Pet"
              }
            },
            "Actions": [
              {
                "Type": "LockOnInteractionTarget"
              },
              {
                "Type": "State",
                "State": "Pet"
              }
            ]
          }
        ]
      }
    ]
  },
  "NameTranslationKey": "server.npcRoles.Test_Pet.name"
}