Versions / 0.6.0-pre.1 / NPC / Roles / Intelligent / Aggressive / Goblin / Templates / Template_Goblin_Ogre_Tutorial.json
Template_Goblin_Ogre_Tutorial
Server/NPC/Roles/Intelligent/Aggressive/Goblin/Templates/Template_Goblin_Ogre_Tutorial.json, 24.3 KB
Fields
| Field | Type |
|---|---|
$Comment | string |
Debug | string |
Type | string |
Parameters | object |
Appearance | object |
DropList | object |
MaxHealth | object |
StartState | string |
DefaultPlayerAttitude | string |
DefaultNPCAttitude | string |
AttitudeGroup | object |
KnockbackScale | number |
MotionControllerList | array[1] |
InteractionVars | object |
StateTransitions | array[6] |
Instructions | array[8] |
NameTranslationKey | object |
Source
{
"$Comment": "Debug: DisplayState",
"Debug": "DisplayState",
"Type": "Abstract",
"Parameters": {
"Appearance": {
"Value": "Bear_Grizzly",
"Description": "Model to be used"
},
"DropList": {
"Value": "Empty",
"Description": "Drop Items"
},
"MaxHealth": {
"Value": 100,
"Description": "Max health for the NPC"
},
"EatItem": {
"Value": "Food_Beef_Raw",
"Description": "The item this NPC will find when it rummages for food"
},
"SleepingAttack": {
"Value": "Root_NPC_Attack_Melee",
"Description": "Attack to use on NPCs that annoy it while sleeping"
},
"FoodNPCGroups": {
"Value": [ "Edible_Rat" ],
"Description": "The groups of edible NPCs that will come from triggering the beacon"
},
"FoodNPCBeacon": {
"Value": "Edible_Rat",
"Description": "The spawn beacon to trigger to create an edible NPC"
},
"FoodNPCItem": {
"Value": "Food_Cheese",
"Description": "The edible NPC in item form"
},
"ViewRange": {
"Value": 15,
"Description": "View range in blocks"
},
"ViewSector": {
"Value": 180,
"Description": "View sector in degrees"
},
"HearingRange": {
"Value": 8,
"Description": "Hearing range in blocks"
},
"AlertedRange": {
"Value": 30,
"Description": "A range within which the player can be seen/sensed when the NPC is alerted to their presence"
},
"DistractedPenalty": {
"Value": 2,
"Description": "A factor by which view range and hearing range will be divided when this NPC is distracted"
},
"AbsoluteDetectionRange": {
"Value": 4,
"Description": "The range at which a target is guaranteed to be detected. If zero, absolute detection will be disabled."
},
"WarnGroups": {
"Value": [ "Goblin_Scrapper" ],
"Description": "The groups to warn when spotting an enemy"
},
"AttitudeGroup": {
"Value": "Empty",
"Description": "This NPCs attitude group"
},
"Attack": {
"Value": "Root_NPC_Goblin_Ogre_Attack",
"Description": "The attack to use."
},
"AttackDistance": {
"Value": 2,
"Description": "The distance at which an NPC will execute attacks"
},
"AttackPauseRange": {
"Value": [ 1.5, 2 ],
"Description": "The range for absolute minimum time before an NPC can execute a second attack (or block)."
},
"CombatRelativeTurnSpeed": {
"Value": 1.5,
"Description": "Modifier that decides turn speed difference in combat."
},
"LeashDistance": {
"Value": 20,
"Description": "The range after which an NPC will start to want to return to their spawn point."
},
"LeashMinPlayerDistance": {
"Value": 4,
"Description": "The minimum distance from the player before the NPC will be willing to give up on the chase."
},
"LeashTimer": {
"Value": [ 3, 5 ],
"Description": "How long the NPC must be more than the minimum distance form the player and too far from leash before giving up."
},
"HardLeashDistance": {
"Value": 60,
"Description": "An absolute maximum from the the leash position the NPC can go before turning back."
},
"NameTranslationKey": {
"Value": "server.npcRoles.Template.name",
"Description": "Translation key for NPC name display"
}
},
"Appearance": { "Compute": "Appearance" },
"DropList": { "Compute": "DropList" },
"MaxHealth": { "Compute": "MaxHealth" },
"StartState": "Idle",
"DefaultPlayerAttitude": "Hostile",
"DefaultNPCAttitude": "Ignore",
"AttitudeGroup": { "Compute": "AttitudeGroup" },
"KnockbackScale": 0.5,
"MotionControllerList": [
{
"Type": "Walk",
"MaxWalkSpeed": 3,
"Gravity": 10,
"MaxFallSpeed": 8,
"Acceleration": 10
}
],
"InteractionVars": {
"Melee_Damage": {
"Interactions": [
{
"$Comment": "Config for a successful melee hit, default values for Effects and HitShape are not overwritten here, see each NPC_ file",
"Parent": "NPC_Attack_Melee_Damage",
"DamageCalculator": {
"Type": "Absolute",
"BaseDamage": {
"Physical": 10
},
"RandomPercentageModifier": 0.1
}
}
]
}
},
"StateTransitions": [
{
"States": [
{
"From": [ "Idle" ],
"To": [ "Sleep" ]
}
],
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Laydown"
},
{
"Type": "Timeout",
"Delay": [ 1, 1 ]
}
]
},
{
"States": [
{
"From": [ "Sleep" ],
"To": [ ]
}
],
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Wake"
},
{
"Type": "Timeout",
"Delay": [ 1, 1 ]
}
]
},
{
"States": [
{
"From": [ "Idle" ],
"To": [ "Eat" ]
}
],
"Actions": [
{
"Type": "Inventory",
"Operation": "SetHotbar",
"Item": { "Compute": "EatItem" },
"Slot": 2,
"UseTarget": false
},
{
"Type": "Inventory",
"Operation": "EquipHotbar",
"Slot": 2,
"UseTarget": false
}
]
},
{
"States": [
{
"From": [ "CallRat" ],
"To": [ "Eat" ]
}
],
"Actions": [
{
"Type": "Inventory",
"Operation": "SetHotbar",
"Item": { "Compute": "FoodNPCItem" },
"Slot": 2,
"UseTarget": false
},
{
"Type": "Inventory",
"Operation": "EquipHotbar",
"Slot": 2,
"UseTarget": false
}
]
},
{
"States": [
{
"From": [ "Eat" ],
"To": [ ]
}
],
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status"
},
{
"Type": "Inventory",
"Operation": "EquipHotbar",
"Slot": 0,
"UseTarget": false
}
]
},
{
"States": [
{
"From": [ ],
"To": [ "Combat" ]
}
],
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status"
},
{
"Type": "Beacon",
"Message": "Goblin_Ogre_Warn",
"TargetGroups": { "Compute": "WarnGroups" },
"SendTargetSlot": "LockedTarget"
}
]
}
],
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": "Idle"
},
"Instructions": [
{
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "Inventory",
"Operation": "EquipHotbar",
"Slot": 0,
"UseTarget": false
}
]
},
{
"Reference": "Component_Instruction_Damage_Check",
"Modify": {
"_ExportStates": [ "Alerted", "Alerted" ],
"AlertedRange": { "Compute": "AlertedRange" }
}
},
{
"$Comment": "Check for any hostile targets in range that could alert the NPC",
"Sensor": {
"Reference": "Component_Sensor_Standard_Detection",
"Modify": {
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"ThroughWalls": false,
"AbsoluteDetectionRange": { "Compute": "AbsoluteDetectionRange" },
"Attitudes": [ "Hostile"]
}
},
"Actions": [
{
"Type": "State",
"State": "Alerted"
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".Default"
},
"Instructions": [
{
"Actions": [
{
"Type": "Random",
"Actions": [
{
"Weight": 10,
"Action": {
"Type": "State",
"State": ".Guard"
}
},
{
"Weight": 10,
"Action": {
"Type": "State",
"State": "Sleep"
}
},
{
"Weight": 10,
"Action": {
"Type": "State",
"State": "Eat"
}
},
{
"Weight": 10,
"Action": {
"Type": "State",
"State": "CallRat"
}
}
]
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".Guard"
},
"Instructions": [
{
"Continue": true,
"ActionsBlocking": true,
"Actions": [
{
"Type": "Timeout",
"Delay": [ 5, 10 ]
},
{
"Type": "State",
"State": ".Default"
}
]
},
{
"Reference": "Component_Instruction_Intelligent_Idle_Motion_Follow_Path"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Sleep"
},
"Instructions": [
{
"Reference": "Component_Instruction_Damage_Check",
"Modify": {
"_ExportStates": [ "Alerted", "Alerted" ],
"AlertedRange": { "Compute": "AlertedRange" }
}
},
{
"$Comment": "Check for any hostile targets in range that could alert the NPC",
"Sensor": {
"Reference": "Component_Sensor_Standard_Detection",
"Modify": {
"ViewRange": { "Compute": "ViewRange / DistractedPenalty" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "ViewRange / DistractedPenalty" },
"ThroughWalls": false,
"AbsoluteDetectionRange": { "Compute": "AbsoluteDetectionRange" },
"Attitudes": [ "Hostile"]
}
},
"Actions": [
{
"Type": "State",
"State": "Alerted"
}
]
},
{
"Reference": "Component_Instruction_Play_Animation_In_State_For_Duration",
"Modify": {
"_ExportStates": [ "Idle.Default" ],
"Animation": "Sleep",
"Duration": [ 5, 6 ]
}
},
{
"Sensor": {
"Type": "Beacon",
"Message": "Annoy_Ogre",
"Range": 5
},
"Actions": [
{
"Type": "Attack",
"Attack": { "Compute": "SleepingAttack" },
"AttackPauseRange": [ 1, 2 ]
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Eat"
},
"Instructions": [
{
"Reference": "Component_Instruction_Damage_Check",
"Modify": {
"_ExportStates": [ "Alerted", "Alerted" ],
"AlertedRange": { "Compute": "AlertedRange" }
}
},
{
"$Comment": "Check for any hostile targets in range that could alert the NPC",
"Sensor": {
"Reference": "Component_Sensor_Standard_Detection",
"Modify": {
"ViewRange": { "Compute": "ViewRange / DistractedPenalty" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "ViewRange / DistractedPenalty" },
"ThroughWalls": false,
"AbsoluteDetectionRange": { "Compute": "AbsoluteDetectionRange" },
"Attitudes": [ "Hostile"]
}
},
"Actions": [
{
"Type": "State",
"State": "Alerted"
}
]
},
{
"Reference": "Component_Instruction_Play_Animation_In_State_For_Duration",
"Modify": {
"_ExportStates": [ "Idle.Default" ],
"Animation": "Eat",
"Duration": [ 5, 6 ]
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "CallRat"
},
"Instructions": [
{
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "TriggerSpawnBeacon",
"BeaconSpawn": { "Compute": "FoodNPCBeacon" },
"Range": 15
}
]
},
{
"Reference": "Component_Instruction_Damage_Check",
"Modify": {
"_ExportStates": [ "Alerted", "Alerted" ],
"AlertedRange": { "Compute": "AlertedRange" }
}
},
{
"$Comment": "Check for any hostile targets in range that could alert the NPC",
"Sensor": {
"Reference": "Component_Sensor_Standard_Detection",
"Modify": {
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"ThroughWalls": false,
"AbsoluteDetectionRange": { "Compute": "AbsoluteDetectionRange" },
"Attitudes": [ "Hostile"]
}
},
"Actions": [
{
"Type": "State",
"State": "Alerted"
}
]
},
{
"Sensor": {
"Type": "Mob",
"Range": 2.5,
"Filters": [
{
"Type": "NPCGroup",
"IncludeGroups": { "Compute": "FoodNPCGroups" }
},
{
"Type": "LineOfSight"
}
]
},
"HeadMotion": {
"Type": "Watch"
},
"ActionsBlocking": true,
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Swipe"
},
{
"Type": "Timeout",
"Delay": [ 0.1, 0.1 ],
"Action": {
"Type": "Sequence",
"Actions": [
{
"Type": "Remove"
},
{
"Type": "State",
"State": "Eat"
}
]
}
}
]
},
{
"Continue": true,
"Sensor": {
"Type": "Mob",
"Range": 5,
"Filters": [
{
"Type": "NPCGroup",
"IncludeGroups": { "Compute": "FoodNPCGroups" }
},
{
"Type": "LineOfSight"
}
]
},
"HeadMotion": {
"Type": "Watch"
}
},
{
"Reference": "Component_Instruction_State_Timeout",
"Modify": {
"_ExportStates": [ "Idle" ],
"Delay": [ 10, 15 ]
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Alerted"
},
"Instructions": [
{
"Reference": "Component_Instruction_Play_Animation",
"Modify": {
"Animation": "Alerted"
}
},
{
"Continue": true,
"Sensor": {
"Type": "Target",
"Range": { "Compute": "AlertedRange" },
"Filters": [
{
"Type": "LineOfSight"
}
]
},
"HeadMotion": {
"Type": "Watch"
}
},
{
"Sensor": {
"Type": "Target",
"Range": { "Compute": "AlertedRange" }
},
"ActionsBlocking": true,
"Actions": [
{
"Type": "Timeout",
"Delay": [ 1, 1 ]
},
{
"Type": "State",
"State": "Combat"
}
]
},
{
"Actions": [
{
"Type": "State",
"State": "Idle"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Combat"
},
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": ".Chase"
},
"Instructions": [
{
"Sensor": {
"Type": "Target",
"Range": { "Compute": "AttackDistance" },
"Filters": [
{
"Type": "LineOfSight"
}
]
},
"Actions": [
{
"Type": "State",
"State": ".Default"
}
]
},
{
"Reference": "Component_Instruction_Soft_Leash",
"Modify": {
"_ExportStates": [ "ReturnHome" ],
"LeashDistance": { "Compute": "LeashDistance" },
"LeashMinPlayerDistance": { "Compute": "LeashMinPlayerDistance" },
"LeashTimer": { "Compute": "LeashTimer" },
"HardLeashDistance": { "Compute": "HardLeashDistance" }
}
},
{
"Reference": "Component_Instruction_Intelligent_Chase",
"Modify": {
"_ExportStates": [ "Search", "Search", "ReturnHome" ],
"ViewRange": { "Compute": "AlertedRange * 2" },
"HearingRange": { "Compute": "HearingRange * 2" },
"StopDistance": 0.1,
"RelativeSpeed": 0.5
}
}
]
},
{
"$Comment": "NPC melee attack",
"Sensor": {
"Type": "Target",
"Range": { "Compute": "AttackDistance" },
"Filters": [
{
"Type": "LineOfSight"
}
]
},
"ActionsBlocking": true,
"Actions": [
{
"Type": "Attack",
"Attack": { "Compute": "Attack" },
"AttackPauseRange": { "Compute": "AttackPauseRange" }
},
{
"$Comment": "Brief delay to prevent the NPC potentially strafing/backing away and missing the shot.",
"Type": "Timeout",
"Delay": [ 0.2, 0.2 ]
}
],
"HeadMotion": {
"Type": "Aim",
"RelativeTurnSpeed": { "Compute": "CombatRelativeTurnSpeed" }
}
},
{
"Actions": [
{
"Type": "State",
"State": ".Chase"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "ReturnHome"
},
"Instructions": [
{
"Sensor": {
"Type": "And",
"Sensors": [
{
"Type": "Damage",
"Combat": true,
"TargetSlot": "LockedTarget"
},
{
"Enabled": { "Compute": "AbsoluteDetectionRange > 0" },
"Type": "Target",
"TargetSlot": "LockedTarget",
"Range": { "Compute": "AbsoluteDetectionRange" }
}
]
},
"Actions": [
{
"Type": "State",
"State": "Combat"
}
]
},
{
"Sensor": {
"Type": "Leash",
"Range": { "Compute": "LeashDistance * 0.3" }
},
"BodyMotion": {
"Type": "Seek",
"SlowDownDistance": { "Compute": "LeashDistance * 0.4" },
"StopDistance": { "Compute": "LeashDistance * 0.2" },
"RelativeSpeed": 0.8,
"UsePathfinder": true
}
},
{
"Actions": [
{
"Type": "SetStat",
"Stat": "Health",
"Value": 1000000
},
{
"Type": "State",
"State": "Idle"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Search"
},
"Instructions": [
{
"Sensor": {
"Type": "Damage",
"Combat": true,
"TargetSlot": "LockedTarget"
},
"Actions": [
{
"Type": "State",
"State": "Alerted"
}
]
},
{
"Instructions": [
{
"Sensor": {
"Reference": "Component_Sensor_Lost_Target_Detection",
"Modify": {
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AbsoluteDetectionRange": { "Compute": "AbsoluteDetectionRange" },
"TargetSlot": "LockedTarget"
}
},
"Actions": [
{
"Type": "State",
"State": "Combat"
}
]
},
{
"Sensor": {
"Reference": "Component_Sensor_Standard_Detection",
"Modify": {
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AbsoluteDetectionRange": { "Compute": "AbsoluteDetectionRange" },
"Attitudes": [ "Hostile", "Neutral" ]
}
},
"Actions": [
{
"Type": "State",
"State": "Alerted"
}
]
},
{
"BodyMotion": {
"Type": "Sequence",
"Motions": [
{
"Type": "Timer",
"Time": [ 3, 6 ],
"Motion": {
"Type": "Wander",
"MaxHeadingChange": 1,
"RelativeSpeed": 0.5
}
},
{
"Type": "Sequence",
"Looped": true,
"Motions": [
{
"Type": "Timer",
"Time": [ 3, 6 ],
"Motion": {
"Type": "WanderInCircle",
"Radius": 10,
"MaxHeadingChange": 60,
"RelativeSpeed": 0.5
}
},
{
"Type": "Timer",
"Time": [ 2, 3 ],
"Motion": {
"Type": "Nothing"
}
}
]
}
]
},
"ActionsBlocking": true,
"Actions": [
{
"Type": "Timeout",
"Delay": [4,5]
},
{
"Type": "State",
"State": "Idle"
}
]
}
]
}
]
}
],
"NameTranslationKey": { "Compute": "NameTranslationKey" }
}