Versions / 0.6.0-pre.1.1 / World / Default / Zones / Zone4_Tier5 / PrefabPatterns / Wastes_Lava_Bushes.json
Wastes_Lava_Bushes
Server/World/Default/Zones/Zone4_Tier5/PrefabPatterns/Wastes_Lava_Bushes.json, 2.6 KB
Fields
| Field | Type |
|---|---|
GridGenerator | object |
NoiseMask | object |
HeightThreshold | object |
Parent | array[4] |
Mask | object |
FitHeightmap | boolean |
Source
{
"GridGenerator": {
"Seed": "Lava_Fields_Bushes",
"Density": 0.3,
"Scale": 0.056,
"Jitter": 0.8
},
"NoiseMask": {
"Type": "MULTIPLY",
"Noise": [
{
"Type": "SUM",
"Noise": [
{
"Seed": "Firelands-Base",
"NoiseType": "SIMPLEX",
"Formula": "INVERTED",
"Octaves": 3,
"Persistence": 0.4,
"Scale": 0.001
},
{
"Seed": "Firelands-Hills",
"NoiseType": "SIMPLEX",
"Formula": "INVERTED",
"Octaves": 4,
"Persistence": 0.3,
"Scale": 0.008
},
{
"Seed": "4554845555",
"NoiseType": "DISTANCE",
"Distance2Mode": "DIV",
"Formula": "INVERTED_SQUARED",
"Octaves": 2,
"Persistence": 0.3,
"Scale": 0.008
}
],
"Factors": [0.75, 0.15, 0.1],
"Normalize": [0.43, 0.55]
},
{
"Type": "SUM",
"Noise": [
{
"Type":"DISTORTED",
"Noise":{
"Seed": "Firelands_Biomes_Pattern",
"NoiseType": "DISTANCE",
"DistanceMode": "NATURAL",
"Distance2Mode": "DIV",
"Scale": 0.003,
"Jitter": 0.711
},
"Randomizer": {
"Generators": [
{
"Seed": "Firelands-Hills",
"NoiseType": "SIMPLEX",
"Octaves": 4,
"Persistence": 0.3,
"Scale": 0.008,
"Amplitude": 30
}
]
},
"Normalize": [0.75, 1]
},
{
"Seed": "Lava_Cracks",
"NoiseType": "DISTANCE",
"DistanceMode": "NATURAL",
"DistanceRange": [1, 3],
"Distance2Mode": "DIV",
"Formula": "SQUARED",
"Scale": 0.05,
"Jitter": 0.75
}
],
"Factors": [0.85, 0.15]
},
{
"Seed": "Grasslands-Cover-Forest-Light",
"NoiseType": "OLD_SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Octaves": 3,
"Persistence": 0.5,
"Scale": 0.02,
"Normalize": 0.4
}
],
"Threshold": [0.0001, 0.09]
},
"HeightThreshold": {
"Positions": [120, 121, 169, 170],
"Values": [0, 1, 1, 0]
},
"Parent": ["Soil_Ash", "Rock_Slate", "Soil_Grass_Burnt", "Soil_Dirt_Burnt"],
"Mask": {
"File": "Zones.Masks.Shared.Bushes"
},
"FitHeightmap": true
}