Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.1.1 / World / Default / Zones / Zone4_Tier4 / PrefabPatterns / Forest_Ghost_Trees_Dense.json

Forest_Ghost_Trees_Dense

Server/World/Default/Zones/Zone4_Tier4/PrefabPatterns/Forest_Ghost_Trees_Dense.json, 1.6 KB

Fields

FieldType
GridGeneratorobject
NoiseMaskobject
HeightThresholdobject
Maskobject

Source

{
  "GridGenerator": {
		"Seed": "Forest_Ghost_Trees",
    "Density": 0.9,
    "Scale": 0.12,
    "Jitter": 0.5
  },
  "NoiseMask": {
	"Type": "MIN",
	"Noise": [
	  {
	  "File": "Zones.Noise.Zone4.NoiseMasks.Monuments_Zone4_Tier4_Mask"
	  },
	  {
	  "Seed": "Calderas",
	  "NoiseType": "CELL",
	  "CellMode": "DISTANCE",
	  "DistanceRange": [1, 5],
	  "Density": 0.2,
	  "Scale": 0.02,
	  "Normalize": [0.6]
	  },
	  {
	  "Seed": "GhostForest",
	  "NoiseType": "OLD_SIMPLEX",
	  "FractalMode": "OLDSCHOOL",
	  "Octaves": 3,
	  "Persistence": 0.5,
	  "Scale": 0.01,
	  "Normalize": 0.475
	  },
	  {
	  "Seed": "Firelands-Boulders",
	  "NoiseType": "CELL",
	  "CellMode": "DISTANCE",
	  "DistanceRange": [8],
	  "Density": [[0, 0.4], [0.8, 1]],
	  "Scale": 0.02,
	  "Jitter": 0.7,
	  "Normalize": [0.6]
	  },
    {
      "$Comment": "Dirt pathway noise",
      "Type":"DISTORTED",
      "Noise":{
        "Seed": "Pathway_Cracks",
        "NoiseType": "DISTANCE",
        "DistanceMode": "NATURAL",
        "DistanceRange": 2,
        "Distance2Mode": "DIV",
        "Formula": "INVERTED_SQUARED",
        "Scale": 0.01,
        "Jitter": 0.75,
        "Normalize": [0.15, 0.2]
      },
      "Randomizer": {
        "Generators": [
        {
          "Seed": "Firelands-Hills",
          "NoiseType": "SIMPLEX",
          "Octaves": 4,
          "Persistence": 0.3,
          "Scale": 0.008,
          "Amplitude": 25
        }
        ]
      },
      "Normalize": 0.5
      }
	],
    "Threshold": [0.01, 1]
  },
  "HeightThreshold": {
    "Positions": [120, 121, 169, 170],
    "Values": [0, 1, 1, 0]
  },
  "Mask": {
    "File": "Zones.Zone4_Tier4.Masks.Trees"
  }
}