Versions / 0.6.0-pre.1.1 / World / Default / Zones / Zone4_Tier4 / Custom.Mountain_Forest_Ghost.json
Custom.Mountain_Forest_Ghost
Server/World/Default/Zones/Zone4_Tier4/Custom.Mountain_Forest_Ghost.json, 13.0 KB
Fields
| Field | Type |
|---|---|
MapColor | string |
CustomBiomeGenerator | object |
Covers | array[7] |
Prefabs | object |
Layers | object |
TerrainHeightThreshold | object |
HeightmapNoise | object |
Tint | object |
Environment | object |
Water | object |
Fade | object |
Source
{
"MapColor": "#67787e",
"CustomBiomeGenerator": {
"NoiseMask": {
"Type": "SUM",
"Noise": [
{
"Seed": "Firelands-Base",
"NoiseType": "SIMPLEX",
"Formula": "INVERTED",
"Octaves": 3,
"Persistence": 0.4,
"Scale": 0.001
},
{
"Seed": "Firelands-Hills",
"NoiseType": "SIMPLEX",
"Formula": "INVERTED",
"Octaves": 4,
"Persistence": 0.3,
"Scale": 0.008
},
{
"Seed": "4554845555",
"NoiseType": "DISTANCE",
"Distance2Mode": "DIV",
"Formula": "INVERTED_SQUARED",
"Octaves": 2,
"Persistence": 0.3,
"Scale": 0.008
}
],
"Factors": [
0.75,
0.15,
0.1
],
"Threshold": [
0,
0.43
]
},
"BiomeMask": [
"Forest_Ghost"
],
"Priority": 50
},
"Covers": [
{
"Type": [
"Soil_Grass_Burnt"
],
"Density": 1,
"Offset": -1,
"Parent": [
"Soil_Dirt_Burnt"
]
},
{
"Type": [
"Plant_Grass_Gnarled",
"Plant_Grass_Gnarled_Short"
],
"Weight": [
0.4,
0.6
],
"Density": 0.35,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Covers.Grass.Grass_Dry_Wastes"
}
],
"Threshold": [
0.75,
1
]
},
"Parent": [
"Soil_Grass_Burnt"
]
},
{
"Type": [
"Soil_Leaves"
],
"Density": 1,
"Offset": -1,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"Seed": "GhostForest",
"NoiseType": "OLD_SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Octaves": 3,
"Persistence": 0.5,
"Scale": 0.01,
"Normalize": 0.45
},
{
"Type": "DISTORTED",
"Noise": {
"Seed": "Leaves-Cover",
"NoiseType": "CELL",
"DistanceRange": [
1,
4
],
"Scale": 0.15,
"Jitter": 0.75,
"Normalize": 0.915
},
"Randomizer": {
"Generators": [
{
"Seed": "Firelands-Hills",
"NoiseType": "OLD_SIMPLEX",
"Octaves": 4,
"Persistence": 0.3,
"Scale": 0.005,
"Amplitude": 5
}
]
},
"Normalize": 0.6
}
],
"Threshold": [
0.01,
1
]
},
"Parent": [
"Soil_Grass_Burnt",
"Soil_Grass"
]
},
{
"Type": [
"Plant_Grass_Gnarled_Short"
],
"Weight": [
1
],
"Density": 0.8,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Covers.Grass.Grass_Arid_Wastes"
}
],
"Threshold": [
0.64,
1
]
},
"Parent": [
"Soil_Grass_Burnt",
"Soil_Grass",
"Soil_Leaves"
]
},
{
"Type": [
"Plant_Bush_Dead"
],
"Weight": [
1
],
"Density": 0.4,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Covers.Bush.Bush_Swamp"
}
],
"Threshold": [
0.72,
1
]
},
"Parent": [
"Soil_Ash",
"Soil_Grass_Burnt",
"Soil_Dirt_Burnt",
"Soil_Sand_Ashen"
]
},
{
"Type": [
"Rubble_Slate",
"Rubble_Slate_Medium"
],
"Weight": [
0.8,
0.2
],
"Density": 0.2,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Covers.Rubble.Stone_Bedrock_Dense"
}
],
"Threshold": [
0,
0.3
]
},
"Parent": [
"Soil_Ash",
"Soil_Grass_Burnt",
"Soil_Dirt_Burnt",
"Rock_Slate",
"Rock_Volcanic",
"Soil_Sand_Ashen",
"Soil_Leaves"
]
},
{
"Type": [
"Plant_Crop_Mushroom_Glowing_Violet"
],
"Weight": [
1
],
"Density": 0.4,
"NoiseMask": {
"Seed": "Forest_Ghost_Trees",
"NoiseType": "CELL",
"CellMode": "DISTANCE",
"Jitter": 0.5,
"Density": [
0,
0.05
],
"Scale": 0.12,
"Threshold": [
0,
0.26
]
},
"Parent": [
"Soil_Grass_Burnt",
"Soil_Grass",
"Soil_Leaves"
]
}
],
"Prefabs": {
"Entries": [
{
"Weight": [
0.55,
0.35,
0.1
],
"Prefab": [
"Monuments.Incidental.Slate.House.*",
"Monuments.Incidental.Slate.Farm.*",
"Monuments.Incidental.Slate.Rich.*"
],
"Pattern": {
"File": "Zones.PrefabPatterns_Shared.Monuments_Incidental"
}
},
{
"Prefab": [
"Monuments.Encounter.City_Ruins.Base_Slate.*"
],
"Pattern": {
"File": "Zones.Zone4_Tier4.PrefabPatterns.Monuments_Cities"
}
},
{
"Weight": [
1
],
"Prefab": [
"Monuments.Encounter.Zone4.Tier4.Outpost.*"
],
"Pattern": {
"File": "Zones.PrefabPatterns_Shared.Monuments_Encounter"
}
},
{
"Prefab": [
"Monuments.Challenge.Grass.*"
],
"Pattern": {
"File": "Zones.Zone4_Tier4.PrefabPatterns.Monuments_Dungeon_Challenge"
}
},
{
"Weight": [
0.25,
0.45,
0.02,
0.28
],
"Prefab": [
"Trees.Petrified.Stage_1.*",
"Trees.Petrified.Stage_2.*",
"Trees.Petrified.Stage_3.*",
"Trees.Petrified_Dead.Stage_1.*"
],
"Pattern": {
"File": "Zones.Zone4_Tier4.PrefabPatterns.Forest_Ghost_Trees_Dense"
}
},
{
"Weight": [
0.55,
0.3,
0.15
],
"Prefab": [
"Trees.Petrified.Stage_1.*",
"Trees.Petrified_Dead.Stage_1.*",
"Plants.Twisted_Wood.Poisoned.*"
],
"Pattern": {
"File": "Zones.Zone4_Tier4.PrefabPatterns.Forest_Ghost_Trees_Sparse"
}
},
{
"Prefab": [
"Rock_Formations.Rocks.Slate_Forest_Ghost.Boulder_Large.*"
],
"Pattern": {
"File": "Zones.Zone4_Tier4.PrefabPatterns.Boulder"
}
}
]
},
"Layers": {
"Default": "Rock_Volcanic",
"Dynamic": [
{
"$Comment": "Masking out layers from spawning on the top of mountains, so static layers won't get overwritten",
"NoiseMask": {
"Type": "SUM",
"Noise": [
{
"Seed": "Firelands-Base",
"NoiseType": "SIMPLEX",
"Formula": "INVERTED",
"Octaves": 3,
"Persistence": 0.4,
"Scale": 0.001
},
{
"Seed": "Lava_Cracks",
"NoiseType": "DISTANCE",
"DistanceMode": "NATURAL",
"DistanceRange": [
1,
3
],
"Distance2Mode": "DIV",
"Formula": "INVERTED",
"Scale": 0.05,
"Normalize": [
0,
0.5
]
},
{
"Seed": "4554845555",
"NoiseType": "DISTANCE",
"Distance2Mode": "DIV",
"Formula": "INVERTED_SQUARED",
"Octaves": 2,
"Persistence": 0.3,
"Scale": 0.008
}
],
"Factors": [
0.8,
0.05,
0.15
],
"Threshold": [
0.3,
1
]
},
"Entries": [
{
"$Comment": "Base layer of dirt/ash around mountains",
"Blocks": [
"Soil_Ash:10"
],
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Dense"
}
],
"Threshold": [
0,
0.37
]
}
},
{
"Blocks": [
"Soil_Grass_Burnt",
"Soil_Dirt_Burnt:2"
],
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Medium_1"
}
],
"Threshold": [
0,
0.4
]
}
},
{
"Blocks": [
"Soil_Ash:3"
],
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Medium_2"
}
],
"Threshold": [
0.74,
1
]
}
},
{
"Blocks": [
"Soil_Dirt_Burnt:2"
]
}
]
}
],
"Static": [
{
"File": "Zones.Zone4_Tier4.Layers.Mountain"
},
{
"File": "Zones.Zone4_Tier4.Layers.Jungle"
},
{
"File": "Zones.Zone4_Tier4.Layers.Bedrock"
},
{
"File": "Zones.Layers.Zone4.Cave_Environments_Shallow"
},
{
"File": "Zones.Layers.Zone4.Cave_Environments_Jungle"
}
]
},
"TerrainHeightThreshold": {
"Positions": [
141,
143,
154,
184,
230,
250,
255
],
"Values": [
1,
0.6,
0.4,
0.28,
0.2,
0.1,
0
]
},
"HeightmapNoise": {
"Type": "SUM",
"Noise": [
{
"Seed": "Firelands-Base",
"NoiseType": "SIMPLEX",
"Formula": "INVERTED",
"Octaves": 3,
"Persistence": 0.4,
"Scale": 0.001,
"Normalize": [
0.06,
0.7
]
},
{
"Seed": "5683568",
"NoiseType": "DISTANCE",
"Distance2Mode": "DIV",
"Formula": "INVERTED_SQUARED",
"Octaves": 2,
"Persistence": 0.3,
"Scale": 0.025
},
{
"Seed": "4554845555",
"NoiseType": "DISTANCE",
"Distance2Mode": "DIV",
"Formula": "INVERTED_SQUARED",
"Octaves": 2,
"Persistence": 0.3,
"Scale": 0.008
},
{
"Type": "DISTORTED",
"Noise": {
"Seed": "Firelands_Biomes_Pattern",
"NoiseType": "DISTANCE",
"DistanceMode": "NATURAL",
"Distance2Mode": "DIV",
"Scale": 0.003,
"Jitter": 0.711
},
"Randomizer": {
"Generators": [
{
"Seed": "Firelands-Hills",
"NoiseType": "SIMPLEX",
"Octaves": 4,
"Persistence": 0.3,
"Scale": 0.008,
"Amplitude": 30
}
]
},
"Normalize": [
0.75,
1
]
}
],
"Factors": [
0.76,
0.02,
0.12,
0.1
]
},
"Tint": {
"Default": {
"Colors": [
"62626C",
"595F6D"
],
"Weights": [
50,
50
],
"Noise": {
"Seed": "Grasslands-Base-Tint",
"NoiseType": "OLD_SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Octaves": 3,
"Persistence": 0.5,
"Scale": 0.08
}
}
},
"Environment": {
"Default": {
"Names": [
"Env_Zone4_Forests"
]
},
"Entries": [
{
"Names": ["Env_Zone4_Encounters_Forest"],
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.NoiseMasks.Faction_Undead_Environments"
}
],
"Threshold": [0.6, 1]
}
},
{
"Names": ["Env_Zone4_Villages_Forests"],
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.NoiseMasks.Faction_Undead_Environments_Villages"
}
],
"Threshold": [0.6, 1]
}
}
]
},
"Water": {
"Entries": [
{
"Fluid": "Water_Source",
"Min": 0,
"Max": 114
}
]
},
"Fade": {
"FadeHeightmap": 1,
"FadeLength": 100,
"FadeStart": 5,
"TerrainLength": 200,
"TerrainStart": -80
}
}