Versions / 0.6.0-pre.1.1 / World / Default / Zones / Zone2_Tier3 / PrefabPatterns / Desert_Boulders.json
Desert_Boulders
Server/World/Default/Zones/Zone2_Tier3/PrefabPatterns/Desert_Boulders.json, 1.2 KB
Fields
| Field | Type |
|---|---|
GridGenerator | object |
NoiseMask | object |
Mask | object |
Source
{
"GridGenerator": {
"Seed": "Drylands-Patter-Desert-Boulders",
"Density": [0, 0.42],
"Scale": 0.056,
"Jitter": 0.5
},
"NoiseMask": {
"Type": "MAX",
"Noise": [
{
"Type": "SUM",
"Noise": [
{
"Seed": "desert_patches",
"NoiseType": "OLD_SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Octaves": 2,
"Persistence": 0.3,
"Scale": 0.05
},
{
"Seed": "Grasslands-River-Noise",
"NoiseType": "OLD_SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Formula": "RIDGED",
"Octaves": 4,
"Persistence": 0.4,
"Scale": 0.004
}
],
"Factors": [0.5, 0.5]
},
{
"Seed": "Drylands-Caves-Density-Surface",
"Scale": 0.01501,
"Jitter": 0.4001,
"DistanceRange": 6,
"NoiseType": "CELL",
"Formula" : "INVERTED",
"CellMode": "DISTANCE",
"Density": [0.7501, 0.9999],
"Normalize": 0.4501
}
],
"Threshold": [0.4, 0.99]
},
"Mask": {
"Default": ["*"],
"Specific": [
{
"Block": ["Soil_Sand_White"],
"Rule": ["Soil_Sand_White", "Rock_Sandstone", "Rock_Sandstone_White"]
},
{
"Block": ["Empty"],
"Rule": ["Soil_Sand_White"]
}
]
}
}