Custom.Dunes_Desert_Barren
Server/World/Default/Zones/Zone2_Tier3/Custom.Dunes_Desert_Barren.json, 6.1 KB
Fields
| Field | Type |
|---|---|
CustomBiomeGenerator | object |
MapColor | string |
Covers | array[2] |
Prefabs | object |
Layers | object |
TerrainHeightThreshold | object |
HeightmapNoise | object |
Tint | string |
Environment | object |
Source
{
"CustomBiomeGenerator": {
"NoiseMask": {
"Type": "SUM",
"Noise": [
{
"Seed": "Grasslayer1",
"NoiseType": "OLD_SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Formula": "RIDGED_SQRT",
"Octaves": 3,
"Persistence": 0.4,
"Scale": 0.01
},
{
"Seed": "Drylands-Canyon-Noise",
"NoiseType": "SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Formula": "INVERTED",
"Octaves": 1,
"Persistence": 0.8,
"Scale": 0.0012,
"Normalize": [
0.19,
0.81
]
},
{
"Seed": "Grasslands-River-Noise",
"NoiseType": "OLD_SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Formula": "INVERTED_RIDGED",
"Octaves": 4,
"Scale": 0.004,
"Prsistence": 0.478
}
],
"Factors": [
0.1,
0.45,
0.35
],
"Threshold": [
0,
0.48
]
},
"BiomeMask": [
"Desert_Barren"
],
"Priority": 2
},
"MapColor": "#e1ce99",
"Covers": [
{
"Type": [
"Rubble_Sandstone_White",
"Rubble_Sandstone_White_Medium"
],
"Weight": [
0.7,
0.3
],
"Density": 0.05,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone2.Covers.Rubble.Sandstone_Plateau"
}
],
"Threshold": [
0.7,
1
]
}
},
{
"Type": [
"Plant_Flower_Bushy_Yellow"
],
"Weight": [
1
],
"Density": 0.025,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone2.Covers.Flowers.Shells_Seaweed"
}
],
"Threshold": [
0.695,
1
]
},
"HeightThreshold": {
"Positions": [
114,
115
],
"Values": [
0,
1
]
},
"Parent": [
"Soil_Sand_White"
]
}
],
"Prefabs": {
"Entries": [
{
"Prefab": [
"Cave.Nodes.Rock_Sandstone.Surface_Entry.Vertical_Sand_White.*"
],
"Pattern": {
"File": "Zones.Zone2_Tier3.PrefabPatterns.Cave_Entrance_Type1"
}
},
{
"Prefab": [
"Cave.Nodes.Rock_Sandstone.Surface_Entry.Diagonal_Sand_White.*"
],
"Pattern": {
"File": "Zones.Zone2_Tier3.PrefabPatterns.Cave_Entrance_Type2"
}
},
{
"Prefab": [
"Monuments.Challenge.Sand.*"
],
"Pattern": {
"File": "Zones.Zone2_Tier3.PrefabPatterns.Monuments_Dungeon_Challenge"
}
},
{
"Weight": [
50,
5,
45
],
"Prefab": [
"Monuments.Incidental.Sandstone.Normal.*",
"Monuments.Incidental.Sandstone.White.Drywood.*",
"Monuments.Incidental.Sandstone.White.Camp.*"
],
"Pattern": {
"File": "Zones.PrefabPatterns_Shared.Monuments_Incidental"
}
},
{
"Weight": [
50,
50
],
"Prefab": [
"Monuments.Encounter.Zone2.Tier3.Outpost.Base.*",
"Monuments.Encounter.Zone2.Tier3.Outpost.Base_Boss.*"
],
"Pattern": {
"File": "Zones.PrefabPatterns_Shared.Monuments_Encounter"
}
}
]
},
"Layers": {
"Default": "Rock_Sandstone",
"Dynamic": [
{
"Entries": [
{
"Blocks": [
{
"Type": "Soil_Sand_White",
"Repeat": [
1,
5
],
"repeatNoise": {
"NoiseType": "OLD_SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Octaves": 2,
"Persistence": 0.7,
"Scale": 0.05
}
}
]
}
]
}
],
"Static": [
{
"File": "Zones.Layers.Zone2.Static_Dunes_White"
},
{
"File": "Zones.Layers.Zone2.Static"
},
{
"File": "Zones.Layers.Zone2.Volcanic"
},
{
"File": "Zones.Layers.Zone2.Bedrock"
},
{
"File": "Zones.Layers.Zone2.Cave_Environments_Shallow"
},
{
"File": "Zones.Layers.Environments_Volcanic.Cave_Environments_Volcanic_T3"
}
]
},
"TerrainHeightThreshold": {
"Positions": [
115,
116,
117,
119,
145,
165,
169
],
"Values": [
1,
0.48,
0.47,
0.46,
0.33,
0.27,
0
]
},
"HeightmapNoise": {
"Type": "SUM",
"Noise": [
{
"Seed": "Grasslayer1",
"NoiseType": "OLD_SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Formula": "RIDGED_SQRT",
"Octaves": 3,
"Persistence": 0.4,
"Scale": 0.01
},
{
"Seed": "Drylands-Canyon-Noise",
"NoiseType": "SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Formula": "INVERTED",
"Octaves": 1,
"Persistence": 0.8,
"Scale": 0.0012,
"Normalize": [
0.19,
0.81
]
},
{
"Seed": "Grasslands-River-Noise",
"NoiseType": "OLD_SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Formula": "INVERTED_RIDGED",
"Octaves": 4,
"Persistence": 0.478,
"Scale": 0.004
}
],
"Factors": [
0.1,
0.45,
0.35
]
},
"Tint": "0xd5b656",
"Environment": {
"Default": {
"Names": [
"Env_Zone2_Deserts"
]
},
"Entries": [
{
"Names": ["Env_Zone2_Encounters"],
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone1.NoiseMasks.Faction_Undead_Environments"
}
],
"Threshold": [0.6, 1]
}
}
]
}
}