Entry.node
Server/World/Default/Zones/Zone2_Tier2/Cave/Hives/Entry.node.json, 2.7 KB
Fields
| Field | Type |
|---|---|
Children | array[4] |
Mask | object |
Type | string |
Priority | number |
Prefab | array[1] |
Source
{
"Children": [
{ //Real Drop
"Node": ["Hives.Corridors.Long.Long_006", "Hives.Corridors.Short.Short_006", "Hives.Corridors.Long_Drop.Long_Drop_008", "Hives.Corridors.Short_Drop.Short_Drop_008", "Hives.Corridors.Slide_Left.Slide_Left_006", "Hives.Corridors.Slide_Left_Drop.Slide_Left_Drop_008", "Hives.Corridors.Slide_Right.Slide_Right_006", "Hives.Corridors.Slide_Right_Drop.Slide_Right_Drop_008", "Hives.Corridors.4Way.4Way_006", "Hives.Corridors.3Way_Right.3Way_Right_006", "Hives.Corridors.3Way_Left.3Way_Left_006"],
"Weights": [2, 10, 2, 10, 25, 25, 25, 25, 17, 17, 17],
"Offset": [0, -15, 12],
"Rotation": 0,
"Chance": 1
},
{ //Back
"Node": ["Hives.Corridors.Long.Long_002", "Hives.Corridors.Short.Short_002", "Hives.Corridors.Long_Drop.Long_Drop_002", "Hives.Corridors.Short_Drop.Short_Drop_002", "Hives.Corridors.Slide_Left.Slide_Left_002", "Hives.Corridors.Slide_Left_Drop.Slide_Left_Drop_002", "Hives.Corridors.Slide_Right.Slide_Right_002", "Hives.Corridors.Slide_Right_Drop.Slide_Right_Drop_002", "Hives.Corridors.4Way.4Way_002", "Hives.Corridors.3Way_Right.3Way_Right_002", "Hives.Corridors.3Way_Left.3Way_Left_002"],
"Weights": [10, 10, 10, 10, 25, 25, 25, 25, 17, 17, 17],
"Offset": [0, -14, -14],
"Rotation": 180,
"Chance": 1
},
{ //Left
"Node": ["Hives.Corridors.Long.Long_002", "Hives.Corridors.Short.Short_002", "Hives.Corridors.Long_Drop.Long_Drop_002", "Hives.Corridors.Short_Drop.Short_Drop_002", "Hives.Corridors.Slide_Left.Slide_Left_002", "Hives.Corridors.Slide_Left_Drop.Slide_Left_Drop_002", "Hives.Corridors.Slide_Right.Slide_Right_002", "Hives.Corridors.Slide_Right_Drop.Slide_Right_Drop_002", "Hives.Corridors.4Way.4Way_002", "Hives.Corridors.3Way_Right.3Way_Right_002", "Hives.Corridors.3Way_Left.3Way_Left_002"],
"Weights": [10, 10, 10, 10, 25, 25, 25, 25, 17, 17, 17],
"Offset": [12, -15, 0],
"Rotation": 90,
"Chance": 1
},
{ //Right
"Node": ["Hives.Corridors.Long.Long_002", "Hives.Corridors.Short.Short_002", "Hives.Corridors.Long_Drop.Long_Drop_002", "Hives.Corridors.Short_Drop.Short_Drop_002", "Hives.Corridors.Slide_Left.Slide_Left_002", "Hives.Corridors.Slide_Left_Drop.Slide_Left_Drop_002", "Hives.Corridors.Slide_Right.Slide_Right_002", "Hives.Corridors.Slide_Right_Drop.Slide_Right_Drop_002", "Hives.Corridors.4Way.4Way_002", "Hives.Corridors.3Way_Right.3Way_Right_002", "Hives.Corridors.3Way_Left.3Way_Left_002"],
"Weights": [10, 10, 10, 10, 25, 25, 25, 25, 17, 17, 17],
"Offset": [-15, -14, 0],
"Rotation": 270,
"Chance": 1
}
],
"Mask": {
"Default": ["*"],
"Specific": [
{
"Block": ["Empty"],
"Rule": ["*"]
}
]
},
"Type": "PREFAB",
"Priority": 1,
"Prefab": [
"Npc.Scarak.Scarak_Hives.Tier_2.Surface.*"
]
}