Test_Sensor_DroppedItem
Server/NPC/Roles/_Core/Tests/Test_Sensor_DroppedItem.json, 2.9 KB
Fields
| Field | Type |
|---|---|
StartState | string |
$Comment | string |
Type | string |
Appearance | string |
MotionControllerList | array[1] |
TestType | string |
MaxHealth | object |
Parameters | object |
Instructions | array[1] |
NameTranslationKey | string |
Source
{
"StartState": "Idle",
"$Comment": "DisplayState",
"Type": "Generic",
"Appearance": "Mannequin",
"MotionControllerList": [
{
"Type": "Walk",
"MaxWalkSpeed": 3,
"Gravity": 10,
"MaxFallSpeed": 20,
"Acceleration": 10
}
],
"TestType": "Normal",
"MaxHealth": { "Compute": "MaxHealth" },
"Parameters": {
"MaxHealth": {
"Value": 100,
"Description": "Max health for the NPC"
}
},
"Instructions": [
{
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": "Idle"
},
"Instructions": [
{
"Sensor": {
"Type": "Self",
"Filters": [
{
"Type": "Inventory",
"Items": [ "Weapon*" ]
}
]
},
"Actions": [
{
"Type": "State",
"State": "Attack"
}
]
},
{
"Sensor": {
"Type": "DroppedItem",
"Range": 10,
"Items": [ "Weapon*" ],
"ViewSector": 120
},
"ActionsAtomic": true,
"Actions": [
{
"Type": "PickUpItem",
"Once": true,
"Range": 1
},
{
"Type": "DisplayName",
"DisplayName": "Armed!"
}
],
"BodyMotion": {
"Type": "Seek",
"SlowDownDistance": 2,
"StopDistance": 1
}
},
{
"Sensor": {
"Type": "Mob",
"Range": 10,
"ExcludeOwnType": false
},
"HeadMotion": {
"Type": "Watch"
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Attack"
},
"Instructions": [
{
"Sensor": {
"Type": "Mob",
"Range": 2.5,
"ExcludeOwnType": false
},
"Actions": [
{
"Type": "Attack",
"Attack": "Root_NPC_Attack_Melee"
}
]
},
{
"Sensor": {
"Type": "Mob",
"Range": 10,
"ExcludeOwnType": false
},
"BodyMotion": {
"Type": "Seek",
"StopDistance": 2.5,
"SlowDownDistance": 2.5
}
}
]
}
]
}
],
"NameTranslationKey": "server.npcRoles.Test_Sensor_DroppedItem.name"
}