Template_Beasts_Passive_Cactee
Server/NPC/Roles/_Core/Templates/Template_Beasts_Passive_Cactee.json, 23.3 KB
Fields
| Field | Type |
|---|---|
Type | string |
KnockbackScale | number |
StartState | string |
Parameters | object |
IsMemory | object |
MemoriesCategory | object |
MemoriesNameOverride | object |
Appearance | object |
DropList | object |
DisableDamageGroups | object |
DefaultNPCAttitude | string |
DefaultPlayerAttitude | object |
AttitudeGroup | object |
DeathParticles | object |
DropDeathItemsInstantly | object |
DeathAnimationTime | object |
MotionControllerList | array[1] |
StateTransitions | array[2] |
MaxHealth | object |
Instructions | array[1] |
NameTranslationKey | object |
Source
{
"Type": "Abstract",
"KnockbackScale": 0.5,
"StartState": "Idle",
"Parameters": {
"Appearance": {
"Value": "Cactee",
"Description": "Model to be used"
},
"ViewRange": {
"Value": 15,
"Description": "View range"
},
"ViewSector": {
"Value": 180,
"Description": "View sector"
},
"HearingRange": {
"Value": 15,
"Description": "Hearing range"
},
"AlertedRange": {
"Value": 30,
"Description": "A range within which the player can be seen/sensed when the NPC is alerted to their presence"
},
"DropList": {
"Value": "Empty",
"Description": "Drop Items"
},
"MaxSpeed": {
"Value": 10,
"Description": "Maximum walking speed"
},
"IdleComponent": {
"Value": "Component_Instruction_Generic_Idle",
"Description": "The component to use for idle state"
},
"IdleMotionComponent": {
"Value": "Component_Instruction_Cactee_Idle_Motion",
"Description": "The component that controls how the NPC moves during idle state"
},
"SneakAttackSequence": {
"Value": "Cactee_Swing_Up_Left",
"Description": "The attack sequence to use for a sneak attack"
},
"RangedAttack": {
"Value": "Cactee_Spike_Burst_Left",
"Description": "Ranged attack"
},
"RangedAttack2": {
"Value": "Cactee_Spike_Burst_Right",
"Description": "Ranged attack"
},
"DesperateAttack": {
"Value": "Cactee_Spike_Nova",
"Description": "Attack to use when low HP before fleeing"
},
"AttackSequence": {
"Value": "Component_Instruction_Attack_Sequence_Temp",
"Description": "The attack sequence to use in combat"
},
"SneakAttackDistance": {
"Value": 1,
"Description": "The distance at which an NPC will execute attacks"
},
"AttackDistance": {
"Value": 2,
"Description": "The distance at which an NPC will execute attacks"
},
"RelativeChaseSpeed": {
"Value": 0.8,
"Description": "The relative chase speed when pursuing a target"
},
"AttitudeGroup": {
"Value": "Cactee",
"Description": "This NPCs attitude group"
},
"DefaultPlayerAttitude": {
"Value": "Hostile",
"Description": "Default attitude towards players"
},
"DisableDamageGroups": {
"Value": [ "Self" ],
"Description": "Groups not to take damage from"
},
"CombatRelativeTurnSpeed": {
"Value": 1.5,
"Description": "Modifier that decides turn speed difference in combat"
},
"MaxHealth": {
"Value": 100,
"Description": "Max health for the NPC"
},
"DeathParticles": {
"Value": "Effect_Death",
"Description": "The particle system that spawns when the NPC's corpse disappears."
},
"DropDeathItemsInstantly": {
"Value": false,
"Description": "Whether the NPC's drop list should be executed when the NPC dies. If set to false, items drop when the corpse disappears."
},
"DeathAnimationTime": {
"Value": 2,
"Description": "The time it takes for this NPC's corpse to disappear."
},
"IsMemory": {
"Value": false,
"Description": "Defines if the NPC is a memory"
},
"MemoriesCategory": {
"Value": "Other",
"Description": "Defines the category of the memory"
},
"MemoriesNameOverride": {
"Value": "",
"Description": "Overrides the memory name if set"
},
"NameTranslationKey": {
"Value": "server.npcRoles.Template.name",
"Description": "Translation key for NPC name display"
}
},
"IsMemory": { "Compute": "IsMemory" },
"MemoriesCategory": { "Compute": "MemoriesCategory" },
"MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
"Appearance": { "Compute": "Appearance" },
"DropList": { "Compute": "DropList" },
"DisableDamageGroups": { "Compute": "DisableDamageGroups" },
"DefaultNPCAttitude": "Ignore",
"DefaultPlayerAttitude": { "Compute": "DefaultPlayerAttitude" },
"AttitudeGroup": { "Compute": "AttitudeGroup" },
"DeathParticles": { "Compute": "DeathParticles" },
"DropDeathItemsInstantly": { "Compute": "DropDeathItemsInstantly" },
"DeathAnimationTime": { "Compute": "DeathAnimationTime" },
"MotionControllerList": [
{
"Type": "Walk",
"MaxWalkSpeed": { "Compute": "MaxSpeed" },
"Gravity": 10,
"RunThreshold": 0.3,
"MaxFallSpeed": 15,
"MaxRotationSpeed": 360,
"Acceleration": 10
}
],
"StateTransitions": [
{
"States": [
{
"From": [ "Idle", "Sneak" ],
"To": [ "Flee", "Chase", "Panic" ]
}
],
"Actions": [
{
"Type": "Crouch",
"Crouch": false
}
]
},
{
"States": [
{
"From": [ "Chase" ],
"To": [ "Flee" ]
}
],
"Actions": [
{
"Type": "Attack",
"Attack": { "Compute": "DesperateAttack" },
"AttackPauseRange": [ 0.5, 0.5 ]
},
{
"Type": "Timeout",
"Delay": [ 1.25, 1.25 ]
}
]
}
],
"MaxHealth": { "Compute": "MaxHealth" },
"Instructions": [
{
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": "Idle"
},
"Instructions": [
{
"Reference": { "Compute": "IdleComponent" },
"Interfaces": [ "Hytale.Instruction.Generic.Idle" ],
"Modify": {
"_ExportStates": [ "Sneak.Select", "Panic", "Chase" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" },
"MotionComponent": { "Compute": "IdleMotionComponent" },
"SearchedForAttitudes": [ "Hostile" ]
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Sneak"
},
"Instructions": [
{
"Reference": "Component_Instruction_Damage_Check",
"Modify": {
"_ExportStates": [ "Chase", "Panic" ],
"AlertedRange": { "Compute": "AlertedRange" }
}
},
{
"Sensor": {
"Type": "State",
"State": ".Select"
},
"Instructions": [
{
"Sensor": {
"Type": "Target",
"Filters": [
{
"Type": "NPCGroup",
"IncludeGroups": [ "Birds" ]
}
]
},
"Actions": [
{
"Type": "State",
"State": ".BirdAttack"
}
]
},
{
"Sensor": {
"Type": "Target",
"Filters": [
{
"Type": "NPCGroup",
"IncludeGroups": [ "Eats_Cactees" ]
}
]
},
"Actions": [
{
"Type": "State",
"State": "Flee"
}
]
},
{
"Actions": [
{
"Type": "State",
"State": ".Default"
}
]
}
]
},
{
"Sensor": {
"Type": "Target",
"Range": { "Compute": "ViewRange" }
},
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": ".BirdAttack"
},
"Instructions": [
{
"Reference": "Component_Instruction_Damage_Check",
"Modify": {
"_ExportStates": [ "Chase", "Panic" ],
"AlertedRange": { "Compute": "AlertedRange" }
}
},
{
"Sensor": {
"Type": "Target",
"Range": { "Compute": "ViewRange" },
"AutoUnlockTarget": true
},
"ActionsBlocking": true,
"Actions": [
{
"Type": "Crouch",
"Crouch": false
},
{
"Type": "Attack",
"AimingTimeRange": [ 3, 3 ],
"Attack": { "Compute": "RangedAttack" },
"AttackPauseRange": [ 0.5, 0.5 ]
},
{
"Type": "Attack",
"AimingTimeRange": [ 3, 3 ],
"Attack": { "Compute": "RangedAttack2" },
"AttackPauseRange": [ 0.5, 0.5 ]
},
{
"Type": "Timeout",
"Delay": [ 0.5, 0.5 ]
},
{
"Type": "OverrideAttitude",
"Attitude": "Ignore",
"Duration": 60
},
{
"Type": "State",
"State": "Idle"
}
],
"HeadMotion": {
"Type": "Aim",
"Spread": 1,
"HitProbability": 0.8
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".Default"
},
"Instructions": [
{
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "Crouch"
}
]
},
{
"Sensor": {
"Type": "Target",
"Filters": [
{
"Type": "SpotsMe",
"ViewAngle": 180
}
]
},
"ActionsBlocking": true,
"Actions": [
{
"Type": "Timeout",
"Delay": [ 10, 15 ]
},
{
"Type": "State",
"State": "Flee"
}
]
},
{
"Actions": [
{
"Type": "State",
"State": ".Follow"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".Follow"
},
"Instructions": [
{
"Sensor": {
"Type": "Target",
"Filters": [
{
"Type": "SpotsMe",
"ViewAngle": 60
}
]
},
"Actions": [
{
"Type": "State",
"State": "Flee"
}
]
},
{
"Sensor": {
"Type": "Target",
"Filters": [
{
"Type": "SpotsMe",
"ViewAngle": 180
}
]
},
"ActionsBlocking": true,
"Actions": [
{
"Type": "Timeout",
"Delay": [ 0.05, 0.05 ]
},
{
"Type": "State",
"State": ".Default"
}
]
},
{
"Sensor": {
"Type": "Target",
"Range": { "Compute": "SneakAttackDistance" }
},
"Actions": [
{
"Type": "State",
"State": ".Poke"
}
]
},
{
"Sensor": {
"Type": "Target",
"Range": { "Compute": "ViewRange" }
},
"Actions": [
{
"Type": "Crouch",
"Crouch": false
}
],
"BodyMotion": {
"Type": "Seek",
"SlowDownDistance": { "Compute": "SneakAttackDistance" },
"StopDistance": { "Compute": "SneakAttackDistance" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".Poke"
},
"Instructions": [
{
"Sensor": {
"Type": "Target",
"Range": { "Compute": "ViewRange" }
},
"ActionsBlocking": true,
"Actions": [
{
"Type": "Attack",
"Attack": { "Compute": "SneakAttackSequence" },
"AttackPauseRange": [ 1, 2 ]
},
{
"Type": "State",
"State": ".Wait"
}
],
"BodyMotion": {
"Type": "Seek",
"SlowDownDistance": { "Compute": "SneakAttackDistance" },
"StopDistance": { "Compute": "SneakAttackDistance" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".Wait"
},
"Instructions": [
{
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "Crouch"
}
]
},
{
"Sensor": {
"Type": "Or",
"Sensors": [
{
"Type": "Target",
"Filters": [
{
"Type": "SpotsMe",
"ViewAngle": 180
}
]
},
{
"Type": "Not",
"Sensor": {
"Type": "Target",
"Range": 5
}
}
]
},
"Actions": [
{
"Type": "State",
"State": ".Default"
}
]
}
]
}
]
},
{
"Actions": [
{
"Type": "State",
"State": "Idle"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Chase"
},
"Instructions": [
{
"Reference": "Component_Instruction_Clear_Status_Animation"
},
{
"Sensor": {
"Type": "Self",
"Filters": [
{
"Type": "Stat",
"StatTarget": "Value",
"RelativeTo": "Health",
"Stat": "Health",
"RelativeToTarget": "Max",
"ValueRange": [ 0, 0.5 ]
}
]
},
"Actions": [
{
"Type": "State",
"State": "Flee"
}
]
},
{
"Reference": { "Compute": "AttackSequence" },
"Interfaces": [ "Hytale.Instruction.AttackSequence" ],
"Modify": {
"AttackDistance": { "Compute": "AttackDistance" },
"CombatRelativeTurnSpeed": { "Compute": "CombatRelativeTurnSpeed" }
}
},
{
"Reference": "Component_Instruction_Intelligent_Chase",
"Modify": {
"_ExportStates": [ "Idle", "Idle", "Idle" ],
"ViewRange": { "Compute": "AlertedRange" },
"HearingRange": { "Compute": "HearingRange" },
"RelativeSpeed": { "Compute": "RelativeChaseSpeed" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Flee"
},
"Instructions": [
{
"Reference": "Component_Instruction_Play_Animation",
"Modify": {
"Animation": "Alerted"
}
},
{
"TreeMode": true,
"Sensor": {
"Type": "Self",
"Filters": [
{
"Type": "Stat",
"StatTarget": "Value",
"RelativeTo": "Health",
"Stat": "Health",
"RelativeToTarget": "Max",
"ValueRange": [ 0.25, 1 ]
}
]
},
"Instructions": [
{
"Reference": "Component_Instruction_Damage_Check",
"Modify": {
"_ExportStates": [ "Chase", "Panic" ],
"AlertedRange": { "Compute": "AlertedRange" }
}
}
]
},
{
"Sensor": {
"Type": "Target",
"Range": { "Compute": "AlertedRange" },
"AutoUnlockTarget": true
},
"BodyMotion": {
"Type": "Flee",
"StopDistance": { "Compute": "AlertedRange + 1" }
}
},
{
"Actions": [
{
"Type": "State",
"State": "Idle"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Panic"
},
"Instructions": [
{
"Reference": "Component_Instruction_Clear_Status_Animation"
},
{
"Continue": true,
"Instructions": [
{
"Sensor": {
"Type": "Eval",
"Expression": "blocked"
},
"BodyMotion": {
"Type": "Timer",
"Time": [ 2, 3 ],
"Motion": {
"Type": "Wander",
"MaxHeadingChange": 45,
"RelativeSpeed": 1
}
}
},
{
"Reference": "Component_Instruction_Spread_Out"
},
{
"BodyMotion": {
"Type": "Timer",
"Time": [ 2, 3 ],
"Motion": {
"Type": "Wander",
"MaxHeadingChange": 45,
"RelativeSpeed": 1
}
}
}
]
},
{
"Reference": "Component_Instruction_Damage_Check",
"Modify": {
"_ExportStates": [ "Chase", "Panic" ],
"AlertedRange": { "Compute": "AlertedRange" }
}
},
{
"Sensor": {
"Type": "Or",
"Sensors": [
{
"Type": "Player",
"Range": 2,
"LockOnTarget": true,
"Filters": [
{
"Type": "LineOfSight"
}
]
},
{
"Reference": "Component_Sensor_Sight_By_Attitude",
"Modify": {
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"Attitudes": [ "Hostile" ]
}
},
{
"Reference": "Component_Sensor_Sound_By_Attitude",
"Modify": {
"HearingRange": { "Compute": "HearingRange" },
"Attitudes": [ "Hostile" ]
}
}
]
},
"Actions": [
{
"Type": "State",
"State": "Flee"
}
]
},
{
"Actions": [
{
"Type": "Timeout",
"Delay": [ 5, 6 ],
"Action": {
"Type": "State",
"State": "Idle"
}
}
]
}
]
}
]
}
],
"NameTranslationKey": { "Compute": "NameTranslationKey" }
}