Versions / 0.6.0-pre.1.1 / NPC / Roles / Undead / Skeleton / Skeleton_Sand / Skeleton_Sand_Scout.json
Skeleton_Sand_Scout
Server/NPC/Roles/Undead/Skeleton/Skeleton_Sand/Skeleton_Sand_Scout.json, 1.9 KB
Fields
| Field | Type |
|---|---|
Type | string |
Reference | string |
Parameters | object |
Modify | object |
Source
{
"Type": "Variant",
"Reference": "Template_Intelligent",
"Parameters": {
"WanderRadius": {
"Value": 3,
"Description": "General wander radius for idle wander and wander on the break."
},
"FollowPatrolPath": {
"Value": false,
"Description": "Whether this NPC will follow patrol paths at all."
},
"Patrol": {
"Value": false,
"Description": "Whether or not this NPC will patrol during its waking hours, either alone or as part of a group."
},
"ApplySeparation": {
"Value": false,
"Description": "When set to false, NPCs wont try to avoid each other or player, it can lead to them stacking together, but can help to avoid jerky-like movemenet in enclosed space."
},
"NameTranslationKey": {
"Value": "server.npcRoles.Skeleton_Sand_Scout.name",
"Description": "Translation key for NPC name display"
}
},
"Modify": {
"MaxHealth": 29,
"HearingRange": 8,
"ViewSector": 270,
"WakingPeriod": [
0,
24
],
"DropList": "Drop_Skeleton_Sand_Scout",
"Appearance": "Skeleton_Sand_Scout",
"Weapons": [
"Weapon_Shortbow_Crude"
],
"FollowPatrolPath": {
"Compute": "FollowPatrolPath"
},
"Patrol": {
"Compute": "Patrol"
},
"WanderRadius": {
"Compute": "WanderRadius"
},
"Attack": "Skeleton_Sand_Scout_Bow_Shoot",
"CombatBackOffAfterAttack": false,
"AttackDistance": 15,
"CombatFleeIfTooCloseDistance": 1,
"DesiredAttackDistanceRange": [
5,
14.5
],
"CombatBehaviorDistance": 15,
"TargetRange": 15,
"LeashMinPlayerDistance": 18,
"ApplySeparation": {
"Compute": "ApplySeparation"
},
"IsMemory": true,
"MemoriesCategory": "Undead",
"MemoriesNameOverride": "Skeleton_Sand_Scout",
"BreathesInWater": true,
"NameTranslationKey": {
"Compute": "NameTranslationKey"
}
}
}