Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.1.1 / Models / Livestock / Ram.json

Ram

Server/Models/Livestock/Ram.json, 4.8 KB

Fields

FieldType
Modelstring
Texturestring
EyeHeightnumber
CrouchOffsetnumber
HitBoxobject
DefaultAttachmentsarray[0]
Cameraobject
AnimationSetsobject
Iconstring

Source

{
  "Model": "NPC/Livestock/Ram/Models/Model.blockymodel",
  "Texture": "NPC/Livestock/Ram/Models/Texture.png",
  "EyeHeight": 1.4,
  "CrouchOffset": -0.5,
  "HitBox": {
    "Max": {
      "X": 0.4,
      "Y": 1.8,
      "Z": 0.4
    },
    "Min": {
      "X": -0.4,
      "Y": 0,
      "Z": -0.4
    }
  },
  "DefaultAttachments": [],
  "Camera": {
    "Pitch": {
      "AngleRange": {
        "Max": 45,
        "Min": -45
      },
      "TargetNodes": [
        "Head"
      ]
    },
    "Yaw": {
      "AngleRange": {
        "Max": 30,
        "Min": -30
      },
      "TargetNodes": [
        "Head"
      ]
    }
  },
  "AnimationSets": {
    "Idle": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Default/Idle.blockyanim",
          "Speed": 1
        }
      ]
    },
    "Walk": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Default/Walk.blockyanim",
          "Speed": 1
        }
      ]
    },
    "WalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Default/Walk_Backward.blockyanim"
        }
      ]
    },
    "Run": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Default/Run.blockyanim",
          "SoundEventId": "SFX_Ram_Run",
          "Speed": 1
        }
      ]
    },
    "Crouch": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Default/Crouch.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "CrouchWalk": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Default/Crouch_Walk.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "CrouchWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Default/Crouch_Walk_Backward.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "Jump": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Default/Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        }
      ]
    },
    "JumpWalk": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Default/Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        }
      ]
    },
    "JumpRun": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Default/Jump_Far.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        }
      ]
    },
    "Fall": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Default/Fall.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "Alerted": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Default/Alerted.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Ram_Alerted"
        }
      ]
    },
    "Curious": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Flavor/Curious.blockyanim"
        }
      ]
    },
    "Hurt": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Damage/Hurt.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Ram_Hurt"
        }
      ]
    },
    "Death": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Damage/Death.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Ram_Death"
        }
      ]
    },
    "Laydown": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Default/Laydown.blockyanim",
          "Looping": false
        }
      ]
    },
    "Sleep": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Default/Sleep.blockyanim",
          "SoundEventId": "SFX_Ram_Sleep"
        }
      ]
    },
    "Wake": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Default/Wake.blockyanim",
          "Looping": false
        }
      ]
    },
    "Spawn": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Default/Spawn.blockyanim",
          "BlendingDuration": 0,
          "Looping": false
        }
      ]
    },
    "Eat": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Default/Idle.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "GreetAnimation": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Ram/Animations/Default/Idle.blockyanim",
          "Looping": false,
          "Speed": 1
        }
      ]
    }
  },
  "Icon": "Icons/ModelsGenerated/Ram.png"
}