Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.1.1 / Models / Livestock / Boar.json

Boar

Server/Models/Livestock/Boar.json, 10.1 KB

Fields

FieldType
Modelstring
Texturestring
EyeHeightnumber
CrouchOffsetnumber
HitBoxobject
MinScalenumber
MaxScalenumber
AnimationSetsobject
Iconstring

Source

{
  "Model": "NPC/Livestock/Boar/Models/Model.blockymodel",
  "Texture": "NPC/Livestock/Boar/Models/Texture.png",
  "EyeHeight": 0.7,
  "CrouchOffset": -0.2,
  "HitBox": {
    "Max": {
      "X": 0.4,
      "Y": 1,
      "Z": 0.4
    },
    "Min": {
      "X": -0.4,
      "Y": 0,
      "Z": -0.4
    }
  },
  "MinScale": 0.8,
  "MaxScale": 1.2,
  "AnimationSets": {
    "Idle": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Idle.blockyanim"
        }
      ]
    },
    "Walk": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Walk.blockyanim",
          "Speed": 1.7,
          "SoundEventId": "SFX_Boar_Walk"
        }
      ]
    },
    "WalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Walk_Backward.blockyanim"
        }
      ]
    },
    "Run": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Run.blockyanim",
          "SoundEventId": "SFX_Boar_Run"
        }
      ]
    },
    "RunBackward": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Run_Backward.blockyanim",
          "SoundEventId": "SFX_Boar_Run"
        }
      ]
    },
    "Sprint": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Sprint.blockyanim"
        }
      ]
    },
    "Crouch": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Crouch.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "CrouchWalk": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Crouch_Walk.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "CrouchWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Crouch_Walk_Backward.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "StepWalk": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Step_Walk.blockyanim",
          "Speed": 1.7,
          "Looping": false
        }
      ]
    },
    "StepRun": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Step_Run.blockyanim",
          "Looping": false
        }
      ]
    },
    "StepSprint": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Step_Sprint.blockyanim",
          "Looping": false
        }
      ]
    },
    "Jump": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        }
      ]
    },
    "JumpWalk": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        }
      ]
    },
    "JumpRun": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Jump_Run.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        }
      ]
    },
    "JumpSprint": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Jump_Run.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false
        }
      ]
    },
    "Fall": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Fall.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "Alerted": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Alerted.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Boar_Alerted"
        }
      ]
    },
    "Curious": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Curious.blockyanim"
        }
      ]
    },
    "Hurt": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Damage/Hurt.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Boar_Hurt"
        }
      ]
    },
    "Death": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Damage/Death.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Boar_Death"
        }
      ]
    },
    "Laydown": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Laydown.blockyanim",
          "Looping": false
        }
      ]
    },
    "Sleep": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Sleep.blockyanim",
          "SoundEventId": "SFX_Boar_Sleep"
        }
      ]
    },
    "Wake": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Wake.blockyanim",
          "Looping": false
        }
      ]
    },
    "Spawn": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Spawn.blockyanim",
          "BlendingDuration": 0,
          "Looping": false
        }
      ]
    },
    "IdlePassive": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Eat.blockyanim"
        },
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Eat2.blockyanim"
        },
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Look_Around.blockyanim"
        },
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Look_Left.blockyanim"
        },
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Stare.blockyanim"
        },
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Stare2.blockyanim"
        },
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Stare_Left.blockyanim"
        },
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Suprised_Left.blockyanim"
        },
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Suprised_Right.blockyanim"
        }
      ]
    },
    "WalkPassive": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Look_Around.blockyanim"
        },
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Look_Left.blockyanim"
        },
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Stare.blockyanim"
        },
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Stare2.blockyanim"
        },
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Stare_Left.blockyanim"
        },
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Suprised_Left.blockyanim"
        },
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Suprised_Right.blockyanim"
        }
      ],
      "NextAnimationDelay": {
        "Max": 10,
        "Min": 2
      }
    },
    "Flee": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Flee.blockyanim",
          "SoundEventId": "SFX_Boar_Run"
        }
      ]
    },
    "FlyIdle": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Fly/Fly_Idle.blockyanim"
        }
      ]
    },
    "Fly": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Fly/Fly.blockyanim"
        }
      ]
    },
    "FlyBackward": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Fly/Fly_Backward.blockyanim"
        }
      ]
    },
    "FlyFast": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Fly/Fly_Fast.blockyanim"
        }
      ]
    },
    "SwimIdle": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Swim/Swim_Idle.blockyanim",
          "Speed": 1.5
        }
      ]
    },
    "Swim": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Swim/Swim.blockyanim",
          "Speed": 4
        }
      ]
    },
    "SwimBackward": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Swim/Swim_Backward.blockyanim",
          "Speed": 2
        }
      ]
    },
    "SwimFast": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Swim/Swim_Fast.blockyanim",
          "Speed": 1.5
        }
      ]
    },
    "SwimJump": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Swim/Swim_Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false
        }
      ]
    },
    "SwimFloat": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Swim/Swim_Float.blockyanim"
        }
      ]
    },
    "SwimSink": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Swim/Swim_Sink.blockyanim"
        }
      ]
    },
    "SwimDive": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Swim/Swim.blockyanim",
          "Speed": 1.5
        }
      ]
    },
    "SwimDiveBackward": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Swim/Swim_Backward.blockyanim",
          "Speed": 2
        }
      ]
    },
    "SwimDiveFast": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Swim/Swim_Fast.blockyanim",
          "Speed": 1.5
        }
      ]
    },
    "Eat": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Flavor/Eat.blockyanim"
        }
      ]
    },
    "GreetAnimation": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Boar/Animations/Default/Idle.blockyanim",
          "Looping": false,
          "Speed": 1
        }
      ]
    }
  },
  "Icon": "Icons/ModelsGenerated/Boar.png"
}