Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.1.1 / Models / Elemental / Dragon_Fire.json

Dragon_Fire

Server/Models/Elemental/Dragon_Fire.json, 3.6 KB

Fields

FieldType
Modelstring
Texturestring
EyeHeightnumber
HitBoxobject
MinScalenumber
MaxScalenumber
Cameraobject
AnimationSetsobject
Particlesarray[2]

Source

{
  "Model": "NPC/Elemental/Dragon_Fire/Models/Model.blockymodel",
  "Texture": "NPC/Elemental/Dragon_Fire/Models/Texture.png",
  "EyeHeight": 2.2,
  "HitBox": {
    "Max": {
      "X": 2,
      "Y": 2.8,
      "Z": 2
    },
    "Min": {
      "X": -2,
      "Y": 0,
      "Z": -2
    }
  },
  "MinScale": 1.25,
  "MaxScale": 1.25,
  "Camera": {
    "Pitch": {
      "AngleRange": {
        "Max": 45,
        "Min": -30
      },
      "TargetNodes": [
        "Head"
      ]
    },
    "Yaw": {
      "AngleRange": {
        "Max": 30,
        "Min": -30
      },
      "TargetNodes": [
        "Head"
      ]
    }
  },
  "AnimationSets": {
    "Idle": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Dragon_Fire/Animations/Idle.blockyanim"
        }
      ]
    },
    "Walk": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Dragon_Fire/Animations/Walk.blockyanim"
        }
      ]
    },
    "WalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Dragon_Fire/Animations/Walk_Backward.blockyanim"
        }
      ]
    },
    "Run": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Dragon_Fire/Animations/Run.blockyanim"
        }
      ]
    },
    "Jump": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Dragon_Fire/Animations/Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.75
        }
      ]
    },
    "JumpWalk": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Dragon_Fire/Animations/Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.75
        }
      ]
    },
    "JumpRun": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Dragon_Fire/Animations/Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.75
        }
      ]
    },
    "Fall": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Dragon_Fire/Animations/Fall.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "FlyIdle": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Dragon_Fire/Animations/Fly_Idle.blockyanim"
        }
      ]
    },
    "Fly": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Dragon_Fire/Animations/Fly.blockyanim"
        },
        {
          "Animation": "NPC/Elemental/Dragon_Fire/Animations/Glide.blockyanim"
        }
      ]
    },
    "FlyFast": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Dragon_Fire/Animations/Glide.blockyanim"
        },
        {
          "Animation": "NPC/Elemental/Dragon_Fire/Animations/Fly.blockyanim"
        }
      ]
    },
    "Hurt": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Dragon_Fire/Animations/Hurt.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false
        }
      ]
    },
    "Death": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Dragon_Fire/Animations/Death.blockyanim",
          "Looping": false
        }
      ]
    },
    "Sleep": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Dragon_Fire/Animations/Sleep.blockyanim"
        }
      ]
    }
  },
  "Particles": [
    {
      "PositionOffset": {
        "X": 0.18,
        "Y": 0.1,
        "Z": 0.48
      },
      "SystemId": "Smoke_Black",
      "TargetNodeName": "Top Jaw"
    },
    {
      "PositionOffset": {
        "X": -0.18,
        "Y": 0.1,
        "Z": 0.48
      },
      "SystemId": "Smoke_Black",
      "TargetNodeName": "Top Jaw"
    }
  ]
}