Versions / 0.6.0-pre.1.1 / Audio / SoundEvents / SFX / Weapons / Guns / Blunderbuss / SFX_Blunderbuss_Fire_Local.json
SFX_Blunderbuss_Fire_Local
Server/Audio/SoundEvents/SFX/Weapons/Guns/Blunderbuss/SFX_Blunderbuss_Fire_Local.json, 592 B
Fields
| Field | Type |
|---|---|
Layers | array[1] |
Volume | number |
PreventSoundInterruption | boolean |
Parent | string |
Source
{
"Layers": [
{
"Files": [
"Sounds/Weapons/Blunderbuss/Blunderbuss_Fire_Player_Stereo_01.ogg",
"Sounds/Weapons/Blunderbuss/Blunderbuss_Fire_Player_Stereo_02.ogg",
"Sounds/Weapons/Blunderbuss/Blunderbuss_Fire_Player_Stereo_03.ogg",
"Sounds/Weapons/Blunderbuss/Blunderbuss_Fire_Player_Stereo_04.ogg"
],
"RandomSettings": {
"MinPitch": -1,
"MaxPitch": 1,
"MinVolume": -2,
"MaxVolume": 0
},
"Volume": 0
}
],
"Volume": 5.0,
"PreventSoundInterruption": true,
"Parent": "SFX_Attn_Loud"
}