Versions / 0.6.0-pre.1.1 / Audio / SoundEvents / SFX / Weapons / Battleaxe / Signature / SFX_Battleaxe_T2_Signature_End_Local.json
SFX_Battleaxe_T2_Signature_End_Local
Server/Audio/SoundEvents/SFX/Weapons/Battleaxe/Signature/SFX_Battleaxe_T2_Signature_End_Local.json, 1.7 KB
Fields
| Field | Type |
|---|---|
Layers | array[3] |
Volume | number |
PreventSoundInterruption | boolean |
AudioCategory | string |
Source
{
"Layers": [
{
"Files": [
"Sounds/Weapons/Battleaxe/Charged/Battleaxe_T1_Charged_Swing_Stereo_01.ogg",
"Sounds/Weapons/Battleaxe/Charged/Battleaxe_T1_Charged_Swing_Stereo_02.ogg",
"Sounds/Weapons/Battleaxe/Charged/Battleaxe_T1_Charged_Swing_Stereo_03.ogg",
"Sounds/Weapons/Battleaxe/Charged/Battleaxe_T1_Charged_Swing_Stereo_04.ogg",
"Sounds/Weapons/Battleaxe/Charged/Battleaxe_T1_Charged_Swing_Stereo_05.ogg"
],
"RandomSettings": {
"MinPitch": -2,
"MaxPitch": 1,
"MinVolume": -2
},
"StartDelay": 0,
"Volume": 1.0
},
{
"Files": [
"Sounds/Weapons/Battleaxe/Charged/Battleaxe_T2_Charged_Swing_Layer_Stereo_01.ogg",
"Sounds/Weapons/Battleaxe/Charged/Battleaxe_T2_Charged_Swing_Layer_Stereo_02.ogg",
"Sounds/Weapons/Battleaxe/Charged/Battleaxe_T2_Charged_Swing_Layer_Stereo_03.ogg",
"Sounds/Weapons/Battleaxe/Charged/Battleaxe_T2_Charged_Swing_Layer_Stereo_04.ogg",
"Sounds/Weapons/Battleaxe/Charged/Battleaxe_T2_Charged_Swing_Layer_Stereo_05.ogg"
],
"RandomSettings": {
"MinPitch": -2,
"MaxPitch": 1,
"MinVolume": -2
},
"StartDelay": 0,
"Volume": -2.0
},
{
"Files": [
"Sounds/Weapons/Battleaxe/Signature/Battleaxe_T2_Signature_Wind_End_Stereo_01.ogg",
"Sounds/Weapons/Battleaxe/Signature/Battleaxe_T2_Signature_Wind_End_Stereo_02.ogg"
],
"RandomSettings": {
"MinPitch": -3,
"MaxPitch": 1,
"MinVolume": -2
},
"StartDelay": 0.1,
"Volume": -2.0
}
],
"Volume": 0,
"PreventSoundInterruption": true,
"AudioCategory": "AudioCat_Battleaxe"
}