SFX_Player_Hurt_Fall
Server/Audio/SoundEvents/SFX/Player/Health/SFX_Player_Hurt_Fall.json, 382 B
Fields
| Field | Type |
|---|---|
Layers | array[1] |
MaxInstance | number |
PreventSoundInterruption | boolean |
Volume | number |
Parent | string |
Source
{
"Layers": [
{
"Files": [
"Sounds/PlayerActions/Hurt/Player_Hurt_Fall_01.ogg"
],
"RandomSettings": {
"MinPitch": -1.8240371213405997,
"MaxPitch": 1.6500422849992202
},
"StartDelay": 0,
"Volume": -3.0
}
],
"MaxInstance": 2,
"PreventSoundInterruption": true,
"Volume": 0,
"Parent": "SFX_Attn_Moderate"
}