Hytale Asset ReferenceUnofficial
Versions / 0.5.7 / NPC / Roles / Intelligent / Aggressive / Scarak / Templates / Template_Scarak_Broodmother.json

Template_Scarak_Broodmother

Server/NPC/Roles/Intelligent/Aggressive/Scarak/Templates/Template_Scarak_Broodmother.json, 10.5 KB

Fields

FieldType
Typestring
Parametersobject
IsMemoryobject
MemoriesCategoryobject
MemoriesNameOverrideobject
Appearanceobject
StartStatestring
DropListobject
DisableDamageGroupsarray[1]
DefaultNPCAttitudestring
DefaultPlayerAttitudestring
AttitudeGroupobject
KnockbackScalenumber
MotionControllerListarray[1]
MaxHealthobject
Instructionsarray[1]
NameTranslationKeyobject

Source

{
  "Type": "Abstract",
  "Parameters": {
    "Appearance": {
      "Value": "Scarak_Broodmother",
      "Description": "Model to be used"
    },
    "ViewRange": {
      "Value": 20,
      "Description": "View range"
    },
    "ViewSector": {
      "Value": 180,
      "Description": "View sector"
    },
    "HearingRange": {
      "Value": 8,
      "Description": "Hearing range"
    },
    "AlertedRange": {
      "Value": 30,
      "Description": "A range within which the player can be seen/sensed when the NPC is alerted to their presence"
    },
    "DropList": {
      "Value": "Drop_Scarak_Broodmother",
      "Description": "Drop Items"
    },
    "MaxSpeed": {
      "Value": 6,
      "Description": "Maximum walking speed"
    },
    "Attack": {
      "Value": "NPC_Rubble_Throw",
      "Description": "The attack to use"
    },
    "AttackDistance": {
      "Value": 10,
      "Description": "The distance to attack from"
    },
    "AttitudeGroup": {
      "Value": "Predators",
      "Description": "This NPCs attitude group"
    },
    "CombatRelativeTurnSpeed": {
      "Value": 1.5,
      "Description": "Modifier that decides turn speed difference in combat"
    },
    "MaxHealth": {
      "Value": 100,
      "Description": "Max health for the NPC"
    },
    "IsMemory": {
      "Value": false,
      "Description": "Defines if the NPC is a memory"
    },
    "MemoriesCategory": {
      "Value": "Other",
      "Description": "Defines the category of the memory"
    },
    "MemoriesNameOverride": {
      "Value": "",
      "Description": "Overrides the memory name if set"
    },
    "NameTranslationKey": {
      "Value": "server.npcRoles.Template.name",
      "Description": "Translation key for NPC name display"
    }
  },
  "IsMemory": { "Compute": "IsMemory" },
  "MemoriesCategory": { "Compute": "MemoriesCategory" },
  "MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
  "Appearance": { "Compute": "Appearance" },
  "StartState": "Idle",
  "DropList": { "Compute": "DropList" },
  "DisableDamageGroups": [ "Self" ],
  "DefaultNPCAttitude": "Ignore",
  "DefaultPlayerAttitude": "Neutral",
  "AttitudeGroup": { "Compute": "AttitudeGroup" },
  "KnockbackScale": 0.5,
  "MotionControllerList": [
    {
      "Type": "Walk",
      "MaxWalkSpeed": { "Compute": "MaxSpeed" },
      "Gravity": 10,
      "RunThreshold": 0.3,
      "MaxFallSpeed": 15,
      "MaxRotationSpeed": 360,
      "Acceleration": 10
    }
  ],
  "MaxHealth": { "Compute": "MaxHealth" },
  "Instructions": [
    {
      "Instructions": [
        {
          "Sensor": {
            "Type": "State",
            "State": "Idle"
          },
          "Instructions": [
            {
              "Reference": "Component_Instruction_Clear_Status_Animation"
            },
            {
              "Reference": "Component_Instruction_Damage_Check",
              "Modify": {
                "_ExportStates": [ "Alerted", "Alerted" ],
                "AlertedRange": { "Compute": "AlertedRange" }
              }
            },
            {
              "Sensor": {
                "Type": "Or",
                "Sensors": [
                  {
                    "Reference": "Component_Sensor_Sight_By_Attitude",
                    "Modify": {
                      "ViewRange": { "Compute": "ViewRange" },
                      "ViewSector": { "Compute": "ViewSector" },
                      "Attitudes": [ "Hostile", "Neutral" ]
                    }
                  },
                  {
                    "Reference": "Component_Sensor_Sound_By_Attitude",
                    "Modify": {
                      "HearingRange": { "Compute": "HearingRange" },
                      "Attitudes": [ "Hostile", "Neutral" ]
                    }
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Alerted"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Alerted"
          },
          "Instructions": [
            {
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status",
                  "Animation": "Alerted"
                },
                {
                  "Type": "SpawnParticles",
                  "Offset": [ 0, 0.8, 0 ],
                  "ParticleSystem": "Alerted"
                }
              ]
            },
            {
              "Continue": true,
              "Sensor": {
                "Type": "Self",
                "Filters": [
                  {
                    "Type": "Flock",
                    "FlockStatus": "NotMember"
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "Spawn",
                  "SpawnAngle": 180,
                  "Kind": "Scarak_Fighter",
                  "JoinFlock": true,
                  "FanOut": true,
                  "CountRange": [ 2, 2 ],
                  "DelayRange": [ 0, 0 ]
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "FlockBeacon",
                  "Message": "Kill_My_Pretties_KILL",
                  "SendTargetSlot": "LockedTarget"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Target",
                "Range": { "Compute": "ViewRange" }
              },
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 1, 1 ],
                  "Action": {
                    "Type": "State",
                    "State": "Attack"
                  }
                }
              ],
              "HeadMotion": {
                "Type": "Watch"
              }
            },
            {
              "ActionsAtomic": true,
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 2, 2 ]
                },
                {
                  "Type": "ReleaseTarget"
                },
                {
                  "Type": "State",
                  "State": "Idle"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Attack"
          },
          "Instructions": [
            {
              "Reference": "Component_Instruction_Clear_Status_Animation"
            },
            {
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "TimerStart",
                  "Name": "SpawnLouse",
                  "StartValueRange": [ 20, 20 ],
                  "RestartValueRange": [ 20, 20 ],
                  "Repeating": true
                },
                {
                  "Type": "TimerRestart",
                  "Name": "SpawnLouse"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".Spawn"
              },
              "ActionsBlocking": true,
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status",
                  "$TODO": "Should be some anim",
                  "Animation": "Alerted"
                },
                {
                  "Type": "Spawn",
                  "SpawnAngle": 180,
                  "Kind": "Scarak_Louse",
                  "JoinFlock": true,
                  "FanOut": true,
                  "CountRange": [ 2, 4 ],
                  "DelayRange": [ 0, 0 ]
                },
                {
                  "Type": "FlockBeacon",
                  "Message": "Kill_My_Pretties_KILL",
                  "SendTargetSlot": "LockedTarget"
                },
                {
                  "Type": "State",
                  "State": ".Default"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "And",
                "Sensors": [
                  {
                    "Type": "Not",
                    "Sensor": {
                      "Type": "Mob",
                      "Range": { "Compute": "ViewRange" },
                      "Filters": [
                        {
                          "Type": "NPCGroup",
                          "IncludeGroups": [ "Scarak_Louse" ]
                        }
                      ]
                    }
                  },
                  {
                    "Type": "Timer",
                    "Name": "SpawnLouse",
                    "TimeRemainingRange": [ 0, 1 ]
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": ".Spawn"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Target",
                "Range": { "Compute": "AttackDistance" },
                "Filters": [
                  {
                    "Type": "LineOfSight"
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "Attack",
                  "Attack": { "Compute": "Attack" },
                  "AimingTimeRange": [ 3, 3 ],
                  "AttackPauseRange": [ 0.5, 1.5 ]
                }
              ],
              "HeadMotion": {
                "Type": "Aim",
                "RelativeTurnSpeed": { "Compute": "CombatRelativeTurnSpeed" }
              }
            },
            {
              "Sensor": {
                "Type": "Target",
                "Range": { "Compute": "ViewRange" }
              },
              "HeadMotion": {
                "Type": "Watch"
              }
            },
            {
              "ActionsAtomic": true,
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 3, 4 ]
                },
                {
                  "Type": "State",
                  "State": "Idle"
                }
              ]
            }
          ]
        }
      ]
    }
  ],
  "NameTranslationKey": { "Compute": "NameTranslationKey" }
}