Hytale Asset ReferenceUnofficial
Versions / 0.5.7 / Models / Undead / Skeleton.json

Skeleton

Server/Models/Undead/Skeleton.json, 11.4 KB

Fields

FieldType
Parentstring
Modelstring
Texturestring
EyeHeightnumber
CrouchOffsetnumber
HitBoxobject
DefaultAttachmentsarray[1]
AnimationSetsobject

Source

{
  "Parent": "Player",
  "Model": "NPC/Undead/Skeleton/Models/Model.blockymodel",
  "Texture": "NPC/Undead/Skeleton/Models/Model_Textures/White.png",
  "EyeHeight": 1.6,
  "CrouchOffset": -0.4,
  "HitBox": {
    "Max": {
      "X": 0.3,
      "Y": 1.8,
      "Z": 0.3
    },
    "Min": {
      "X": -0.3,
      "Y": 0,
      "Z": -0.3
    }
  },
  "DefaultAttachments": [
    {
      "Model": "NPC/Undead/Skeleton/Models/Attachments/Cosmetics/Head/Eyes/Eyes.blockymodel",
      "Texture": "NPC/Undead/Skeleton/Models/Attachments/Cosmetics/Head/Eyes/Eyes_Blue.png"
    }
  ],
  "AnimationSets": {
    "Idle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Idle.blockyanim",
          "Speed": 0.5
        }
      ]
    },
    "Walk": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Walk.blockyanim",
          "Speed": 1,
          "SoundEventId": "SFX_Skeleton_Walk"
        }
      ]
    },
    "WalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Walk_Backward.blockyanim",
          "Speed": 1
        }
      ]
    },
    "Run": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Run.blockyanim",
          "Speed": 0.9,
          "SoundEventId": "SFX_Skeleton_Run"
        }
      ]
    },
    "RunBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Run_Backward.blockyanim",
          "Speed": 0.9,
          "SoundEventId": "SFX_Skeleton_Run"
        }
      ]
    },
    "Sprint": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Sprint.blockyanim",
          "Speed": 1.1,
          "SoundEventId": "SFX_Skeleton_Run"
        }
      ]
    },
    "Crouch": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Crouch.blockyanim",
          "BlendingDuration": 0.1,
          "Speed": 0.5
        }
      ]
    },
    "CrouchWalk": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Crouch_Walk.blockyanim",
          "BlendingDuration": 0.1,
          "Speed": 0.8
        }
      ]
    },
    "CrouchWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Crouch_Walk_Backward.blockyanim",
          "BlendingDuration": 0.1,
          "Speed": 0.8
        }
      ]
    },
    "Jump": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        }
      ]
    },
    "JumpWalk": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        }
      ]
    },
    "JumpRun": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Jump_Far.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        },
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Jump_Far2.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        }
      ]
    },
    "Fall": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Fall.blockyanim",
          "BlendingDuration": 0.4
        },
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Fall2.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "Alerted": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Alerted.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Skeleton_Alerted"
        }
      ]
    },
    "FlyIdle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Fly/Fly_Idle.blockyanim",
          "Speed": 1
        }
      ]
    },
    "Fly": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Fly/Fly.blockyanim",
          "Speed": 1
        }
      ]
    },
    "FlyBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Fly/Fly_Backward.blockyanim",
          "Speed": 1
        }
      ]
    },
    "FlyFast": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Fly/Fly_Fast.blockyanim",
          "Speed": 1
        }
      ]
    },
    "SwimIdle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Swim/Swim_Idle.blockyanim"
        }
      ]
    },
    "Swim": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Swim/Swim.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "SwimBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Swim/Swim_Backward.blockyanim",
          "Speed": 1
        }
      ]
    },
    "SwimFast": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Swim/Swim_Fast.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "SwimJump": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Swim/Swim_Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        }
      ]
    },
    "SwimFloat": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Swim/Swim_Float.blockyanim"
        }
      ]
    },
    "SwimSink": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Swim/Swim_Sink.blockyanim"
        }
      ]
    },
    "SwimDive": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Swim/Swim_Dive.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "SwimDiveBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Swim/Swim_Dive_Backward.blockyanim",
          "Speed": 1
        }
      ]
    },
    "SwimDiveFast": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Swim/Swim_Dive_Fast.blockyanim",
          "Speed": 0.6
        },
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Swim/Swim_Dive_Fast2.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidIdle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Idle.blockyanim",
          "Speed": 0.3
        }
      ]
    },
    "FluidWalk": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Walk.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Walk_Backward.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidRun": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Run.blockyanim",
          "Speed": 0.5
        }
      ]
    },
    "ClimbIdle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Climb/Climb_Idle.blockyanim",
          "Speed": 0.5
        }
      ]
    },
    "ClimbUp": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Climb/Climb_Up.blockyanim"
        }
      ]
    },
    "ClimbDown": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Climb/Climb_Down.blockyanim"
        }
      ]
    },
    "ClimbLeft": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Climb/Climb_Left.blockyanim"
        }
      ]
    },
    "ClimbRight": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Climb/Climb_Right.blockyanim"
        }
      ]
    },
    "Hurt": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Damage/Hurt.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Skeleton_Hurt"
        },
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Damage/Hurt2.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Skeleton_Hurt"
        }
      ]
    },
    "Death": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Damage/Death.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Skeleton_Death_1"
        },
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Damage/Death2.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Skeleton_Death_2"
        },
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Damage/Death3.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Skeleton_Death_3"
        },
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Damage/Death4.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Skeleton_Death_4"
        }
      ]
    },
    "Spawn": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Spawn.blockyanim",
          "BlendingDuration": 0,
          "Looping": false,
          "SoundEventId": "SFX_Skeleton_Spawn_1"
        },
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Spawn2.blockyanim",
          "BlendingDuration": 0,
          "Looping": false,
          "SoundEventId": "SFX_Skeleton_Spawn_2"
        }
      ]
    },
    "Despawn": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Despawn.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Skeleton_Despawn_1"
        },
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Despawn2.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Skeleton_Despawn_2"
        }
      ]
    },
    "IdlePassive": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Flavor/Head_Shake.blockyanim",
          "Weight": 4
        },
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Flavor/Head_Spin.blockyanim",
          "Weight": 1
        },
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Flavor/Head_Look_Around.blockyanim",
          "Weight": 5
        }
      ],
      "NextAnimationDelay": {
        "Max": 15,
        "Min": 5
      }
    },
    "Search": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Flavor/Search.blockyanim",
          "SoundEventId": "SFX_Skeleton_Search_2"
        }
      ]
    },
    "Sleep": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Sleep.blockyanim"
        }
      ]
    },
    "Laydown": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Laydown.blockyanim",
          "Looping": false
        }
      ]
    },
    "Wake": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Skeleton/Animations/Default/Wake.blockyanim",
          "Looping": false
        }
      ]
    }
  }
}