Hytale Asset ReferenceUnofficial
Versions / 0.5.7 / Audio / SoundEvents / SFX / Weapons / Guns / SFX_Pistol_Fire.json

SFX_Pistol_Fire

Server/Audio/SoundEvents/SFX/Weapons/Guns/SFX_Pistol_Fire.json, 423 B

Fields

FieldType
Layersarray[1]
MaxInstancenumber
Volumenumber
PreventSoundInterruptionboolean
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/Weapons/Guns/Pistol_Shot_1.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -1.8240371213405997,
        "MaxPitch": 1.6500422849992202,
        "MinVolume": -1.9382002601611275,
        "MaxVolume": 0.8278537031645015
      }
    }
  ],
  "MaxInstance": 20,
  "Volume": -4.4575749056067515,
  "PreventSoundInterruption": true,
  "Parent": "SFX_Attn_Loud"
}