Hytale Asset ReferenceUnofficial
Versions / 0.5.6 / World / Default / Zones / Zone4_Tier5 / Custom.Town_Wastes_Ash.json

Custom.Town_Wastes_Ash

Server/World/Default/Zones/Zone4_Tier5/Custom.Town_Wastes_Ash.json, 31.7 KB

Fields

FieldType
MapColorstring
CustomBiomeGeneratorobject
Coversarray[21]
Prefabsobject
Layersobject
TerrainHeightThresholdobject
HeightmapNoiseobject
Tintobject
Environmentobject
Waterobject
Fadeobject

Source

{
  "MapColor": "#544550",
  "CustomBiomeGenerator": {
    "NoiseMask": {
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      "Noise": {
        "Seed": "Monuments-Firelands",
        "NoiseType": "DISTANCE",
        "DistanceMode": "NATURAL",
        "Distance2Mode": "DIV",
        "Scale": 0.003,
        "Jitter": 0.75
      },
      "Randomizer": {
        "Generators": [
          {
            "Seed": "Firelands-Hills",
            "NoiseType": "SIMPLEX",
            "Octaves": 4,
            "Persistence": 0.3,
            "Scale": 0.008,
            "Amplitude": 30
          }
        ]
      },
      "Threshold": [
        0.01,
        0.42
      ]
    },
    "BiomeMask": [
      "Wastes_Ash"
    ],
    "Priority": 1
  },
  "Covers": [
    {
      "Type": [
        "Soil_Sand_Ashen"
      ],
      "Weight": [
        1
      ],
      "Density": 1,
      "Offset": -2,
      "HeightThreshold": {
        "Positions": [
          122,
          123,
          132,
          133
        ],
        "Values": [
          0,
          1,
          1,
          0
        ]
      }
    },
    {
      "Type": [
        "Soil_Sand_Ashen"
      ],
      "Weight": [
        1
      ],
      "Density": 1,
      "Offset": -1,
      "HeightThreshold": {
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          122,
          123,
          132,
          133
        ],
        "Values": [
          0,
          1,
          1,
          0
        ]
      }
    },
    {
      "Type": [
        "Soil_Sand_Ashen"
      ],
      "Weight": [
        1
      ],
      "Density": 1,
      "Offset": -2,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Ground.Pebbles_Bedrock"
          }
        ],
        "Threshold": [
          0.65,
          1
        ]
      },
      "HeightThreshold": {
        "Positions": [
          122,
          123
        ],
        "Values": [
          0,
          1
        ]
      },
      "Parent": [
        "Soil_Ash"
      ]
    },
    {
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      "Weight": [
        1
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      "Density": 1,
      "Offset": -1,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Ground.Pebbles_Bedrock"
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        ],
        "Threshold": [
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          1
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      },
      "HeightThreshold": {
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      },
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      "Density": 0.2,
      "NoiseMask": {
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        "Noise": [
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            "File": "Zones.Noise.Zone4.Covers.Bush.Bush_Ghost_Forest"
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      "Density": 0.6,
      "NoiseMask": {
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        "Noise": [
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      "Parent": [
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    {
      "Type": [
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        "Rock_Crystal_Red_Small"
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      "Density": 0.25,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Flowers.Flowers_Cave_Dense"
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        ],
        "Threshold": [
          0,
          0.2
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      },
      "Parent": [
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        "Soil_Sand_Ashen"
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    },
    {
      "Type": [
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        "Rubble_Slate_Medium"
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      "Density": 0.16,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Rubble.Stone_Lava"
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          0,
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      },
      "Parent": [
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    },
    {
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    },
    {
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    {
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      "HeightThreshold": {
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      "Density": 1,
      "NoiseMask": {
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      "Density": 0.5,
      "NoiseMask": {
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        "NoiseType": "OLD_SIMPLEX",
        "FractalMode": "OLDSCHOOL",
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        "Scale": 0.08,
        "Threshold": [
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      },
      "HeightThreshold": {
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        "Soil_Grass_Deep"
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    {
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        "Plant_Grass_Jungle_Short"
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    {
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  ],
  "Prefabs": {
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      {
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      },
      {
        "Prefab": [
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        "Pattern": {
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        }
      },
      {
        "Prefab": [
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        "Pattern": {
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      },
      {
        "Weight": [
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        "Prefab": [
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        "Pattern": {
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      },
      {
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        }
      },
      {
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        "Prefab": [
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      },
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      {
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      {
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