Tile.Forest_Ghost
Server/World/Default/Zones/Zone4_Tier4/Tile.Forest_Ghost.json, 8.9 KB
Fields
| Field | Type |
|---|---|
Weight | number |
MapColor | string |
Covers | array[7] |
Prefabs | object |
Layers | object |
TerrainHeightThreshold | object |
HeightmapNoise | object |
Tint | object |
Environment | object |
Water | object |
Source
{
"Weight": 45,
"MapColor": "#67787e",
"Covers": [
{
"Type": ["Plant_Leaves_Autumn_Floor"],
"Density": 0.6,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Covers.Leaves.Leaves_Dead_Forest"
}
],
"Threshold": [0.7, 1]
},
"Parent": ["Soil_Leaves"]
},
{
"Type": ["Plant_Grass_Gnarled", "Plant_Grass_Gnarled_Short"],
"Weight": [0.4, 0.6],
"Density": 0.35,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Covers.Grass.Grass_Dry_Wastes"
}
],
"Threshold": [0.75, 1]
},
"Parent": ["Soil_Grass_Burnt", "Soil_Grass", "Soil_Leaves"]
},
{
"Type": [
"Plant_Grass_Gnarled_Tall",
"Plant_Grass_Gnarled",
"Plant_Bush_Dead",
"Plant_Crop_Mushroom_Glowing_Violet"
],
"$Comment": "This cover adds covers around big boulders.",
"Weight": [0.35, 0.55, 0.05, 0.05],
"Density": 0.6,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Covers.Grass.Grass_Cave_Light"
}
],
"Threshold": 0.2
},
"Parent": ["Soil_Grass_Burnt", "Soil_Grass", "Soil_Leaves"]
},
{
"Type": ["Plant_Grass_Gnarled_Short", "Plant_Grass_Gnarled"],
"Weight": [0.6, 0.4],
"Density": 0.8,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Covers.Grass.Grass_Arid_Wastes"
}
],
"Threshold": [0.64, 1]
},
"Parent": ["Soil_Grass_Burnt", "Soil_Grass", "Soil_Leaves"]
},
{
"Type": ["Plant_Bush_Dead"],
"Weight": [1],
"Density": 0.4,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Covers.Bush.Bush_Swamp"
}
],
"Threshold": [0.72, 1]
},
"Parent": ["Soil_Grass_Burnt", "Soil_Dirt_Burnt"]
},
{
"Type": ["Rubble_Slate", "Rubble_Slate_Medium"],
"Weight": [0.8, 0.2],
"Density": 0.2,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Covers.Rubble.Stone_Bedrock_Dense"
}
],
"Threshold": [0, 0.3]
},
"Parent": [
"Soil_Ash",
"Soil_Grass_Burnt",
"Soil_Dirt_Burnt",
"Rock_Slate",
"Rock_Volcanic",
"Soil_Sand_Ashen",
"Soil_Dirt_Cold",
"Soil_Leaves"
]
},
{
"Type": ["Plant_Crop_Mushroom_Glowing_Violet"],
"Weight": [1],
"Density": 0.2,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Covers.Crops.Mushroom_Clover"
}
],
"Threshold": [0.01, 1]
},
"Parent": ["Soil_Grass_Burnt", "Soil_Grass", "Soil_Leaves"]
}
],
"Prefabs": {
"Entries": [
{
"Prefab": [
"Monuments.Unique.Temple.Portal.Firelands.*"
],
"Pattern": {
"File": "Zones.PrefabPatterns_Shared.Monuments_Temple_Entrances"
}
},
{
"Weight": [0.55, 0.35, 0.1],
"Prefab": [
"Monuments.Incidental.Slate.House.*",
"Monuments.Incidental.Slate.Farm.*",
"Monuments.Incidental.Slate.Rich.*"
],
"Pattern": {
"File": "Zones.PrefabPatterns_Shared.Monuments_Incidental"
}
},
{
"Weight": [95, 5],
"Prefab": [
"Monuments.Encounter.Zone4.Tier4.Outpost.*",
"Monuments.Unique.Mage_Towers.Volcanic.Tier_4.*"
],
"Pattern": {
"File": "Zones.PrefabPatterns_Shared.Monuments_Encounter"
}
},
{
"Prefab": ["Monuments.Challenge.Volcanic.*"],
"Pattern": {
"File": "Zones.Zone4_Tier4.PrefabPatterns.Monuments_Dungeon_Challenge"
}
},
{
"Prefab": ["Rock_Formations.Rocks.Slate_Forest_Ghost.Boulder_Large.*"],
"Pattern": {
"File": "Zones.Zone4_Tier4.PrefabPatterns.Boulder"
}
},
{
"Prefab": ["Rock_Formations.Rocks.Slate_Forest_Ghost.Pillars.*"],
"Pattern": {
"File": "Zones.Zone4_Tier4.PrefabPatterns.Boulder_Forest_Ghost"
}
},
{
"Weight": [0.25, 0.35, 0.05, 0.1, 0.2, 0.01],
"Prefab": [
"Trees.Petrified.Stage_1.*",
"Trees.Petrified.Stage_2.*",
"Trees.Petrified.Stage_3.*",
"Trees.Petrified_Dead.Stage_1.*",
"Trees.Petrified_Dead.Stage_2.*",
"Trees.Petrified_Dead.Stage_3.*"
],
"Pattern": {
"File": "Zones.Zone4_Tier4.PrefabPatterns.Forest_Ghost_Trees_Dense"
}
},
{
"Weight": [0.5, 0.3, 0.2],
"Prefab": [
"Trees.Petrified.Stage_1.*",
"Trees.Petrified_Dead.Stage_1.*",
"Plants.Twisted_Wood.Poisoned.*"
],
"Pattern": {
"File": "Zones.Zone4_Tier4.PrefabPatterns.Forest_Ghost_Trees_Sparse"
}
},
{
"Prefab": ["Rock_Formations.Rocks.Slate_Forest_Ghost.Boulder_Small.*"],
"Pattern": {
"File": "Zones.Zone4_Tier4.PrefabPatterns.Boulder_Forest_Ghost_Small"
}
}
]
},
"Layers": {
"Default": "Rock_Slate",
"Dynamic": [
{
"Entries": [
{
"Blocks": ["Soil_Ash", "Soil_Dirt_Burnt:2"],
"$Comment": "This layer adds dirt pathways.",
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Light_1"
}
],
"Threshold": [0.01, 1]
}
},
{
"Blocks": ["Soil_Grass_Burnt", "Soil_Dirt_Burnt:2"],
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Medium_1"
}
],
"Threshold": [0, 0.4]
}
},
{
"Blocks": ["Soil_Leaves"],
"$Comment": "This layer adds leaves around trees in the forest.",
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Light_3"
}
],
"Threshold": [0, 0.99]
}
},
{
"Blocks": ["Soil_Ash:3"],
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Medium_2"
}
],
"Threshold": [0.74, 1]
}
},
{
"Blocks": ["Soil_Grass_Burnt", "Soil_Dirt_Burnt:3"]
}
]
}
],
"Static": [
{
"File": "Zones.Zone4_Tier4.Layers.Jungle"
},
{
"File": "Zones.Zone4_Tier4.Layers.Bedrock"
},
{
"File": "Zones.Layers.Zone4.Cave_Environments_Shallow"
},
{
"File": "Zones.Layers.Zone4.Cave_Environments_Jungle"
}
]
},
"TerrainHeightThreshold": {
"Positions": [126, 142, 160],
"Values": [1, 0.5, 0]
},
"HeightmapNoise": {
"Type": "SUM",
"Noise": [
{
"Seed": "Lava_Cracks",
"NoiseType": "CELL",
"DistanceMode": "NATURAL",
"DistanceRange": [1, 3],
"CellMode": "NOISE_LOOKUP",
"NoiseLookup": {
"Seed": "Firelands-Base",
"NoiseType": "SIMPLEX",
"Formula": "INVERTED",
"Octaves": 3,
"Persistence": 0.4,
"Scale": 0.02
},
"Scale": 0.05
},
{
"Seed": "Firelands-Hills",
"NoiseType": "SIMPLEX",
"Octaves": 4,
"Persistence": 0.3,
"Scale": 0.008
}
],
"Factors": [0.7, 0.3]
},
"Tint": {
"Default": {
"Colors": ["62626C", "595F6D"],
"Weights": [50, 50],
"Noise": {
"Seed": "Grasslands-Base-Tint",
"NoiseType": "OLD_SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Octaves": 3,
"Persistence": 0.5,
"Scale": 0.08
}
}
},
"Environment": {
"Default": {
"Names": ["Env_Zone4_Forests"]
},
"Entries": [
{
"Names": ["Env_Zone4_Encounters_Forest"],
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.NoiseMasks.Faction_Undead_Environments"
}
],
"Threshold": [0.6, 1]
}
}
]
},
"Water": {
"Entries": [
{
"Fluid": "Water_Source",
"Min": 0,
"Max": 114
}
]
}
}