Hytale Asset ReferenceUnofficial
Versions / 0.5.6 / World / Default / Zones / Zone2_Tier3 / Custom.Desert_Oasis_Hidden_Dunes.json

Custom.Desert_Oasis_Hidden_Dunes

Server/World/Default/Zones/Zone2_Tier3/Custom.Desert_Oasis_Hidden_Dunes.json, 12.7 KB

Fields

FieldType
CustomBiomeGeneratorobject
MapColorstring
Coversarray[2]
Prefabsobject
Layersobject
TerrainHeightThresholdobject
HeightmapNoiseobject
Tintobject
Environmentobject
Fadeobject

Source

{
  "CustomBiomeGenerator": {
    "NoiseMask": {
      "Type": "MIN",
      "Noise": [
        {
          "Type": "SUM",
          "Noise": [
            {
              "Seed": "Grasslayer1",
              "NoiseType": "OLD_SIMPLEX",
              "FractalMode": "OLDSCHOOL",
              "Formula": "RIDGED_SQRT",
              "Octaves": 3,
              "Persistence": 0.4,
              "Scale": 0.01
            },
            {
              "Seed": "Drylands-Canyon-Noise",
              "NoiseType": "SIMPLEX",
              "FractalMode": "OLDSCHOOL",
              "Formula": "INVERTED",
              "Octaves": 1,
              "Persistence": 0.8,
              "Scale": 0.0012,
              "Normalize": [
                0.19,
                0.81
              ]
            },
            {
              "Seed": "Grasslands-River-Noise",
              "NoiseType": "OLD_SIMPLEX",
              "FractalMode": "OLDSCHOOL",
              "Formula": "INVERTED_RIDGED",
              "Octaves": 4,
              "Scale": 0.004,
              "Prsistence": 0.478
            }
          ],
          "Factors": [
            0.1,
            0.45,
            0.35
          ],
          "Normalize": [
            0.4,
            0.4
          ]
        },
        {
          "Type": "DISTORTED",
          "Noise": {
            "Seed": "Drylands-Biomes-Distrobution",
            "Scale": 0.0011,
            "Jitter": 0.5,
            "DistanceRange": 33,
            "NoiseType": "CELL",
            "Formula": "INVERTED",
            "CellMode": "DISTANCE",
            "Density": 1,
            "Normalize": [
              0,
              0.5
            ]
          },
          "Randomizer": {
            "Generators": [
              {
                "Seed": "Drylands-Randomizer",
                "NoiseType": "OLD_SIMPLEX",
                "Formula": "SQUARED",
                "Octaves": 3,
                "Persistence": 0.8,
                "Scale": 0.025,
                "Amplitude": 15
              }
            ]
          },
          "Normalize": [
            0.01,
            0.01
          ]
        }
      ],
      "Threshold": [
        0.01,
        1
      ]
    },
    "BiomeMask": [
      "Desert_Barren",
      "Desert_Mushroom"
    ],
    "Priority": 3
  },
  "MapColor": "#e1ce99",
  "Covers": [
    {
      "Type": [
        "Rubble_Sandstone_White",
        "Rubble_Sandstone_White_Medium"
      ],
      "Weight": [
        0.7,
        0.3
      ],
      "Density": 0.025,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone2.Covers.Rubble.Sandstone_White_Sparse"
          }
        ],
        "Threshold": [
          0.725,
          1
        ]
      }
    },
    {
      "Type": [
        "Plant_Flower_Bushy_Yellow"
      ],
      "Weight": [
        1
      ],
      "Density": 0.025,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone2.Covers.Flowers.Shells_Seaweed"
          }
        ],
        "Threshold": [
          0.695,
          1
        ]
      },
      "HeightThreshold": {
        "Positions": [
          114,
          115
        ],
        "Values": [
          0,
          1
        ]
      },
      "Parent": [
        "Soil_Sand_White"
      ]
    }
  ],
  "Prefabs": {
    "Entries": [
      {
        "Prefab": [
          "Cave.Nodes.Rock_Sandstone.Surface_Entry.Vertical_Sand_White.*"
        ],
        "Pattern": {
          "File": "Zones.Zone2_Tier3.PrefabPatterns.Cave_Entrance_Type1"
        }
      },
      {
        "Prefab": [
          "Cave.Nodes.Rock_Sandstone.Surface_Entry.Diagonal_Sand_White.*"
        ],
        "Pattern": {
          "File": "Zones.Zone2_Tier3.PrefabPatterns.Cave_Entrance_Type2"
        }
      },
      {
        "Weight": [
          3,
          2,
          3
        ],
        "Prefab": [
          "Plants.Cacti.Full.Stage_1.*",
          "Plants.Cacti.Full.Stage_2.*",
          "Plants.Cacti.Full.Stage_3.*"
        ],
        "Pattern": {
          "File": "Zones.Zone2_Tier3.PrefabPatterns.Desert_Cactus"
        }
      }
    ]
  },
  "Layers": {
    "Default": "Rock_Sandstone",
    "Dynamic": [
      {
        "Entries": [
          {
            "Blocks": [
              {
                "Type": "Soil_Sand_White",
                "Repeat": [
                  1,
                  5
                ],
                "repeatNoise": {
                  "NoiseType": "OLD_SIMPLEX",
                  "FractalMode": "OLDSCHOOL",
                  "Octaves": 2,
                  "Persistence": 0.7,
                  "Scale": 0.05
                }
              }
            ]
          }
        ]
      },
      {
        "Entries": [
          {
            "Blocks": [
              {
                "Type": "Soil_Sand_White",
                "Repeat": [
                  1,
                  5
                ],
                "repeatNoise": {
                  "Seed": "Grasslands-Layers-Ground",
                  "NoiseType": "OLD_SIMPLEX",
                  "FractalMode": "OLDSCHOOL",
                  "Octaves": 3,
                  "Persistence": 0.5,
                  "Scale": 0.08
                }
              }
            ],
            "NoiseMask": {
              "Type": "MIN",
              "Noise": [
                {
                  "Type": "DISTORTED",
                  "Noise": {
                    "Seed": "Drylands-Biomes-Distrobution",
                    "Scale": 0.0011,
                    "Jitter": 0.5,
                    "DistanceRange": 70,
                    "NoiseType": "CELL",
                    "CellMode": "DISTANCE",
                    "Density": 1,
                    "Normalize": [
                      0.4,
                      0.4
                    ]
                  },
                  "Randomizer": {
                    "Generators": [
                      {
                        "Seed": "Drylands-Randomizer",
                        "NoiseType": "OLD_SIMPLEX",
                        "Formula": "SQUARED",
                        "Octaves": 3,
                        "Persistence": 0.8,
                        "Scale": 0.02,
                        "Amplitude": 10
                      }
                    ]
                  },
                  "Threshold": [
                    0,
                    0.01
                  ]
                },
                {
                  "Seed": "Desert_patches",
                  "NoiseType": "OLD_SIMPLEX",
                  "FractalMode": "OLDSCHOOL",
                  "Octaves": 2,
                  "Persistence": 0.3,
                  "Scale": 0.05,
                  "Normalize": [
                    0.8,
                    0.8
                  ]
                }
              ],
              "Threshold": [
                0.01,
                1
              ]
            }
          },
          {
            "Blocks": [
              {
                "Type": "Soil_Sand_White",
                "Repeat": [
                  3,
                  8
                ],
                "repeatNoise": {
                  "Seed": "Grasslands-Layers-Ground",
                  "NoiseType": "OLD_SIMPLEX",
                  "FractalMode": "OLDSCHOOL",
                  "Octaves": 3,
                  "Persistence": 0.5,
                  "Scale": 0.08
                }
              }
            ],
            "NoiseMask": {
              "Type": "MIN",
              "Noise": [
                {
                  "File": "Zones.Noise.Zone2.Layers.Soil.Layer_Cave_Medium"
                }
              ],
              "Threshold": [
                0,
                0.01
              ]
            }
          },
          {
            "Blocks": [
              {
                "Type": "Rock_Sandstone",
                "Repeat": [
                  0,
                  3
                ],
                "repeatNoise": {
                  "Seed": "Grasslands-Layers-Ground",
                  "NoiseType": "OLD_SIMPLEX",
                  "FractalMode": "OLDSCHOOL",
                  "Octaves": 3,
                  "Persistence": 0.5,
                  "Scale": 0.08
                }
              }
            ],
            "NoiseMask": {
              "Type": "DISTORTED",
              "Noise": {
                "Type": "MULTIPLY",
                "Noise": [
                  {
                    "Seed": "Drylands-Biomes-Distrobution",
                    "Scale": 0.0011,
                    "Jitter": 0.5,
                    "DistanceRange": 70,
                    "NoiseType": "CELL",
                    "Formula": "INVERTED",
                    "CellMode": "DISTANCE",
                    "Density": 1,
                    "Normalize": [
                      0,
                      0.35
                    ]
                  },
                  {
                    "Seed": "Drylands-HiddenOasis2",
                    "NoiseType": "OLD_SIMPLEX",
                    "FractalMode": "OLDSCHOOL",
                    "Octaves": 2,
                    "Persistence": 0.3,
                    "Scale": 0.015
                  }
                ]
              },
              "Randomizer": {
                "Generators": [
                  {
                    "Seed": "Drylands-Randomizer",
                    "NoiseType": "OLD_SIMPLEX",
                    "Formula": "SQUARED",
                    "Octaves": 3,
                    "Persistence": 0.8,
                    "Scale": 0.02,
                    "Amplitude": 10
                  }
                ]
              },
              "Threshold": [
                0.19,
                1
              ]
            }
          },
          {
            "Blocks": [
              {
                "Type": "Soil_Sand_White",
                "Repeat": [
                  3,
                  8
                ],
                "repeatNoise": {
                  "Seed": "Grasslands-Layers-Ground",
                  "NoiseType": "OLD_SIMPLEX",
                  "FractalMode": "OLDSCHOOL",
                  "Octaves": 3,
                  "Persistence": 0.5,
                  "Scale": 0.08
                }
              }
            ],
            "NoiseMask": {
              "Type": "MIN",
              "Noise": [
                {
                  "File": "Zones.Noise.Zone2.Layers.Soil.Layer_Cave_Medium"
                }
              ],
              "Threshold": [
                0,
                0.01
              ]
            }
          }
        ]
      }
    ],
    "Static": [
      {
        "File": "Zones.Layers.Zone2.Static_Dunes_White"
      },
      {
        "File": "Zones.Layers.Zone2.Static"
      },
      {
        "File": "Zones.Layers.Zone2.Volcanic"
      },
      {
        "File": "Zones.Layers.Zone2.Bedrock"
      },
      {
        "File": "Zones.Layers.Zone2.Cave_Environments_Shallow"
      },
      {
        "File": "Zones.Layers.Environments_Volcanic.Cave_Environments_Volcanic_T3"
      }
    ]
  },
  "TerrainHeightThreshold": {
    "Positions": [
      115,
      116,
      122,
      124,
      145,
      155,
      169
    ],
    "Values": [
      1,
      0.48,
      0.45,
      0.44,
      0.33,
      0.27,
      0
    ]
  },
  "HeightmapNoise": {
    "Type": "SUM",
    "Noise": [
      {
        "Seed": "Grasslayer1",
        "NoiseType": "OLD_SIMPLEX",
        "FractalMode": "OLDSCHOOL",
        "Formula": "RIDGED_SQRT",
        "Octaves": 3,
        "Persistence": 0.4,
        "Scale": 0.01
      },
      {
        "Seed": "Grasslands-River-Noise",
        "NoiseType": "OLD_SIMPLEX",
        "FractalMode": "OLDSCHOOL",
        "Formula": "INVERTED_RIDGED",
        "Octaves": 4,
        "Persistence": 0.3,
        "Scale": 0.004
      },
      {
        "Seed": "Drylands-Biomes-Distrobution",
        "Scale": 0.0011,
        "Jitter": 0.5,
        "DistanceRange": 33,
        "NoiseType": "CELL",
        "CellMode": "DISTANCE",
        "Density": 1,
        "Normalize": [
          0.6,
          2
        ]
      }
    ],
    "Factors": [
      0.1,
      0.35,
      0.45
    ]
  },
  "Tint": {
    "Default": {
      "Colors": [
        "0xD5BA6E",
        "0xD5BB70",
        "0xCDB868"
      ],
      "Weights": [
        0.4,
        0.27,
        0.33
      ],
      "Noise": {
        "Seed": "Plant_Grass_Sharp",
        "NoiseType": "OLD_SIMPLEX",
        "FractalMode": "OLDSCHOOL",
        "Octaves": 5,
        "Persistence": 0.6,
        "Scale": 0.015
      }
    },
    "Entries": []
  },
  "Environment": {
    "Default": {
      "Names": [
        "Env_Zone2_Deserts"
      ]
    },
    "Entries": []
  },
  "Fade": {
    "FadeHeightmap": 1,
    "FadeLength": 10,
    "FadeStart": -10,
    "TerrainLength": 10,
    "TerrainStart": -10
  }
}