River_Birch_Rocks
Server/World/Default/Zones/Zone1_Tier1/PrefabPatterns/River_Birch_Rocks.json, 1.3 KB
Fields
| Field | Type |
|---|---|
GridGenerator | object |
HeightThreshold | object |
NoiseMask | object |
Mask | object |
Source
{
"GridGenerator": {
"Seed": "Grasslands-Pattern-Aspen-River-Boulders",
"Density": [0.4, 0.9],
"Scale": 0.14,
"Jitter": 0.9
},
"HeightThreshold": {
"Positions": [112, 113, 115, 116],
"Values": [0, 1, 1, 0]
},
"NoiseMask": {
"$Comment": "Keeps boulders spawning only on soil pebbles, since the parent field stopped working",
"Type":"DISTORTED",
"Noise":{
"Type": "SUM",
"Noise": [
{
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Shared.Heightmaps.River"
}
],
"Formula": "INVERTED_RIDGED_SQRT",
"Normalize": [0.5876, 0.9999]
},
{
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Shared.Heightmaps.Base"
}
],
"Normalize": [0.32, 0.55]
}
],
"Factors": [0.85, 0.15]
},
"Randomizer":{
"Generators":[
{
"Seed": "Gravel_Patches",
"NoiseType": "OLD_SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Formula": "NORMAL",
"Octaves": 3,
"Persistence": 0.5,
"Scale": 0.06,
"Amplitude": 13
}
]
},
"Threshold": [0.675, 1]
},
"Mask": {
"Default": ["Empty"],
"Specific": [
{
"Block": ["Rock_Stone", "Rock_Stone_Mossy", "Rock_Chalk", "Rock_Marble"],
"Rule": ["*"]
}
]
}
}