Hytale Asset ReferenceUnofficial
Versions / 0.5.6 / World / Default / Zones / Oceans / PrefabPatterns / City_Buildings_Small.json

City_Buildings_Small

Server/World/Default/Zones/Oceans/PrefabPatterns/City_Buildings_Small.json, 1.3 KB

Fields

FieldType
GridGeneratorobject
NoiseMaskobject
Maskobject

Source

{
  "GridGenerator": {
		"Seed": "Oceans-City-Buildings-Small",
    "Scale": 0.07,
    "Density": 0.4,
    "Jitter": 0
  },
  "NoiseMask": {
    "Type": "MULTIPLY",
    "Noise": [
      {
    		"Seed": "Oceans-City",
        "NoiseType": "CELL",
	      "Formula": "INVERTED",
        "Density": [0, 0.25],
      	"Jitter": 0.5,
      	"DistanceRange": 2.0,
      	"CellMode": "DISTANCE",
      	"Scale": 0.003,
      	"Normalize": 0.6
      },
      {
	      "Seed": "Oceans-City",
        "NoiseType": "CELL",
      	"Jitter": 0.5,
      	"DistanceRange": 2.0,
      	"CellMode": "DISTANCE",
      	"Scale": 0.003,
      	"Normalize": 0.15
      },
      {
    		"Seed": "Oceans-City-Roads-Large",
        "NoiseType": "DISTANCE",
        "Distance2Mode": "DIV",
        "Formula": "INVERTED_SQUARED",
        "Jitter": 0.75,
        "Normalize": 0.3,
        "Scale": 0.008
      },
      {
    		"Seed": "Oceans-City-Buildings-Small",
        "NoiseType": "CELL",
      	"CellMode": "DISTANCE",
      	"DistanceRange": 3.0,
    		"Offset": 7,
    		"Scale": 0.035,
    		"Density": 0.5,
    		"Jitter": 0,
    		"Normalize": 0.8
      }
    ],
    "Threshold": [0.5, 1]
  },
	"Mask": {
		"Default": ["*"],
		"Specific": [{
			"Block": ["Rock_Sandstone_Brick_Smooth_Half", "Rock_Sandstone_Brick_Half", "Wood_Goldenwood_Fence"],
			"Rule": ["Empty"]
		}]
	}
}