Hytale Asset ReferenceUnofficial
Versions / 0.5.6 / Models / Human / Player.json

Player

Server/Models/Human/Player.json, 33.4 KB

Fields

FieldType
Modelstring
Texturestring
EyeHeightnumber
CrouchOffsetnumber
SittingOffsetnumber
SleepingOffsetnumber
HitBoxobject
MinScalenumber
MaxScalenumber
PhysicsValuesobject
DetailBoxesobject
AnimationSetsobject
DefaultAttachmentsarray[5]
GradientSetstring
GradientIdstring
Cameraobject

Source

{
  "Model": "Characters/Player.blockymodel",
  "Texture": "Characters/Player_Textures/Player_Greyscale.png",
  "EyeHeight": 1.6,
  "CrouchOffset": -0.4,
  "SittingOffset": -0.6,
  "SleepingOffset": -1,
  "HitBox": {
    "Max": {
      "X": 0.325,
      "Y": 1.85,
      "Z": 0.325
    },
    "Min": {
      "X": -0.325,
      "Y": 0,
      "Z": -0.325
    }
  },
  "MinScale": 1,
  "MaxScale": 1,
  "PhysicsValues": {
    "Mass": 68
  },
  "DetailBoxes": {
    "Head": [
      {
        "Offset": {
          "X": 0,
          "Y": 1.6,
          "Z": 0
        },
        "Box": {
          "Max": {
            "X": 0.25,
            "Y": 0.25,
            "Z": 0.25
          },
          "Min": {
            "X": -0.25,
            "Y": -0.25,
            "Z": -0.25
          }
        }
      }
    ],
    "Body": [
      {
        "Offset": {
          "X": 0,
          "Y": 0,
          "Z": 0
        },
        "Box": {
          "Max": {
            "X": 0.3,
            "Y": 1.35,
            "Z": 0.3
          },
          "Min": {
            "X": -0.3,
            "Y": 0,
            "Z": -0.3
          }
        }
      }
    ]
  },
  "AnimationSets": {
    "Idle": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Idle.blockyanim",
          "Looping": true,
          "Speed": 0.5
        }
      ]
    },
    "Walk": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Walk.blockyanim",
          "Speed": 1.0,
          "FootstepIntervals": [
            25,
            75
          ]
        }
      ]
    },
    "WalkBackward": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Walk_Backward.blockyanim",
          "Speed": 1.0,
          "FootstepIntervals": [
            25,
            75
          ]
        }
      ]
    },
    "Run": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Run.blockyanim",
          "Speed": 0.9,
          "FootstepIntervals": [
            25,
            75
          ]
        }
      ]
    },
    "RunBackward": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Run_Backward.blockyanim",
          "Speed": 0.9,
          "FootstepIntervals": [
            25,
            75
          ]
        }
      ]
    },
    "Sprint": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Sprint.blockyanim",
          "Speed": 1.1,
          "FootstepIntervals": [
            25,
            75
          ]
        }
      ]
    },
    "Crouch": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Crouch.blockyanim",
          "BlendingDuration": 0.1,
          "Speed": 0.5,
          "FootstepIntervals": [
            25,
            75
          ]
        }
      ]
    },
    "CrouchWalk": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Crouch_Walk.blockyanim",
          "BlendingDuration": 0.1,
          "Speed": 0.8,
          "FootstepIntervals": [
            25,
            75
          ]
        }
      ]
    },
    "CrouchWalkBackward": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Crouch_Walk_Backward.blockyanim",
          "BlendingDuration": 0.1,
          "Speed": 0.8,
          "FootstepIntervals": [
            25,
            75
          ]
        }
      ]
    },
    "CrouchSlide": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Slide/Slide.blockyanim",
          "BlendingDuration": 0.2,
          "Speed": 1.0,
          "SoundEventId": "SFX_Player_Slide"
        }
      ]
    },
    "SafetyRoll": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Roll/Roll.blockyanim",
          "BlendingDuration": 0.1,
          "Speed": 1.0,
          "Looping": false,
          "SoundEventId": "SFX_Player_Roll"
        }
      ]
    },
    "Jump": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 1,
          "SoundEventId": "SFX_Player_Jump"
        }
      ]
    },
    "JumpCrouch": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Jump_Crouch.blockyanim",
          "Speed": 1,
          "SoundEventId": "SFX_Player_Jump"
        }
      ]
    },
    "JumpWalk": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8,
          "SoundEventId": "SFX_Player_Jump"
        }
      ]
    },
    "JumpRun": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8,
          "SoundEventId": "SFX_Player_Jump"
        }
      ]
    },
    "JumpSprint": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Jump_Far.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8,
          "SoundEventId": "SFX_Player_Jump"
        },
        {
          "Animation": "Characters/Animations/Default/Jump_Far2.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8,
          "SoundEventId": "SFX_Player_Jump"
        }
      ]
    },
    "StepWalk": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Step_Walk.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 1
        },
        {
          "Animation": "Characters/Animations/Default/Step_Walk2.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 1
        }
      ]
    },
    "StepRun": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Step_Run.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 1.1
        },
        {
          "Animation": "Characters/Animations/Default/Step_Run2.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 1.1
        }
      ]
    },
    "StepSprint": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Step_Sprint.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 1.2
        },
        {
          "Animation": "Characters/Animations/Default/Step_Sprint2.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 1.2
        }
      ]
    },
    "StepCrouchWalk": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Step_Crouch_Walk.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 1.1
        },
        {
          "Animation": "Characters/Animations/Default/Step_Crouch_Walk2.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 1.1
        }
      ]
    },
    "Fall": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Fall.blockyanim",
          "BlendingDuration": 0.4,
          "SoundEventId": "SFX_Player_Fall"
        },
        {
          "Animation": "Characters/Animations/Default/Fall2.blockyanim",
          "BlendingDuration": 0.4,
          "SoundEventId": "SFX_Player_Fall"
        }
      ]
    },
    "FallFar": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Fall_Far.blockyanim",
          "BlendingDuration": 0.1,
          "SoundEventId": "SFX_Player_Fall"
        }
      ]
    },
    "GlideIdle": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Glide/Glide_Idle.blockyanim",
          "Speed": 1,
          "SoundEventId": "SFX_Player_Glide_Stationary"
        }
      ]
    },
    "Glide": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Glide/Glide.blockyanim",
          "Speed": 1,
          "SoundEventId": "SFX_Player_Glide_Motion"
        }
      ]
    },
    "GlideBackward": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Glide/Glide_Backward.blockyanim",
          "Speed": 1,
          "SoundEventId": "SFX_Player_Glide_Motion"
        }
      ]
    },
    "GlideFast": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Glide/Glide_Fast.blockyanim",
          "Speed": 1,
          "SoundEventId": "SFX_Player_Glide_Motion"
        }
      ]
    },
    "FlyIdle": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Fly/Fly_Idle.blockyanim",
          "Speed": 1
        }
      ]
    },
    "Fly": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Fly/Fly.blockyanim",
          "Speed": 1
        }
      ]
    },
    "FlyBackward": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Fly/Fly_Backward.blockyanim",
          "Speed": 1
        }
      ]
    },
    "FlyFast": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Fly/Fly_Fast.blockyanim",
          "Speed": 1
        }
      ]
    },
    "FlyCrouchIdle": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Fly/Fly_Crouch_Idle.blockyanim",
          "BlendingDuration": 0.1,
          "Speed": 1
        }
      ]
    },
    "FlyCrouch": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Fly/Fly_Crouch.blockyanim",
          "BlendingDuration": 0.1,
          "Speed": 1
        }
      ]
    },
    "FlyCrouchBackward": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Fly/Fly_Crouch_Backward.blockyanim",
          "BlendingDuration": 0.1,
          "Speed": 1
        }
      ]
    },
    "SwimIdle": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Swim/Swim_Idle.blockyanim"
        }
      ]
    },
    "Swim": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Swim/Swim.blockyanim",
          "SoundEventId": "SFX_Player_Swim",
          "Speed": 0.6
        }
      ]
    },
    "SwimBackward": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Swim/Swim_Backward.blockyanim",
          "SoundEventId": "SFX_Player_Swim",
          "Speed": 1
        }
      ]
    },
    "SwimFast": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Swim/Swim_Fast.blockyanim",
          "SoundEventId": "SFX_Player_Swim_Fast",
          "Speed": 0.6
        }
      ]
    },
    "SwimJump": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Swim/Swim_Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Player_Swim_Jump",
          "Speed": 0.8
        }
      ]
    },
    "SwimFloat": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Swim/Swim_Float.blockyanim",
          "SoundEventId": "SFX_Player_Swim"
        }
      ]
    },
    "SwimSink": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Swim/Swim_Sink.blockyanim",
          "SoundEventId": "SFX_Player_Swim"
        }
      ]
    },
    "SwimDive": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Swim/Swim_Dive.blockyanim",
          "SoundEventId": "SFX_Player_Swim",
          "Speed": 0.6
        }
      ]
    },
    "SwimDiveBackward": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Swim/Swim_Dive_Backward.blockyanim",
          "SoundEventId": "SFX_Player_Swim",
          "Speed": 1
        }
      ]
    },
    "SwimDiveFast": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Swim/Swim_Dive_Fast.blockyanim",
          "SoundEventId": "SFX_Player_Swim_Fast",
          "Speed": 0.6
        },
        {
          "Animation": "Characters/Animations/Swim/Swim_Dive_Fast2.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidIdle": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Idle.blockyanim",
          "Speed": 0.3
        }
      ]
    },
    "FluidWalk": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Walk.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidWalkBackward": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Walk_Backward.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidRun": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Run.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidRunBackward": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Run_Backward.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidSprint": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Default/Sprint.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "ClimbIdle": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Climb/Climb_Idle.blockyanim",
          "Speed": 0.5
        }
      ]
    },
    "ClimbUp": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Climb/Climb_Up.blockyanim",
          "SoundEventId": "SFX_Player_Climb_Up"
        }
      ]
    },
    "ClimbDown": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Climb/Climb_Down.blockyanim",
          "SoundEventId": "SFX_Player_Climb_Down"
        }
      ]
    },
    "ClimbLeft": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Climb/Climb_Left.blockyanim",
          "SoundEventId": "SFX_Player_Climb_Side"
        }
      ]
    },
    "ClimbRight": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Climb/Climb_Right.blockyanim",
          "SoundEventId": "SFX_Player_Climb_Side"
        }
      ]
    },
    "MantleIdle": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Mantle/Mantle_Idle.blockyanim",
          "Speed": 0.5
        }
      ]
    },
    "MantleUp": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Mantle/Mantle_Up.blockyanim",
          "BlendingDuration": 0,
          "Looping": false,
          "SoundEventId": "SFX_Player_Mantle"
        },
        {
          "Animation": "Characters/Animations/Mantle/Mantle_Up2.blockyanim",
          "BlendingDuration": 0,
          "Looping": false,
          "SoundEventId": "SFX_Player_Mantle"
        }
      ]
    },
    "MantleLeft": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Mantle/Mantle_Left.blockyanim"
        }
      ]
    },
    "MantleRight": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Mantle/Mantle_Right.blockyanim"
        }
      ]
    },
    "DashForward": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Dash/Dash_Forward.blockyanim",
          "Looping": false
        }
      ]
    },
    "DashBackward": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Dash/Dash_Backward.blockyanim",
          "Looping": false
        }
      ]
    },
    "DashLeft": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Dash/Dash_Left.blockyanim",
          "Looping": false
        }
      ]
    },
    "DashRight": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Dash/Dash_Right.blockyanim",
          "Looping": false
        }
      ]
    },
    "Roll": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Roll/Roll.blockyanim",
          "Speed": 2.0,
          "Looping": false
        }
      ]
    },
    "RollBackward": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Roll/Roll_Backward.blockyanim",
          "Speed": 2.0,
          "Looping": false
        }
      ]
    },
    "RollLeft": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Roll/Roll_Left.blockyanim",
          "Speed": 2.0,
          "Looping": false
        }
      ]
    },
    "RollRight": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Roll/Roll_Right.blockyanim",
          "Speed": 2.0,
          "Looping": false
        }
      ]
    },
    "Hurt": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Damage/Default/Hurt.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Player_Hurt"
        },
        {
          "Animation": "Characters/Animations/Damage/Default/Hurt2.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Player_Hurt"
        },
        {
          "Animation": "Characters/Animations/Damage/Default/Hurt3.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Player_Hurt"
        },
        {
          "Animation": "Characters/Animations/Damage/Default/Hurt4.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Player_Hurt"
        }
      ]
    },
    "Death": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Damage/Default/Death.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Player_Death"
        },
        {
          "Animation": "Characters/Animations/Damage/Default/Death2.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Player_Death"
        }
      ]
    },
    "HurtFall": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Damage/Fall/Hurt_Fall.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Player_Hurt_Fall"
        },
        {
          "Animation": "Characters/Animations/Damage/Fall/Hurt_Fall2.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Player_Hurt_Fall"
        }
      ]
    },
    "DeathFall": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Damage/Fall/Death_Fall.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Player_Death"
        },
        {
          "Animation": "Characters/Animations/Damage/Fall/Death_Fall2.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Player_Death"
        }
      ]
    },
    "HurtFly": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Damage/Default/Hurt.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Player_Hurt"
        },
        {
          "Animation": "Characters/Animations/Damage/Default/Hurt2.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Player_Hurt"
        },
        {
          "Animation": "Characters/Animations/Damage/Default/Hurt3.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Player_Hurt"
        },
        {
          "Animation": "Characters/Animations/Damage/Default/Hurt4.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Player_Hurt"
        }
      ]
    },
    "DeathFly": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Damage/Fly/Death_Fly.blockyanim",
          "BlendingDuration": 0.6,
          "SoundEventId": "SFX_Player_Hurt"
        }
      ]
    },
    "DeathFlyImpact": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Damage/Fly/Death_Fly_Impact.blockyanim",
          "BlendingDuration": 0.05,
          "Looping": false,
          "SoundEventId": "SFX_Player_Death"
        }
      ]
    },
    "HurtDrown": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Damage/Drown/Hurt_Drown.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Player_Hurt_Drowning"
        }
      ]
    },
    "DeathDrown": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Damage/Drown/Death_Drown.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Player_Death_Drown"
        }
      ]
    },
    "HurtBurn": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Damage/Burn/Hurt_Burn.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Player_Hurt_Burn"
        }
      ]
    },
    "Sleep": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Flavor/Sleep.blockyanim"
        }
      ]
    },
    "Sleep2": {
      "Animations": [
        {
          "Animation": "Characters/Animations/Flavor/Sleep2.blockyanim"
        }
      ]
    },
    "Sit": {
      "Animations": [
        {
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