Versions / 0.5.6 / Item / Interactions / Weapons / Daggers / Deprecated / Attacks / Pounce / Daggers_Pounce.json
Daggers_Pounce
Server/Item/Interactions/Weapons/Daggers/Deprecated/Attacks/Pounce/Daggers_Pounce.json, 2.2 KB
Fields
| Field | Type |
|---|---|
Type | string |
Effects | object |
ChangeVelocityType | string |
WaitForGround | boolean |
WaitForCollision | boolean |
Force | number |
RaycastHeightOffset | number |
RaycastDistance | number |
VelocityConfig | object |
GroundCheckDelay | number |
RunTime | number |
GroundNext | string |
CollisionNext | string |
Forces | array[2] |
Next | string |
VerticalClamp | array[2] |
Source
{
"Type": "ApplyForce",
"Effects": {
"ItemAnimationId": "Pounce",
"MovementEffects": {
"DisableForward": true,
"DisableBackward": true
},
"Trails": [
{
"PositionOffset": {
"X": 0.5,
"Y": 0,
"Z": 0
},
"RotationOffset": {
"Pitch": 0,
"Roll": 90,
"Yaw": 0
},
"TargetNodeName": "Handle",
"TrailId": "Small_Charged"
},
{
"PositionOffset": {
"X": 0.5,
"Y": 0,
"Z": 0
},
"RotationOffset": {
"Pitch": 0,
"Roll": 90,
"Yaw": 0
},
"TargetNodeName": "Handle",
"TrailId": "Small_Charged",
"TargetEntityPart": "SecondaryItem"
}
],
"FirstPersonParticles": [
{
"SystemId": "Daggers_Pounce_FP",
"TargetNodeName": "Handle",
"RotationOffset": {
"Roll": 90.0
},
"PositionOffset": {
"X": 0.3
}
},
{
"SystemId": "Daggers_Pounce_FP",
"TargetNodeName": "Handle",
"RotationOffset": {
"Roll": 90.0
},
"PositionOffset": {
"X": 0.3
},
"TargetEntityPart": "SecondaryItem"
}
],
"LocalSoundEventId": "SFX_Sword_T2_Swing_LR_Local",
"WorldSoundEventId": "SFX_Light_Melee_T2_Swing",
"CameraEffect": "Daggers_Jump"
},
"ChangeVelocityType": "Set",
"WaitForGround": true,
"WaitForCollision": true,
"Force": 15.0,
"RaycastHeightOffset": 1.8,
"RaycastDistance": 2,
"VelocityConfig": {
"AirResistance": 0.995,
"AirResistanceMax": 0.96,
"GroundResistance": 0.94,
"GroundResistanceMax": 0.82,
"Threshold": 3.0,
"Style": "Exp"
},
"GroundCheckDelay": 0.4,
"RunTime": 10,
"GroundNext": "Daggers_Pounce_Sweep",
"CollisionNext": "Daggers_Pounce_Stab",
"Forces": [
{
"Direction": {
"Z": -1.0,
"Y": 0.0
},
"AdjustVertical": true,
"Force": 11.0
},
{
"Direction": {
"Y": 1.0
},
"AdjustVertical": false,
"Force": 6.0
}
],
"Next": "Daggers_Pounce_Sweep",
"VerticalClamp": [
-60.0,
90.0
]
}