Hytale Asset ReferenceUnofficial
Versions / 0.5.6 / Audio / SoundEvents / SFX / Player / Movement / SFX_Player_Jump.json

SFX_Player_Jump

Server/Audio/SoundEvents/SFX/Player/Movement/SFX_Player_Jump.json, 1.1 KB

Fields

FieldType
Layersarray[2]
MaxInstancenumber
Volumenumber
PreventSoundInterruptionboolean
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/PlayerActions/Movement/Player_Jump_01.ogg",
        "Sounds/PlayerActions/Movement/Player_Jump_02.ogg",
        "Sounds/PlayerActions/Movement/Player_Jump_03.ogg",
        "Sounds/PlayerActions/Movement/Player_Jump_04.ogg",
        "Sounds/PlayerActions/Movement/Player_Jump_05.ogg",
        "Sounds/PlayerActions/Movement/Player_Jump_06.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -3.8631371386483475,
        "MaxPitch": 3.1564128700055254,
        "MinVolume": -1.9382002601611275
      },
      "Volume": -10.0,
      "StartDelay": 0.1
    },
    {
      "Files": [
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_01.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_02.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_03.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_04.ogg"
      ],
      "Volume": 1.0,
      "RandomSettings": {
        "MinVolume": -2,
        "MinPitch": -2,
        "MaxPitch": 5
      }
    }
  ],
  "MaxInstance": 6,
  "Volume": -5,
  "PreventSoundInterruption": true,
  "Parent": "SFX_Attn_Moderate"
}