Hytale Asset ReferenceUnofficial
Versions / 0.5.5 / World / Default / Zones / Zone4_Tier5 / Cave / City / 002 / 002_start.node.json

002_start.node

Server/World/Default/Zones/Zone4_Tier5/Cave/City/002/002_start.node.json, 1.8 KB

Fields

FieldType
Namestring
Childrenarray[8]
InheritRotationboolean
Maskobject
Typestring
Prioritynumber
Prefabarray[1]

Source

{
	"Name": "CityCenter_001",
	
	"Children": [
	
		// Roads
		{ // Straight
			"Node": ["City.002.Roads.Straight.Straight_002"],
			"Weights": [100],
			"Offset": [0, 0, 5],
			"Rotation": 0,
			"Chance": 1
		}, { // Left
			"Node": ["City.002.Roads.Straight.Straight_004"],
			"Weights": [100],
			"Offset": [5, 0, 0],
			"Rotation": 90,
			"Chance": 1
		}, { // Back
			"Node": ["City.002.Roads.End.End_001"],
			"Weights": [100],
			"Offset": [0, 0, -5],
			"Rotation": 180,
			"Chance": 1
		}, { // Right
			"Node": ["City.002.Roads.Straight.Straight_006"],
			"Weights": [100],
			"Offset": [-5, 0, 0],
			"Rotation": 270,
			"Chance": 1
		},
		
		// Buildings
		{ //Bottem Left
			"Node": ["City.002.Buildings.Small.Small_Intown_001"],
			"Weights": [100],
			"Offset": [5, 0, -5],
			"Rotation": 90,
			"Chance": 0.8
		}, { //Bottem Right
			"Node": ["City.002.Buildings.Small.Small_Intown_001"],
			"Weights": [100],
			"Offset": [-5, 0, -5],
			"Rotation": 180,
			"Chance": 0.8
		}, { //Top Left
			"Node": ["City.002.Buildings.Large.Large_Intown_001"],
			"Weights": [100],
			"Offset": [5, 0, 5],
			"Rotation": 0,
			"Chance": 0.8
		}, { //Top Right
			"Node": ["City.002.Buildings.Small.Small_Intown_001"],
			"Weights": [100],
			"Offset": [-5, 0, 5],
			"Rotation": 270,
			"Chance": 0.8
		}
	],
	
	"InheritRotation": true, 
	
    "Mask":{
        "Default": ["*"],
         "Specific": [{
                "Block": ["Empty"],
                "Rule": ["*"]
            }, {
                "Block": ["Rock_Basalt_Cobble_Half", "Rock_Stone_Brick_Smooth_Half", "Soil_Dirt_Burnt"],
                "Rule": ["Empty", "Plant_Grass_Sharp", "Plant_Grass_Lush", "Plant_Grass_Sharp", "Plant_Grass_Sharp_Tall", "Plant_Grass_Gnarled"]
            }]
    },
	
	"Type": "PREFAB",
	
	"Priority": 1,
	
	"Prefab": [
		"Monuments.Encounter.City_Ruins.Roads.Center.*"
	]
}