Hytale Asset ReferenceUnofficial
Versions / 0.5.5 / World / Default / Zones / Zone3_Tier2 / PrefabPatterns / Forest_Cedar_Thick.json

Forest_Cedar_Thick

Server/World/Default/Zones/Zone3_Tier2/PrefabPatterns/Forest_Cedar_Thick.json, 578 B

Fields

FieldType
GridGeneratorobject
NoiseMaskobject
HeightThresholdobject
Maskobject
Parentarray[6]

Source

{
  "GridGenerator": {
    "Seed": "Forest_Cedar_Thick",
    "Density": 1,
    "Scale": 0.1,
    "Jitter": 0.7
  },
  "NoiseMask": {
    "Type": "MIN",
    "Noise": [
      {
        "File": "Zones.Noise.Shared.Grids.Monuments_Encounter_Mask"
      }
    ],
    "Threshold": [0, 0.9]
  },
  "HeightThreshold": {
    "Positions": [114, 115, 141, 148],
    "Values": [0, 1, 1, 0]
  },
  "Mask": {
    "File": "Zones.Masks.Shared.Trees"
  },
  "Parent": [
    "Soil_Dirt_Cold",
    "Soil_Grass",
    "Soil_Grass_Cold",
    "Soil_Dirt",
    "Soil_Pathway",
    "Soil_Pathway"
  ]
}