Hytale Asset ReferenceUnofficial
Versions / 0.5.5 / World / Default / Zones / Zone2_Tier2 / PrefabPatterns / Desert_Boulders.json

Desert_Boulders

Server/World/Default/Zones/Zone2_Tier2/PrefabPatterns/Desert_Boulders.json, 1.2 KB

Fields

FieldType
GridGeneratorobject
NoiseMaskobject
Maskobject

Source

{
  "GridGenerator": {
    "Seed": "Drylands-Patter-Desert-Boulders",
    "Density": [0, 0.42],
    "Scale": 0.056,
    "Jitter": 0.5
  },
  "NoiseMask": {
    "Type": "MAX",
    "Noise": [
		{
			"Type": "SUM",
			"Noise": [
			  {
				"Seed": "desert_patches",
				"NoiseType": "OLD_SIMPLEX",
				"FractalMode": "OLDSCHOOL",
				"Octaves": 2,
				"Persistence": 0.3,
				"Scale": 0.05
			  },
			  {
				"Seed": "Grasslands-River-Noise",
				"NoiseType": "OLD_SIMPLEX",
				"FractalMode": "OLDSCHOOL",
				"Formula": "RIDGED",
				"Octaves": 4,
				"Persistence": 0.4,
				"Scale": 0.004
			  }
			],
			"Factors": [0.5, 0.5]
		},
		{
			"Seed": "Drylands-Caves-Density-Surface",
			"Scale": 0.01501,
			"Jitter": 0.4001,
			"DistanceRange": 6,
			"NoiseType": "CELL",
			"Formula" : "INVERTED",
			"CellMode": "DISTANCE",
			"Density": [0.7501, 0.9999],
			"Normalize": 0.4501
		}
    ],
    "Threshold": [0.4, 0.99]
},
  "Mask": {
    "Default": ["*"],
    "Specific": [
      {
        "Block": ["Soil_Sand_White"],
        "Rule": ["Soil_Sand_White", "Rock_Sandstone", "Rock_Sandstone_White"]
      },
      {
        "Block": ["Empty"],
        "Rule": ["Soil_Sand_White"]
      }
    ]
  }
}