Hytale Asset ReferenceUnofficial
Versions / 0.5.5 / World / Default / Zones / Zone2_Tier1 / PrefabPatterns / Savannah_Boab_Trees_Dry.json

Savannah_Boab_Trees_Dry

Server/World/Default/Zones/Zone2_Tier1/PrefabPatterns/Savannah_Boab_Trees_Dry.json, 926 B

Fields

FieldType
GridGeneratorobject
HeightThresholdobject
NoiseMaskobject
Maskobject
Parentarray[4]

Source

{
  "GridGenerator": {
    "Seed": "Drylands-Savannah-Trees",
    "Density": [0, 0.75],
    "Scale": 0.015,
    "Jitter": 0.7
  },
  "HeightThreshold": {
    "Positions": [116, 120, 125],
    "Values": [1, 0.25, 0]
  },
  "NoiseMask": {
    "Type": "MAX",
    "Noise": [
		{
			"Seed": "Drylands-Pattern-Monuments-Tier-1",
			"NoiseType": "CELL",
			"Formula": "INVERTED_SQRT",
			"Scale": 0.005,
			"CellMode": "DISTANCE",
			"Jitter": 0.75,
			"Density": [0, 1],
			"Normalize": 0.6
		},
		{
			"Seed": "Drylands-Caves-Density-Surface",
			"Scale": 0.01501,
			"Jitter": 0.4001,
			"DistanceRange": 6,
			"NoiseType": "CELL",
			"Formula" : "INVERTED",
			"CellMode": "DISTANCE",
			"Density": [0.7501, 0.9999],
			"Normalize": 0.4501
		  }
    ],
    "Threshold": [0, 0.99]
},
  "Mask": {
    "File": "Zones.Masks.Shared.Trees"
  },
  "Parent": ["Soil_Grass_Dry", "Soil_Gravel_Sand_White", "Soil_Mud_Dry", "Soil_Leaves"]
}