Main_002.node
Server/World/Default/Zones/Zone2_Tier1/Cave/Klops/Main/Main_002.node.json, 1.0 KB
Fields
| Field | Type |
|---|---|
Name | string |
Children | array[3] |
Mask | object |
Type | string |
Priority | number |
Prefab | array[1] |
Source
{
"Name": "Main_002",
"Children": [
// Elevator
//Bedroom
{
"Node": ["Klops.Stairs.Bedroom.Down_001", "Klops.Stairs.Bedroom.Down_002", "Klops.Stairs.Bedroom.Down_003", "Klops.Stairs.Bedroom.Down_004", "Klops.Stairs.Bedroom.Down_005", "Klops.Stairs.Bedroom.Down_006"],
"Weights": [20, 20, 20, 20, 20, 20],
"Offset": [-10, 2, -15],
"Rotation": 90,
"Chance": 1
},
//Bathroom
{
"Node": ["Klops.Stairs.Bathroom.Down_001", "Klops.Stairs.Bathroom.Down_002", "Klops.Stairs.Bathroom.Down_003", "Klops.Stairs.Bathroom.Down_004", "Klops.Stairs.Bathroom.Down_005", "Klops.Stairs.Bathroom.Down_006"],
"Weights": [20, 20, 20, 20, 20, 20],
"Offset": [4, 2, -6],
"Rotation": 270,
"Chance": 1
},
//Cellar
{
"Node": ["Klops.Cellar.Cellar_001"],
"Weights": [100],
"Offset": [-5, 2, 0],
"Rotation": 0,
"Chance": 1
}
],
"Mask": {
"File": "Zones.Zone2_Tier1.Cave.Klops.Mask"
},
"Type": "PREFAB",
"Priority": 1,
"Prefab": [
"Cave.Klops.Dry.Main_2.*"
]
}