Hytale Asset ReferenceUnofficial
Versions / 0.5.5 / World / Default / Zones / Zone2_Tier1 / Cave / Klops / Main / Main_001.node.json

Main_001.node

Server/World/Default/Zones/Zone2_Tier1/Cave/Klops/Main/Main_001.node.json, 1.0 KB

Fields

FieldType
Namestring
Childrenarray[3]
Maskobject
Typestring
Prioritynumber
Prefabarray[1]

Source

{
	"Name": "Main_001",
	
	"Children": [
	
		// Elevator
		
		//Bedroom
		{
			"Node": ["Klops.Stairs.Bedroom.Down_001", "Klops.Stairs.Bedroom.Down_002", "Klops.Stairs.Bedroom.Down_003", "Klops.Stairs.Bedroom.Down_004", "Klops.Stairs.Bedroom.Down_005", "Klops.Stairs.Bedroom.Down_006"],
			"Weights": [20, 20, 20, 20, 20, 20],
			"Offset": [0, 2, -19], 
			"Rotation": 0,
			"Chance": 1
		},
		//Bathroom
		{
			"Node": ["Klops.Stairs.Bathroom.Down_001", "Klops.Stairs.Bathroom.Down_002", "Klops.Stairs.Bathroom.Down_003", "Klops.Stairs.Bathroom.Down_004", "Klops.Stairs.Bathroom.Down_005", "Klops.Stairs.Bathroom.Down_006"],
			"Weights": [20, 20, 20, 20, 20, 20],
			"Offset": [-10, 2, -9], 
			"Rotation": 90,
			"Chance": 1
		},
		//Cellar
		{
			"Node": ["Klops.Cellar.Cellar_001"],
			"Weights": [100],
			"Offset": [4, 3, -8], 
			"Rotation": 90,
			"Chance": 1
		}
	],
	
	
	
  "Mask": {
    "File": "Zones.Zone2_Tier1.Cave.Klops.Mask"
  },
	
	
	"Type": "PREFAB",
	
	"Priority": 1,
	
	"Prefab": [
		"Cave.Klops.Dry.Main.*"
	]
}