Hytale Asset ReferenceUnofficial
Versions / 0.5.5 / Item / Items / Wood / Blackwood / Wood_Blackwood_Fence_Gate.json

Wood_Blackwood_Fence_Gate

Server/Item/Items/Wood/Blackwood/Wood_Blackwood_Fence_Gate.json, 2.5 KB

Fields

FieldType
TranslationPropertiesobject
Parentstring
Iconstring
Setstring
Recipeobject
BlockTypeobject

Source

{
  "TranslationProperties": {
    "Name": "server.items.Wood_Blackwood_Fence_Gate.name"
  },
  "Parent": "Wood_Softwood_Fence_Gate",
  "Icon": "Icons/ItemsGenerated/Wood_Blackwood_Fence_Gate.png",
  "Set": "Wood_Blackwood_Planks",
  "Recipe": {
    "Input": [
      {
        "ResourceTypeId": "Wood_Blackwood",
        "Quantity": 1
      }
    ],
    "BenchRequirement": [
      {
        "Id": "Builders",
        "Type": "StructuralCrafting",
        "Categories": [
          "Gate"
        ]
      }
    ],
    "OutputQuantity": 1
  },
  "BlockType": {
    "CustomModelTexture": [
      {
        "Texture": "Blocks/Structures/Fences/Fence_Blackwood_Gate_Texture.png",
        "Weight": 1
      }
    ],
    "ParticleColor": "#1b1914",
    "State": {
      "Definitions": {
        "CloseDoorIn": {
          "InteractionSoundEventId": "SFX_Door_Desert_Close",
          "CustomModelAnimation": "Blocks/Animations/Door/Door_Close_In.blockyanim"
        },
        "CloseDoorOut": {
          "InteractionSoundEventId": "SFX_Door_Desert_Close",
          "CustomModelAnimation": "Blocks/Animations/Door/Door_Close_Out.blockyanim"
        },
        "DoorBlocked": {},
        "OpenDoorIn": {
          "HitboxType": "Fence_Gate_Open_In",
          "InteractionHitboxType": "Fence_Gate_Open_In_Interaction",
          "InteractionSoundEventId": "SFX_Door_Desert_Open",
          "CustomModelAnimation": "Blocks/Animations/Door/Door_Open_In.blockyanim",
          "InteractionHint": "server.interactionHints.closeDoor"
        },
        "OpenDoorOut": {
          "HitboxType": "Fence_Gate_Open_Out",
          "InteractionHitboxType": "Fence_Gate_Open_Out_Interaction",
          "InteractionSoundEventId": "SFX_Door_Desert_Open",
          "CustomModelAnimation": "Blocks/Animations/Door/Door_Open_Out.blockyanim",
          "InteractionHint": "server.interactionHints.closeDoor"
        }
      }
    },
    "ConnectedBlockRuleSet": {
      "Type": "CustomTemplate",
      "TemplateShapeBlockPatterns": {
        "Gate": "Wood_Blackwood_Fence_Gate,*Wood_Blackwood_Fence_Gate_State_Definitions_OpenDoorIn,*Wood_Blackwood_Fence_Gate_State_Definitions_OpenDoorOut,*Wood_Blackwood_Fence_Gate_State_Definitions_CloseDoorIn,*Wood_Blackwood_Fence_Gate_State_Definitions_CloseDoorOut,*Wood_Blackwood_Fence_Gate_State_Definitions_DoorBlocked"
      },
      "TemplateShapeAssetId": "WallConnectedBlockTemplate"
    },
    "BlockSoundSetId": "Wood",
    "PhysicalMaterialId": "Wood",
    "TextureComputedColor": "#181712"
  }
}