Hytale Asset ReferenceUnofficial
Versions / 0.5.5 / Audio / SoundEvents / SFX / Player / Health / SFX_Player_Hurt_Drowning.json

SFX_Player_Hurt_Drowning

Server/Audio/SoundEvents/SFX/Player/Health/SFX_Player_Hurt_Drowning.json, 898 B

Fields

FieldType
Layersarray[2]
Volumenumber
PreventSoundInterruptionboolean
Pitchnumber
Parentstring

Source

{
  "Layers": [
    {
      "RandomSettings": {
        "MinPitch": -1.8240371213405997,
        "MaxPitch": 1.6500422849992202
      },
      "StartDelay": 0.1,
      "Files": [
        "Sounds/PlayerActions/Hurt/Player_Hurt_Drowning_01.ogg",
        "Sounds/PlayerActions/Hurt/Player_Hurt_Drowning_02.ogg",
        "Sounds/PlayerActions/Hurt/Player_Hurt_Drowning_03.ogg",
        "Sounds/PlayerActions/Hurt/Player_Hurt_Drowning_04.ogg",
        "Sounds/PlayerActions/Hurt/Player_Hurt_Drowning_05.ogg",
        "Sounds/PlayerActions/Hurt/Player_Hurt_Drowning_06.ogg"
      ],
      "Probability": 100,
      "Volume": -1.9588001734407507
    },
    {
      "Files": [
        "Sounds/PlayerActions/Hurt/Player_Hurt_01.ogg"
      ],
      "Volume": -0.020599913279623294
    }
  ],
  "Volume": -0.9151498112135024,
  "PreventSoundInterruption": true,
  "Pitch": 0,
  "Parent": "SFX_Attn_Moderate"
}