Hytale Asset ReferenceUnofficial
Versions / 0.5.5 / Audio / SoundEvents / BlockSounds / Ore / SFX_Ore_Break.json

SFX_Ore_Break

Server/Audio/SoundEvents/BlockSounds/Ore/SFX_Ore_Break.json, 1.7 KB

Fields

FieldType
Layersarray[3]
Volumenumber
PreventSoundInterruptionboolean
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/Blocks/Ore/Ore_Break_Sweetener_01.ogg",
        "Sounds/Blocks/Ore/Ore_Break_Sweetener_02.ogg"
      ],
      "RandomSettings": {
        "MinVolume": -1,
        "MinPitch": -0.2,
        "MaxPitch": 0.2
      },
      "StartDelay": 0,
      "Volume": -6.0
    },
    {
      "Files": [
        "Sounds/Blocks/Stone/Stone_Break_01.ogg",
        "Sounds/Blocks/Stone/Stone_Break_02.ogg",
        "Sounds/Blocks/Stone/Stone_Break_03.ogg",
        "Sounds/Blocks/Stone/Stone_Break_04.ogg",
        "Sounds/Blocks/Stone/Stone_Break_05.ogg",
        "Sounds/Blocks/Stone/Stone_Break_06.ogg",
        "Sounds/Blocks/Stone/Stone_Break_07.ogg",
        "Sounds/Blocks/Stone/Stone_Break_08.ogg",
        "Sounds/Blocks/Stone/Stone_Break_09.ogg",
        "Sounds/Blocks/Stone/Stone_Break_10.ogg",
        "Sounds/Blocks/Stone/Stone_Break_11.ogg",
        "Sounds/Blocks/Stone/Stone_Break_12.ogg",
        "Sounds/Blocks/Stone/Stone_Break_13.ogg",
        "Sounds/Blocks/Stone/Stone_Break_14.ogg"
      ],
      "RandomSettings": {
        "MinVolume": -1,
        "MinPitch": -3,
        "MaxPitch": 3
      },
      "StartDelay": 0,
      "Volume": 6
    },
    {
      "Files": [
        "Sounds/Blocks/Stone/Stone_Break_Debris_01.ogg",
        "Sounds/Blocks/Stone/Stone_Break_Debris_03.ogg",
        "Sounds/Blocks/Stone/Stone_Break_Debris_04.ogg",
        "Sounds/Blocks/Stone/Stone_Break_Debris_05.ogg",
        "Sounds/Blocks/Stone/Stone_Break_Debris_06.ogg"
      ],
      "RandomSettings": {
        "MinVolume": -1,
        "MinPitch": -3,
        "MaxPitch": 3
      },
      "StartDelay": 0.1,
      "Volume": -4
    }
  ],
  "Volume": 0,
  "PreventSoundInterruption": true,
  "Parent": "SFX_Attn_Quiet"
}