Hytale Asset ReferenceUnofficial
Versions / 0.5.5 / Audio / AmbienceFX / Ambience / Global / Interior / AmbFX_Room.json

AmbFX_Room

Server/Audio/AmbienceFX/Ambience/Global/Interior/AmbFX_Room.json, 771 B

Fields

FieldType
Conditionsobject
Prioritynumber
AmbientBedobject
BlockedAmbienceFxIdsarray[5]

Source

{
  "Conditions": {
    "Shelter": ["Sheltered", "Enclosed"],
    "SurfacePhysicalMaterials": [
      { "PhysicalMaterialId": "Wood", "Percent": { "Min": 0.25, "Max": 1.0 } },
      { "PhysicalMaterialId": "Wool", "Percent": { "Min": 0.15, "Max": 1.0 } },
      { "PhysicalMaterialId": "Glass", "Percent": { "Min": 0.1, "Max": 1.0 } },
      { "PhysicalMaterialId": "Metal", "Percent": { "Min": 0.15, "Max": 1.0 } }
    ],
    "SurfacePhysicalMaterialsMatchAny": true
  },
  "Priority": 1,
  "AmbientBed": {
    "Track": "Sounds/Environments/Interior/Room_Tone_Generic_Loop_Stereo_01.ogg",
    "Volume": -16.0
  },
  "BlockedAmbienceFxIds": [
    "AmbFX_Caves",
    "AmbFX_Caves_Spiders",
    "AmbFX_Caves_Volcanic",
    "AmbFX_Zone3_Cave",
    "AmbFX_Zone4_Caves"
  ]
}