Hytale Asset ReferenceUnofficial
Versions / 0.5.4 / NPC / Roles / Intelligent / Neutral / Feran / Templates / Template_Feran_Sharptooth.json

Template_Feran_Sharptooth

Server/NPC/Roles/Intelligent/Neutral/Feran/Templates/Template_Feran_Sharptooth.json, 35.0 KB

Fields

FieldType
Typestring
StartStatestring
Parametersobject
IsMemoryobject
MemoriesCategoryobject
MemoriesNameOverrideobject
Appearanceobject
DropListobject
DisableDamageGroupsarray[2]
HotbarItemsobject
DefaultNPCAttitudestring
DefaultPlayerAttitudestring
AttitudeGroupobject
KnockbackScalenumber
MotionControllerListarray[1]
StateTransitionsarray[3]
MaxHealthobject
Instructionsarray[1]
NameTranslationKeyobject

Source

{
  "Type": "Abstract",
  "StartState": "Idle",
  "Parameters": {
    "Appearance": {
      "Value": "Feran_Sharptooth",
      "Description": "Model to be used"
    },
    "WanderRadius": {
      "Value": 15,
      "Description": "General wander radius"
    },
    "SmellRange": {
      "Value": 20,
      "Description": "Smell range"
    },
    "AlertedRange": {
      "Value": 30,
      "Description": "A range within which the player can be seen/sensed when the NPC is alerted to their presence"
    },
    "DropList": {
      "Value": "Drop_Feran_Sharptooth",
      "Description": "Drop Items"
    },
    "MaxSpeed": {
      "Value": 10,
      "Description": "Maximum walking speed"
    },
    "AttitudeGroup": {
      "Value": "Feran",
      "Description": "This NPCs attitude group"
    },
    "Weapons": {
      "Value": [ "Weapon_Sword_Bone", "Weapon_Axe_Bone" ],
      "TypeHint": "String",
      "Description": "NPC Weapons"
    },
    "RangedAttackDistance": {
      "Value": 12,
      "Description": "Ranged attack distance"
    },
    "DesiredAttackDistanceRange": {
      "Value": [ 6, 12 ],
      "Description": "Desired attack distance range"
    },
    "RangedAttackSequence": {
      "Value": "Component_Instruction_Attack_Sequence_Feran_Sharptooth_Ranged",
      "Description": "Ranged attack sequence"
    },
    "AttackSequence": {
      "Value": "Component_Instruction_Attack_Sequence_Feran_Sharptooth",
      "Description": "The attack sequence to use in combat"
    },
    "AttackDistance": {
      "Value": 2,
      "Description": "The distance at which an NPC will execute attacks"
    },
    "BedBlockSet": {
      "Value": "Feran_Bed",
      "Description": "The block set designating bedrolls for this NPC"
    },
    "CombatRelativeTurnSpeed": {
      "Value": 1.5,
      "Description": "Modifier that decides turn speed difference in combat"
    },
    "MaxHealth": {
      "Value": 100,
      "Description": "Max health for the NPC"
    },
    "IsMemory": {
      "Value": false,
      "Description": "Defines if the NPC is a memory"
    },
    "MemoriesCategory": {
      "Value": "Other",
      "Description": "Defines the category of the memory"
    },
    "MemoriesNameOverride": {
      "Value": "",
      "Description": "Overrides the memory name if set"
    },
    "NameTranslationKey": {
      "Value": "server.npcRoles.Template.name",
      "Description": "Translation key for NPC name display"
    }
  },
  "IsMemory": { "Compute": "IsMemory" },
  "MemoriesCategory": { "Compute": "MemoriesCategory" },
  "MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
  "Appearance": { "Compute": "Appearance" },
  "DropList": { "Compute": "DropList" },
  "DisableDamageGroups": [ "Self", "Feran" ],
  "HotbarItems": { "Compute": "Weapons" },
  "DefaultNPCAttitude": "Ignore",
  "DefaultPlayerAttitude": "Neutral",
  "AttitudeGroup": { "Compute": "AttitudeGroup" },
  "KnockbackScale": 0.5,
  "MotionControllerList": [
    {
      "Type": "Walk",
      "MaxWalkSpeed": { "Compute": "MaxSpeed" },
      "Gravity": 10,
      "RunThreshold": 0.3,
      "MaxFallSpeed": 15,
      "MaxRotationSpeed": 360,
      "Acceleration": 10
    }
  ],
  "StateTransitions": [
    {
      "States": [
        {
          "From": [ "SleepMove" ],
          "To": [ "Sleep" ]
        }
      ],
      "Actions": {
        "Reference": "Component_ActionList_Sleep"
      }
    },
    {
      "States": [
        {
          "From": [ "Sleep" ],
          "To": [ "Alerted", "Idle" ]
        }
      ],
      "Actions": {
        "Reference": "Component_ActionList_Wake"
      }
    },
    {
      "States": [
        {
          "From": [ "Sleep" ],
          "To": [ "Idle" ]
        }
      ],
      "Actions": [
        {
          "Type": "ResetInstructions",
          "Instructions": [ "Feran_Idle_Random_Day" ]
        }
      ]
    }
  ],
  "MaxHealth": { "Compute": "MaxHealth" },
  "Instructions": [
    {
      "Instructions": [
        {
          "Sensor": {
            "Type": "State",
            "State": "Idle"
          },
          "Instructions": [
            {
              "Reference": "Component_Instruction_Clear_Status_Animation"
            },
            {
              "Sensor": {
                "Type": "Or",
                "Sensors": [
                  {
                    "Type": "Beacon",
                    "Message": "Feran_All_Attack",
                    "TargetSlot": "LockedTarget"
                  },
                  {
                    "Type": "Beacon",
                    "Message": "Feran_Warriors_Attack",
                    "TargetSlot": "LockedTarget"
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Attack"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Beacon",
                "Message": "Feran_Warriors_Converge",
                "TargetSlot": "LockedTarget"
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Threaten.Converge"
                }
              ]
            },
            {
              "Reference": "Component_Instruction_Damage_Check",
              "Modify": {
                "_ExportStates": [ "Attack", "Search" ],
                "AlertedRange": { "Compute": "AlertedRange" }
              }
            },
            {
              "Sensor": {
                "Reference": "Component_Sensor_Scent_By_Attitude",
                "Modify": {
                  "SmellRange": { "Compute": "SmellRange" },
                  "Attitudes": [ "Hostile", "Neutral" ]
                }
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Alerted"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".LeaveCamp"
              },
              "Instructions": [
                {
                  "Continue": true,
                  "ActionsAtomic": true,
                  "Actions": [
                    {
                      "Type": "Timeout",
                      "Delay": [ 30, 30 ]
                    },
                    {
                      "Type": "ResetInstructions",
                      "Instructions": [ "Feran_Idle_Random_Day" ]
                    },
                    {
                      "Type": "State",
                      "State": ".ReturnHome"
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Type": "Leash",
                    "Range": 49
                  },
                  "Actions": [
                    {
                      "Type": "State",
                      "State": ".ExploreOutside"
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Type": "Leash",
                    "Range": 0.01
                  },
                  "BodyMotion": {
                    "Type": "Flee",
                    "RelativeSpeed": 0.45,
                    "StopDistance": 50,
                    "SlowDownDistance": 45,
                    "UseSteering": false,
                    "RelaxedMoveConstraints": false
                  }
                },
                {
                  "BodyMotion": {
                    "Type": "Wander"
                  }
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".ExploreOutside"
              },
              "Instructions": [
                {
                  "Continue": true,
                  "ActionsAtomic": true,
                  "Actions": [
                    {
                      "Type": "Timeout",
                      "Delay": [ 20, 30 ]
                    },
                    {
                      "Type": "ResetInstructions",
                      "Instructions": [ "Feran_Idle_Random_Day" ]
                    },
                    {
                      "Type": "State",
                      "State": ".ReturnHome"
                    }
                  ]
                },
                {
                  "Reference": "Component_Instruction_Intelligent_Idle_Motion_Wander"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".ReturnHome"
              },
              "Instructions": [
                {
                  "Continue": true,
                  "ActionsAtomic": true,
                  "Actions": [
                    {
                      "Type": "Timeout",
                      "Delay": [ 30, 30 ]
                    },
                    {
                      "Type": "ResetInstructions",
                      "Instructions": [ "Feran_Idle_Random_Day" ]
                    },
                    {
                      "Type": "State",
                      "State": ".Default"
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Type": "Leash",
                    "Range": 4
                  },
                  "BodyMotion": {
                    "Type": "Seek",
                    "RelativeSpeed": 0.45,
                    "StopDistance": 2,
                    "SlowDownDistance": 3,
                    "RelaxedMoveConstraints": false
                  }
                },
                {
                  "Actions": [
                    {
                      "Type": "ResetInstructions",
                      "Instructions": [ "Feran_Idle_Random_Day" ]
                    },
                    {
                      "Type": "State",
                      "State": ".Default"
                    }
                  ]
                }
              ]
            },
            {
              "Type": "Random",
              "Name": "Feran_Idle_Random_Day",
              "ResetOnStateChange": false,
              "Instructions": [
                {
                  "Weight": 50,
                  "Instructions": [
                    {
                      "Sensor": {
                        "Type": "Leash",
                        "Range": 20
                      },
                      "BodyMotion": {
                        "Type": "Seek",
                        "RelativeSpeed": 0.45,
                        "StopDistance": 2,
                        "SlowDownDistance": 3,
                        "RelaxedMoveConstraints": false
                      }
                    },
                    {
                      "Continue": true,
                      "ActionsAtomic": true,
                      "Actions": [
                        {
                          "Type": "Timeout",
                          "Delay": [ 15, 20 ]
                        },
                        {
                          "Type": "ResetInstructions",
                          "Instructions": [ "Feran_Idle_Random_Day" ]
                        }
                      ]
                    },
                    {
                      "Reference": "Component_Instruction_Intelligent_Idle_Motion_Follow_Path"
                    }
                  ]
                },
                {
                  "Weight": 15,
                  "Actions": [
                    {
                      "Type": "State",
                      "State": ".LeaveCamp"
                    }
                  ]
                },
                {
                  "Weight": 10,
                  "Actions": [
                    {
                      "Type": "State",
                      "State": "SleepMove"
                    }
                  ]
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "SleepMove"
          },
          "Instructions": [
            {
              "Continue": true,
              "Sensor": {
                "Type": "Any"
              },
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 10, 10 ],
                  "Action": {
                    "Type": "State",
                    "State": "Sleep"
                  }
                }
              ]
            },
            {
              "Sensor": {
                "Type": "And",
                "Sensors": [
                  {
                    "Type": "Block",
                    "Range": 15,
                    "Blocks": { "Compute": "BedBlockSet" },
                    "Reserve": true
                  },
                  {
                    "Type": "Not",
                    "Sensor": {
                      "Type": "Block",
                      "Range": 1,
                      "Blocks": { "Compute": "BedBlockSet" },
                      "Reserve": true
                    }
                  }
                ]
              },
              "BodyMotion": {
                "Type": "Seek",
                "SlowDownDistance": 2,
                "StopDistance": 0.1,
                "RelativeSpeed": 0.35
              }
            },
            {
              "Sensor": {
                "Type": "Any"
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Sleep"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Sleep"
          },
          "Instructions": [
            {
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "TimerStart",
                  "Name": "FeranSharptoothSleep",
                  "StartValueRange": [ 10, 10 ],
                  "RestartValueRange": [ 10, 10 ]
                },
                {
                  "Type": "TimerRestart",
                  "Name": "FeranSharptoothSleep"
                }
              ]
            },
            {
              "Instructions": [
                {
                  "Reference": "Component_Instruction_Wild_Sleep_State",
                  "Modify": {
                    "_ExportStates": [ "Attack", "Search", "Alerted", "Idle.ReturnHome" ],
                    "HearingRange": { "Compute": "SmellRange" },
                    "Attitudes": [ "Hostile", "Neutral" ],
                    "WakeupSensor": "Component_Sensor_Feran_Sharptooth_Wakeup"
                  }
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Alerted"
          },
          "Instructions": [
            {
              "$Comment": "Animations",
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status",
                  "Animation": "Alerted"
                },
                {
                  "Type": "SpawnParticles",
                  "Offset": [ 0, 2.1, 0 ],
                  "ParticleSystem": "Alerted"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Or",
                "Sensors": [
                  {
                    "Type": "Beacon",
                    "Message": "Feran_All_Attack",
                    "TargetSlot": "LockedTarget"
                  },
                  {
                    "Type": "Beacon",
                    "Message": "Feran_Warriors_Attack",
                    "TargetSlot": "LockedTarget"
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Attack"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Beacon",
                "Message": "Feran_Warriors_Converge",
                "TargetSlot": "LockedTarget"
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Threaten.Converge"
                }
              ]
            },
            {
              "Reference": "Component_Instruction_Damage_Check",
              "Modify": {
                "_ExportStates": [ "Attack", "Search" ],
                "AlertedRange": { "Compute": "AlertedRange" }
              }
            },
            {
              "Sensor": {
                "Type": "And",
                "Sensors": [
                  {
                    "Type": "Target",
                    "Range": { "Compute": "AlertedRange" }
                  },
                  {
                    "Type": "Target",
                    "Filters": [
                      {
                        "Type": "NPCGroup",
                        "IncludeGroups": [ "Scarak" ]
                      }
                    ]
                  }
                ]
              },
              "ActionsBlocking": true,
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 1, 2 ]
                },
                {
                  "Type": "Beacon",
                  "Message": "Feran_Warriors_Attack",
                  "Range": 30,
                  "TargetGroups": [ "Feran" ],
                  "SendTargetSlot": "LockedTarget"
                },
                {
                  "Type": "State",
                  "State": "Attack"
                }
              ],
              "HeadMotion": {
                "Type": "Watch"
              }
            },
            {
              "Sensor": {
                "Type": "And",
                "Sensors": [
                  {
                    "Type": "Target",
                    "Range": { "Compute": "AlertedRange" }
                  },
                  {
                    "Type": "Target",
                    "Filters": [
                      {
                        "Type": "Attitude",
                        "Attitudes": [ "Hostile" ]
                      }
                    ]
                  }
                ]
              },
              "ActionsAtomic": true,
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 1, 2 ]
                },
                {
                  "Type": "State",
                  "State": "Attack"
                }
              ],
              "HeadMotion": {
                "Type": "Watch"
              }
            },
            {
              "Sensor": {
                "Reference": "Component_Sensor_Scent_By_Attitude",
                "Modify": {
                  "SmellRange": 8,
                  "Attitudes": [ "Hostile", "Neutral" ]
                }
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Threaten"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Target",
                "Range": { "Compute": "AlertedRange" }
              },
              "HeadMotion": {
                "Type": "Watch"
              }
            },
            {
              "Actions": [
                {
                  "Type": "State",
                  "State": "Idle"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Threaten"
          },
          "Instructions": [
            {
              "Reference": "Component_Instruction_Clear_Status_Animation"
            },
            {
              "Sensor": {
                "Type": "Or",
                "Sensors": [
                  {
                    "Type": "Beacon",
                    "Message": "Feran_All_Attack",
                    "TargetSlot": "LockedTarget"
                  },
                  {
                    "Type": "Beacon",
                    "Message": "Feran_Warriors_Attack",
                    "TargetSlot": "LockedTarget"
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Attack"
                }
              ]
            },
            {
              "Reference": "Component_Instruction_Damage_Check",
              "Modify": {
                "_ExportStates": [ "Attack", "Attack" ],
                "AlertedRange": { "Compute": "AlertedRange" }
              }
            },
            {
              "Sensor": {
                "Reference": "Component_Sensor_Scent_By_Attitude",
                "Modify": {
                  "SmellRange": { "Compute": "SmellRange" },
                  "Attitudes": [ "Hostile" ]
                }
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Alerted"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Not",
                "Sensor": {
                  "Type": "Target",
                  "Range": { "Compute": "AlertedRange" }
                }
              },
              "ActionsAtomic": true,
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 5, 10 ]
                },
                {
                  "Type": "State",
                  "State": "Idle"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".Default"
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Target",
                    "Range": 8
                  },
                  "BodyMotion": {
                    "Type": "Flee",
                    "SlowDownDistance": 7,
                    "StopDistance": 10,
                    "RelaxedMoveConstraints": false
                  }
                },
                {
                  "Actions": [
                    {
                      "Type": "State",
                      "State": ".Initial"
                    }
                  ]
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".Initial"
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Target",
                    "Range": 8
                  },
                  "Actions": [
                    {
                      "Type": "Beacon",
                      "Message": "Feran_Warriors_Converge",
                      "Range": 30,
                      "TargetGroups": [ "Feran" ],
                      "SendTargetSlot": "LockedTarget"
                    },
                    {
                      "Type": "State",
                      "State": ".MoveAgain"
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Type": "Target",
                    "Range": { "Compute": "SmellRange" },
                    "Filters": [
                      {
                        "Type": "LineOfSight"
                      }
                    ]
                  },
                  "HeadMotion": {
                    "Type": "Watch"
                  }
                },
                {
                  "ActionsBlocking": true,
                  "Actions": [
                    {
                      "Type": "Timeout",
                      "Delay": [ 5, 10 ]
                    },
                    {
                      "Type": "State",
                      "State": "Idle"
                    }
                  ]
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".MoveAgain"
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Target",
                    "Range": 10
                  },
                  "BodyMotion": {
                    "Type": "Flee",
                    "SlowDownDistance": 9,
                    "StopDistance": 11,
                    "RelaxedMoveConstraints": false
                  }
                },
                {
                  "Actions": [
                    {
                      "Type": "State",
                      "State": ".Angry"
                    }
                  ]
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".Converge"
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Target",
                    "Range": 11
                  },
                  "Actions": [
                    {
                      "Type": "State",
                      "State": ".Angry"
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Type": "Target",
                    "Range": { "Compute": "AlertedRange" }
                  },
                  "BodyMotion": {
                    "Type": "Seek",
                    "SlowDownDistance": 12,
                    "StopDistance": 10,
                    "RelaxedMoveConstraints": false
                  }
                },
                {
                  "Actions": [
                    {
                      "Type": "ReleaseTarget"
                    },
                    {
                      "Type": "State",
                      "State": "Idle"
                    }
                  ]
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".Angry"
              },
              "Instructions": [
                {
                  "Continue": true,
                  "Sensor": {
                    "Type": "Any",
                    "Once": true
                  },
                  "Actions": [
                    {
                      "Type": "Inventory",
                      "Operation": "EquipHotbar",
                      "UseTarget": false,
                      "Slot": 0
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Type": "Target",
                    "Range": 2
                  },
                  "ActionsBlocking": true,
                  "Actions": [
                    {
                      "Type": "Attack",
                      "$TODO": "Flexibility for other variants",
                      "Attack": "Feran_Sharptooth_Sword_Swing_Down",
                      "AttackPauseRange": [ 1, 2 ]
                    },
                    {
                      "Type": "Timeout",
                      "Delay": [ 0.3, 0.3 ]
                    },
                    {
                      "Type": "State",
                      "State": ".MoveAgain"
                    }
                  ],
                  "HeadMotion": {
                    "Type": "Aim",
                    "RelativeTurnSpeed": { "Compute": "CombatRelativeTurnSpeed" }
                  }
                },
                {
                  "Sensor": {
                    "Type": "Target",
                    "Range": 5
                  },
                  "BodyMotion": {
                    "Type": "Seek",
                    "SlowDownDistance": 2,
                    "StopDistance": 1.5,
                    "RelaxedMoveConstraints": false
                  }
                },
                {
                  "Continue": true,
                  "Sensor": {
                    "Type": "Target",
                    "Range": { "Compute": "SmellRange" },
                    "Filters": [
                      {
                        "Type": "LineOfSight"
                      }
                    ]
                  },
                  "HeadMotion": {
                    "Type": "Watch"
                  }
                },
                {
                  "Sensor": {
                    "Type": "Not",
                    "Sensor": {
                      "Type": "Target",
                      "Range": 12
                    }
                  },
                  "ActionsAtomic": true,
                  "Actions": [
                    {
                      "Type": "Timeout",
                      "Delay": [ 10, 15 ]
                    },
                    {
                      "Type": "State",
                      "State": "Idle"
                    }
                  ]
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Search"
          },
          "Instructions": [
            {
              "Reference": "Component_Feran_Instruction_Search",
              "Modify": {
                "_ExportStates": [ "Alerted", "Attack", "Search", "Idle" ],
                "SmellRange": { "Compute": "SmellRange" },
                "AlertedRange": { "Compute": "AlertedRange" }
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Attack"
          },
          "Instructions": [
            {
              "Reference": "Component_Instruction_Clear_Status_Animation"
            },
            {
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "Beacon",
                  "Message": "Feran_Warriors_Attack",
                  "Range": 30,
                  "TargetGroups": [ "Feran" ],
                  "SendTargetSlot": "LockedTarget"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".Default"
              },
              "Instructions": [
                {
                  "Continue": true,
                  "Sensor": {
                    "Type": "Any",
                    "Once": true
                  },
                  "Actions": [
                    {
                      "Type": "Inventory",
                      "Operation": "EquipHotbar",
                      "UseTarget": false,
                      "Slot": 0
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Once": true,
                    "Type": "Not",
                    "Sensor": {
                      "Type": "Target",
                      "Range": 10
                    }
                  },
                  "Actions": [
                    {
                      "Type": "State",
                      "State": ".Ranged"
                    }
                  ]
                },
                {
                  "Reference": "Component_Instruction_Intelligent_Switch_To_Ranged_Attack",
                  "Modify": {
                    "_ExportStates": [ "Attack.Ranged" ],
                    "RangedDistance": { "Compute": "AttackDistance" }
                  }
                },
                {
                  "Reference": "Component_Instruction_Target_Adjusted_Attack_Melee",
                  "Modify": {
                    "TargetSwitchTimer": [ 5, 5 ],
                    "AttackSequence": { "Compute": "AttackSequence" },
                    "AttackDistance": { "Compute": "AttackDistance" },
                    "CombatRelativeTurnSpeed": { "Compute": "CombatRelativeTurnSpeed" },
                    "TargetRange": 5
                  }
                },
                {
                  "$TODO": "Actually send the NPC home",
                  "Reference": "Component_Instruction_Simple_Soft_Leash",
                  "Modify": {
                    "_ExportStates": [ "Idle" ]
                  }
                },
                {
                  "$TODO": "Convert this to use smell",
                  "Reference": "Component_Instruction_Intelligent_Chase",
                  "Modify": {
                    "_ExportStates": [ "Search", "Idle", "Search" ],
                    "ViewRange": { "Compute": "AlertedRange" },
                    "HearingRange": { "Compute": "SmellRange" },
                    "RelativeSpeed": 0.8
                  }
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".Ranged"
              },
              "Instructions": [
                {
                  "Continue": true,
                  "Sensor": {
                    "Type": "Any",
                    "Once": true
                  },
                  "Actions": [
                    {
                      "Type": "Inventory",
                      "Operation": "EquipHotbar",
                      "UseTarget": false,
                      "Slot": 1
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Type": "Target",
                    "Range": { "Compute": "AttackDistance" },
                    "Filters": [
                      {
                        "Type": "LineOfSight"
                      }
                    ]
                  },
                  "Actions": [
                    {
                      "Type": "State",
                      "State": ".Default"
                    }
                  ]
                },
                {
                  "Reference": "Component_Instruction_Target_Adjusted_Attack",
                  "Modify": {
                    "TargetSwitchTimer": [ 5, 5 ],
                    "AttackSequence": { "Compute": "RangedAttackSequence" },
                    "AttackDistance": { "Compute": "RangedAttackDistance" },
                    "TargetRange": 5,
                    "CombatRelativeTurnSpeed": { "Compute": "CombatRelativeTurnSpeed" },
                    "DesiredDistanceRange": { "Compute": "DesiredAttackDistanceRange" }
                  }
                },
                {
                  "Reference": "Component_Instruction_Simple_Soft_Leash",
                  "Modify": {
                    "_ExportStates": [ "Idle" ]
                  }
                },
                {
                  "$TODO": "Convert this to use smell",
                  "Reference": "Component_Instruction_Intelligent_Chase",
                  "Modify": {
                    "_ExportStates": [ "Search", "Idle", "Search" ],
                    "ViewRange": { "Compute": "AlertedRange" },
                    "HearingRange": { "Compute": "SmellRange" },
                    "RelativeSpeed": 0.8
                  }
                }
              ]
            }
          ]
        }
      ]
    }
  ],
  "NameTranslationKey": { "Compute": "NameTranslationKey" }
}