Furniture_Human_Ruins_Window
Server/Item/Items/Furniture/Human/Furniture_Human_Ruins_Window.json, 1.5 KB
Fields
| Field | Type |
|---|---|
TranslationProperties | object |
PlayerAnimationsId | string |
Categories | array[1] |
Set | string |
Icon | string |
BlockType | object |
Tags | object |
ItemSoundSetId | string |
Source
{
"TranslationProperties": {
"Name": "server.items.Furniture_Human_Ruins_Window.name"
},
"PlayerAnimationsId": "Block",
"Categories": [
"Furniture.Doors"
],
"Set": "Furniture_Human",
"Icon": "Icons/ItemsGenerated/Furniture_Human_Ruins_Window.png",
"BlockType": {
"BlockParticleSetId": "Wood",
"BlockSoundSetId": "Window",
"PhysicalMaterialId": "Glass",
"ConditionalSounds": [
{
"SoundEventId": "SFX_Emit_Raindrops_Glass",
"AmbienceFXId": "AmbFX_Rain"
}
],
"CustomModel": "Blocks/Decorative_Sets/Human_Ruins/Window.blockymodel",
"CustomModelTexture": [
{
"Texture": "Blocks/Decorative_Sets/Human_Ruins/Window_default.png",
"Weight": 5
},
{
"Texture": "Blocks/Decorative_Sets/Human_Ruins/Window_02.png",
"Weight": 1
}
],
"DrawType": "Model",
"Flags": {},
"Gathering": {
"Breaking": {
"GatherType": "Woods"
}
},
"Group": "Wood",
"HitboxType": "Window",
"Material": "Solid",
"Opacity": "Transparent",
"ParticleColor": "#4c4a31",
"Supporting": {
"Up": [
{
"FaceType": "Window"
}
],
"Down": [
{
"FaceType": "Window"
}
]
},
"VariantRotation": "Wall",
"TextureComputedColor": "#474746"
},
"Tags": {
"Type": [
"Furniture"
],
"Family": [
"Human"
]
},
"ItemSoundSetId": "ISS_Blocks_Wood"
}