Glass
Server/Item/Block/Sounds/Glass.json, 147 B
Fields
| Field | Type |
|---|---|
SoundEvents | object |
Source
{
"SoundEvents": {
"Walk": "SFX_Ice_Walk",
"Land": "SFX_Ice_Land",
"Break": "SFX_Glass_Break",
"Build": "SFX_Default_Build"
}
}Server/Item/Block/Sounds/Glass.json, 147 B
| Field | Type |
|---|---|
SoundEvents | object |
{
"SoundEvents": {
"Walk": "SFX_Ice_Walk",
"Land": "SFX_Ice_Land",
"Break": "SFX_Glass_Break",
"Build": "SFX_Default_Build"
}
}